Cities: Skylines

Cities: Skylines

Railway Barriers (American)
111 Comments
Olivirus 3 Jun @ 12:23pm 
I wish there was a dutch railroad crossing barrier I need it so bad for my city
Strategy Nerd  [author] 13 Sep, 2024 @ 12:25am 
Yeah, but they've once again taken a bit of a back seat to some other stuff - not sure exactly when I'll get back to them.
The Loot 4 Sep, 2024 @ 11:46am 
Still planning updates? Mirrored props would be useful for wider one-way and divided roads, and for full quadrant crossings.
level 2 sentry 26 Jul, 2024 @ 11:59am 
Hey can u make polish railway barriers?
Strategy Nerd  [author] 30 Jun, 2024 @ 8:32pm 
Strange - unless you have another mod with the same shortcut the menu should definitely open, I haven't seen this one before so I'm not sure. If you start a vanilla save unmodded apart from this pack and rwy replacer does the menu open?
EMD DDA40X 30 Jun, 2024 @ 9:01am 
I do have those mods enabled, still it doesnt work
Strategy Nerd  [author] 30 Jun, 2024 @ 1:41am 
That shortcut is to open the Railway Replacer mod menu which isn't included in this prop pack but is a required mod - are you certain that you have that mod (and its dependencies) enabled for your save?
EMD DDA40X 29 Jun, 2024 @ 8:04pm 
The SHIFT + ALT + P keybind for changing railroad crossings doesnt work, Any idea on how to fix?
Strategy Nerd  [author] 3 Mar, 2024 @ 11:40am 
Not that I know of at the moment; I may add a set with the barriers up to this pack as separate props at some point but not sure when exactly
nspek 2 Mar, 2024 @ 2:04pm 
is there any way to make the arm stay up when its a prop?
Strategy Nerd  [author] 9 Apr, 2023 @ 10:13am 
Yes!
Broda235PL 9 Apr, 2023 @ 2:07am 
Does it wrok with new update?
CarolinaSeeker94 1 Mar, 2023 @ 3:11pm 
oh okay well I can't wait to see it
Strategy Nerd  [author] 1 Mar, 2023 @ 3:06pm 
A month or so maybe, it's such a small update compared to the other stuff I'm working on that it hasn't been a main priority. These were made with an older image editor as well, so it was also a little inconvenient to update the textures.
CarolinaSeeker94 1 Mar, 2023 @ 11:31am 
Ohhh when will this update come out. You've teased about this update for so long.
Strategy Nerd  [author] 1 Mar, 2023 @ 1:00am 
Flashing isn't possible with the shader these use, but the brightness will be improved in an upcoming update, along with some extra light attachments for detailing!
CarolinaSeeker94 28 Feb, 2023 @ 9:24pm 
The only thing i wish you would do about this mod is make the light color alittle brighter and make them flash like you did with your new rail side signals. That would it look amazing.
Strategy Nerd  [author] 17 Jan, 2023 @ 6:13pm 
The bigger project has itself been delayed, but the signals are now released! https://sp.zhabite.com/sharedfiles/filedetails/?id=2919703097
CarolinaSeeker94 26 Aug, 2022 @ 9:34pm 
So what is this bigger project?
brad76_burchett 26 Mar, 2022 @ 12:03pm 
Nice! cant wait.
Strategy Nerd  [author] 26 Mar, 2022 @ 10:59am 
Coming soon! I have an even bigger project coming first though...
brad76_burchett 26 Mar, 2022 @ 9:07am 
Sure would be nice if some american block signals were to be created.
Strategy Nerd  [author] 6 Mar, 2022 @ 5:18pm 
They are assets, so as long as they are enabled in the content manager they will always be available in any savegame.
In order to replace the barriers that are automatically placed at road-rail intersections, you'll also need to have the Railway Replacer mod enabled in that save, then use the shortcut Shift + Alt + P to open its menu and change the different railway barrier sizes to one of those included in this pack.
In order to place them as standard non-functional props, simply search 'railway barrier' or something similar in Find It and they will appear.
Eliasgamer566 6 Mar, 2022 @ 11:41am 
i don't know why this isn't working, i'd like to know what to do for this to fully install, or just make a new map?
Jack 24 Feb, 2022 @ 3:54pm 
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Strategy Nerd  [author] 23 Feb, 2022 @ 7:39pm 
These barriers are assets, so there is no reason a game update should affect them in any way.
As the Railway Replacer mod that places them at crossings on has not experienced any issues with the update either, they should have all RWY functionality and behaviour.
Jack 23 Feb, 2022 @ 6:39pm 
this works with the new airport and new vehicles dlc right?
Strategy Nerd  [author] 12 Jan, 2022 @ 10:53am 
Feel free to check out https://cslmodding.info/asset/vehicle/#color and https://cslmodding.info/scripts/#prop-shaders for a bit more info - note that only one shader may be used on a single mesh, and that props (which these barriers must be in order to be placed automatically) do not support submeshes and therefore must be a single mesh and therefore use a single shader.
Strategy Nerd  [author] 12 Jan, 2022 @ 10:49am 
Those use the vehicle shader which supports flashing lights, these use the traffic light shader which does not. As I mention 4 comments below, barriers that flash on demand are not currently possible.
CarolinaSeeker94 11 Jan, 2022 @ 9:27pm 
Question??? How is it that we can have strobes on Firetrucks and Police cars but can't get a flashing sequence on these level crossings?
NotSpitfirez 26 Nov, 2021 @ 5:46am 
i wish we had a UK level crossing that could fit with Railway Project and looked good
Otamaleh 24 Nov, 2021 @ 4:20pm 
Ahhhhh alright.
Strategy Nerd  [author] 24 Nov, 2021 @ 4:15pm 
The shader used to do that is different from the traffic light shader these use, so at the moment there is no way to have the lights blink and also only turn on while a train is crossing. If I were to use the method Spence used there, the lights would flash constantly rather than just while the barriers are down.
If I do find a way to achieve fully realistic behaviour I will definitely update this pack, unfortunately as of now there is no such way.
Otamaleh 24 Nov, 2021 @ 10:59am 
@Strategy Nerd The "DOT: Regulatory Signs" pack comes with a pedestrian crossing sign with a rapid flashing beacon and its a prop. I'm pretty sure you can make the lights flash.
NotSpitfirez 19 Aug, 2021 @ 12:36pm 
It's fixed, oddly when I used it with the BIG road packs, It wouldn't work on the regular small roads, but work on the others. I started making a new city, accidently made a crossing and it worked. I think you should look into it still, It happened on all of the presets.
Supreme Guardian 16 Aug, 2021 @ 7:32pm 
I think its the second biggest urban crossing.
Strategy Nerd  [author] 16 Aug, 2021 @ 3:49pm 
This is almost certainly a one-off bug if the other barrier works normally, although I can take a look - which barrier is it?
NotSpitfirez 16 Aug, 2021 @ 3:04am 
Issue with a barrier - One of the barriers are stuck down (in animation, though vehicles appear to go through them still) while the other one operates normally.
bnsf4715 14 May, 2021 @ 9:31am 
ooooohhhh
Strategy Nerd  [author] 25 Apr, 2021 @ 2:54pm 
No, unfortunately props do not support those effects currently.
bnsf4715 25 Apr, 2021 @ 1:25pm 
I was wondering if you can add effects to the signals, like make the lights flashing, or making the bell ring
Ahsoka Tano 5 Apr, 2021 @ 3:30am 
so it appears something is wrong with the railway replacer mod, as my gantries are all forced to vanilla regardless of option selected, is there a workaround anyone knows of?
bnsf4715 30 Mar, 2021 @ 9:29am 
oh...
Strategy Nerd  [author] 29 Mar, 2021 @ 3:47pm 
These aren't used in any RHD/LHT countries, so I didn't feel it was necessary.
bnsf4715 29 Mar, 2021 @ 3:44pm 
But can you still make the mirrored signals.
bnsf4715 26 Mar, 2021 @ 8:35pm 
ok
Strategy Nerd  [author] 26 Mar, 2021 @ 2:27pm 
It's always possible to place additional signals manually - I didn't find the added complexity of a fourth pack to be worth the benefit, as larger signals than what is provided are rare.
bnsf4715 26 Mar, 2021 @ 2:13pm 
...for bigger roads
bnsf4715 26 Mar, 2021 @ 2:11pm 
I was wondering if you can make bigger urban signals and create mirrored signals
bnsf4715 26 Mar, 2021 @ 2:08pm 
it works now