RimWorld

RimWorld

Pawn Badge Fan Fork
104 Comments
Lenin's Cat 25 Feb @ 6:40pm 
there are several
KaierZ 23 Feb @ 7:11am 
only 3 badges?
RAD EMERALD 21 Jul, 2022 @ 8:23am 
@ogliss

Thank bro:demoticon:
Ogliss 21 Jul, 2022 @ 3:11am 
@Rad Emerald
theres an updated version linked in my previous post
RAD EMERALD 21 Jul, 2022 @ 1:58am 
pls update 1.3:demoticon:
Lenin's Cat 24 Jul, 2021 @ 11:50am 
I'll see if I can contact Pigeon.
Ogliss 22 Jul, 2021 @ 12:22pm 
Stormtrooper 22 Jul, 2021 @ 11:21am 
1.3?
Ogliss 22 Jun, 2021 @ 12:14am 
@Tvolit involves rebuilding the assembly within the mod, im not sure if your comfortable with doing that or not?

i forked the github repo
https://github.com/Ogliss/PawnBadge-FanFork

so you can download it from there if you want
Gunboat Diplomat 21 Jun, 2021 @ 6:34pm 
@Ogliss Could you detail that change in a thread or something? It's missing for me as well but I didn't know how to resolve it.
Ogliss 21 Jun, 2021 @ 1:35pm 
@Saucy_Pigeon
Yo, just curious if your still working on/maintaining this, discovered an issue with the way your adding the iTab, if the def gets ResolveReferences called on it after, your tab gets removed, ive 'fixed' it in my local copy and can send a PR if your still maintaining this, or i could post a new file if your not
Lenin's Cat 20 May, 2021 @ 4:55pm 
@Arcanant Yes
Arcanant 19 May, 2021 @ 8:37pm 
Is this compatible with Colony Groups?
ꌗꉣ꒒ꂦ꓄ 10 Apr, 2021 @ 10:00am 
Further compatibility notes:

Custom Portraits: Fully compatible.
Muzzy Utils: Fully compatible.
Show Draftee's Weapon: Fully Compatible*.

(If using both CP and SDW, changing portrait dimensions will 'squish/stretch' the weapon icon)
WolfShine 7 Apr, 2021 @ 9:47am 
The badge tab doesn't appear when What the hack?! mod is active :(
Stardust 🌠 30 Mar, 2021 @ 10:23pm 
Non-human pawnmorpher pawns (pawns that have enough mutations to be considered 'non human' but still have all the abilities and normal uses of a human and have NOT transformed) will not have the badge tab appear.

To be less confusing but also slightly less descriptive

Pawnmorpher 'non-human' pawns can not aquire or have their badges edited (if they were added when they were human) after they are considered non-human
KirovOracle 10 Mar, 2021 @ 3:42am 
i didn´t find the badge panel, where is it?
Axanthic 8 Mar, 2021 @ 1:53pm 
Tabs only working with certain npc races - I have what the hack so it might be due to that...
Defo 20 Feb, 2021 @ 12:02am 
Please read this discussion about compatibility problem btw 'Pawn Badge Fan Fork' n 'What The Hack' Mod. This is just my opinion, so isn't accurate.

https://sp.zhabite.com/workshop/filedetails/discussion/2279371738/3113646913569525034/
Paolini 15 Feb, 2021 @ 3:37am 
Yes around 100 lines of red errors when used along What The Hack
Fassina 14 Feb, 2021 @ 5:19am 
A conflict list would be nice. I removed what the hack and while the slot for the badges shows up I can't pick any, it shows as a grey square.
Irela Astora 10 Feb, 2021 @ 9:12pm 
I also request compatibility with What the Hack?! I miss my badges.
Indy 5 Feb, 2021 @ 1:59pm 
How do I make my own badges for use with this mod?
Karmapowered 19 Jan, 2021 @ 4:41am 
Hello,

There seems to be a hard incompatibility between this mod and What the hack?! .

The badge tab doesn't appear [i.ibb.co] on the left of the pawn tabs as it should, independently of load order.

Nothing shows up in the HugsLib log [gist.github.com].

I remember being able to load both mods in 1.0, with their previous versions, provided a given load order (I think it was PBadge loading after WTH). Could this (limited) compatibility between the two mods please be restored ?

Thank you for your consideration.
Knight366 17 Jan, 2021 @ 8:30pm 
No errors but only the top tab works. Can't add second badge. Thoughts?
=M$= Oroberus 11 Jan, 2021 @ 11:05am 
Hrm, something's not working for me, got this, it's activated, not error messages or anything but I just don't have the Pawn Badge Tab where I can actually choose them for a colonist :(
Joo 9 Jan, 2021 @ 2:57pm 
Is it possible to make it work with Colony Groups ? Right now, I can't see badges if I use colony groups, which is a also a very nice mod ! :)
Commander Amaro 4 Jan, 2021 @ 10:20am 
100% needs to be in base Rimworld. :praisesun:
cocapelli 18 Dec, 2020 @ 1:56pm 
this mod is great. finally i can keep track of my pawns without memorizing their names or places on the bar. i do wish there was a grenade icon for my trigger fingers so i know who i need to switch out weapons and position differently.
Saucy_Pigeon  [author] 15 Dec, 2020 @ 6:22am 
@Azralle
Sorry, this mod will likely never be compatible with KF Colonist Bar, as long as that mod's code remains the same as it is now.
Azraile 13 Dec, 2020 @ 1:53am 
yes please make compatable with KF colonist bar.... i was wondering how to make this work, guess it just wouldn't >.<
Tox 28 Nov, 2020 @ 5:44pm 
It doesn't seem compatible with KF colonist bar, which makes me sad. I'll have to unsub. :(
Fassina 14 Nov, 2020 @ 6:10pm 
How do I add the badge ? The little badge box on the bottom right isn't appearing.. I'm using awesome inventory, dubs menus, and color coded bar. The guy on the youtube video has the same mods but in his the badge menu shows up. =/
Saucy_Pigeon  [author] 11 Nov, 2020 @ 4:41pm 
@BluePudding
You can change the size of the badges by going to Options->Mod Settings->Select mod...->Pawn Badge - Fan Fork->Badge size. With this setting you can choose between small, medium and large.
Blue 8 Nov, 2020 @ 3:45pm 
Is it possible to add an option to scale down the size of the badges? I like the concept of the mod but the badges overlap and make the colonist bar look a little too messy.
Saucy_Pigeon  [author] 15 Oct, 2020 @ 10:49am 
@Angel
It can be possible, since this mod affects colonist bar code. Is there anything triggering the disappearance? Also, are there any errors in the log (see the FAQ in the description for details)?
Angel 13 Oct, 2020 @ 7:00pm 
my colonist bar randomly disappears, do you think it could be from this mod?
Sir_Wun 28 Sep, 2020 @ 9:08am 
I was really hoping this would show current job/activity... Alas :(
Saucy_Pigeon  [author] 25 Sep, 2020 @ 3:16pm 
I have tested this mod with Color Coded Mood Bar and did not come across any issues. Are you using any other UI mods? There might be a third mod causing problems.
Caelaran 24 Sep, 2020 @ 7:01am 
I'm not seeing any badges in the "top summary bar"
Saucy_Pigeon  [author] 23 Sep, 2020 @ 5:18pm 
It is categorically unlikely that this mod will support KF Colonist Bar since that mod pretty much overrides the entire colonist bar code. It would be more productive to rewrite that mod from scratch.

The mod that you linked should be compatible with this one. Are you experiencing any conflicts between the two?
Caelaran 22 Sep, 2020 @ 8:00am 
Please note that KF has stopped all his modding, so his mod may be out of date soon. In fact the main bar I could find with 1.2 updates is https://sp.zhabite.com/sharedfiles/filedetails/?id=2006605356 . Perhaps getting pawn badge(s) supported in that mod would be useful?

I'll post a similar message in that mod's comments section
platinumhawkzz 20 Sep, 2020 @ 6:34am 
Hi, I'm wondering if this can be made compatible with KF's colonist bar? for the best of both worlds
Rubber Ducky 1 Sep, 2020 @ 5:42pm 
@grave _robber I don't have it, but it seems to deactivate and activate normally, my pawns have always had their badges i assigned day 1. But recently it showed up again and i could add more
dikrida!! 1 Sep, 2020 @ 3:08pm 
If you have what the hack it seems to be incompatible
dikrida!! 1 Sep, 2020 @ 3:08pm 
its the same way for me but its from one of my mods Im sure of.
Rubber Ducky 30 Aug, 2020 @ 3:16pm 
@grave_robber it does not pop up, it was there one time but when i reloaded the save it disappeared.
dikrida!! 30 Aug, 2020 @ 11:43am 
it should pop up next to one of the tabs above the rimhud.
Rubber Ducky 28 Aug, 2020 @ 6:33pm 
I'm using RIMHUD how do i apply badges?
dikrida!! 26 Aug, 2020 @ 10:02am 
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