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Ilmoita käännösongelmasta
Thank bro
theres an updated version linked in my previous post
https://sp.zhabite.com/sharedfiles/filedetails/?id=2526040241
i forked the github repo
https://github.com/Ogliss/PawnBadge-FanFork
so you can download it from there if you want
Yo, just curious if your still working on/maintaining this, discovered an issue with the way your adding the iTab, if the def gets ResolveReferences called on it after, your tab gets removed, ive 'fixed' it in my local copy and can send a PR if your still maintaining this, or i could post a new file if your not
Custom Portraits: Fully compatible.
Muzzy Utils: Fully compatible.
Show Draftee's Weapon: Fully Compatible*.
(If using both CP and SDW, changing portrait dimensions will 'squish/stretch' the weapon icon)
To be less confusing but also slightly less descriptive
Pawnmorpher 'non-human' pawns can not aquire or have their badges edited (if they were added when they were human) after they are considered non-human
https://sp.zhabite.com/workshop/filedetails/discussion/2279371738/3113646913569525034/
There seems to be a hard incompatibility between this mod and What the hack?! .
The badge tab doesn't appear [i.ibb.co] on the left of the pawn tabs as it should, independently of load order.
Nothing shows up in the HugsLib log [gist.github.com].
I remember being able to load both mods in 1.0, with their previous versions, provided a given load order (I think it was PBadge loading after WTH). Could this (limited) compatibility between the two mods please be restored ?
Thank you for your consideration.
Sorry, this mod will likely never be compatible with KF Colonist Bar, as long as that mod's code remains the same as it is now.
You can change the size of the badges by going to Options->Mod Settings->Select mod...->Pawn Badge - Fan Fork->Badge size. With this setting you can choose between small, medium and large.
It can be possible, since this mod affects colonist bar code. Is there anything triggering the disappearance? Also, are there any errors in the log (see the FAQ in the description for details)?
The mod that you linked should be compatible with this one. Are you experiencing any conflicts between the two?
I'll post a similar message in that mod's comments section
malteschulze.rimmsassemble
ludeon.rimworld
ludeon.rimworld.royalty
vanillaexpanded.vtexe
haplo.miscellaneous.robots
mlie.dryxsteel
mlie.simplestockpilepresets
murmur.pawnnamevariety
murmur.walllight
brrainz.achtung
ogliss.thewhitecrayon.quarry
oskarpotocki.vanillafactionsexpanded.core