Stellaris

Stellaris

NSC - Real Space ships in scaling LITE Compatibility Patch
31 Comments
Neptune 30 Sep, 2024 @ 3:54am 
update plz
Kiprey 29 Jun, 2024 @ 2:34pm 
Is there any updated compatibility patch?
乇乂丅尺卂 丅卄工匚匚 7 Oct, 2022 @ 6:47am 
I updated this for 3.5 https://sp.zhabite.com/sharedfiles/filedetails/?id=2872304538
there's a HARD version too
John Shepherd N7117 2 Oct, 2022 @ 8:09pm 
I come a year later and nothing?....-_-
Zeyon 12 Jan, 2022 @ 9:07am 
I hope this get updated. Seems like weapon ranges are broken
ComradeCorvus 30 Dec, 2021 @ 8:45am 
@Forever you aint kidding? it actually still works???
Forever 13 Aug, 2021 @ 9:52pm 
It seems that the patch works even now, I don't think it requires an update. The range differences that I had were from GIgastructural Engineering
p6kocka 13 Aug, 2021 @ 8:59am 
@Forever
How´s going with the update?
Forever 7 Aug, 2021 @ 6:34am 
I will try these days to do something in order to update it. It doesn't seem hard (you just have to copy/paste values from one side to the other and adjust with a /6 division for the ranges. I have never did this before but If I solve it I will make a new mode from where you can download it.
John Shepherd N7117 3 Aug, 2021 @ 4:34pm 
@everyone... somebody please update this. I'll give ya 20 bucks :steamhappy:
Heyy_ItsCaitlyn  [author] 7 Jun, 2021 @ 11:09am 
I have stopped using NSC due to its incompatibility with quite a few other mods. If anyone is interested in updating or maintaining this patch, feel free.
SasakiMichie 29 Apr, 2021 @ 1:05am 
Can someone please update this and the hard version please
havoc1482 6 Dec, 2020 @ 6:31pm 
@forever I think this is the genesis of your problem. I just watched your video and I have the same problem with my fleets.
havoc1482 6 Dec, 2020 @ 6:29pm 
Nevermind, it isn't this patch. The creator of the Real Space mod locked the fix behind a fucking timed paywall. Greasy as fuck imo.
havoc1482 6 Dec, 2020 @ 6:15pm 
I don't know if its this mod patch or Ships in Scaling, but my fleets are just broken. They don't attack. The just aimlessly fly around an enemy system. My ships seem "confused" as if they can't decided which target to attack so they just fly in irregular circular patters occasionally firing off a shot at a random target. Its unplayable.
Forever 24 Sep, 2020 @ 6:17am 
It's this compatible patch @crabdog64...it' missing specific changes
crapdog64 10 Aug, 2020 @ 12:38pm 
@forever I have had the same problems before I think it might be realspace but i'm not sure...
Forever 19 Jul, 2020 @ 2:33pm 
I will keep a better track of bugs in the future but at the start of the game, I usually use the vanilla combat computers/ranges.
https://i.ibb.co/WKZzXd0/Capture.png
Heyy_ItsCaitlyn  [author] 19 Jul, 2020 @ 9:15am 
@forever That issue where one of your fleets just wanders off in the wrong direction, I have no idea what's going on there. the fact that another seemingly identical fleet works properly suggests it's another weird vanilla bug with combat movement and not an issue where my patch failed to fix something.

The other one though, where your ships stay way back, might be my patch... Could you take a couple screenshots of the ship loadouts in the ship designer for me? Specifically, I'd need to see the weapon tooltip, the combat computer tooltip, and the ship behavior tooltip (the slot right below weapon computer, added by NSC)
Forever 18 Jul, 2020 @ 11:27pm 
Forever 18 Jul, 2020 @ 11:05pm 
Another weird bug example...
https://youtu.be/2gyehPFOLZY?t=11530
Forever 18 Jul, 2020 @ 10:56pm 
Or it's just a bug that got highlighted more with the System Scale that is triggering it :(
Heyy_ItsCaitlyn  [author] 18 Jul, 2020 @ 10:40pm 
@forever after looking at your video a bit more, I'm not sure this is a bug with my patch - I took a quick look through and the problem I thought was happening (that ships would orbit around each other outside of weapons range) is not the issue at the timestamp you marked. instead it looks like your fleet just isn't attacking for some reason; a quick google search turns up a couple results detailing this as a vanilla bug, although none from the last year or so. I'm not sure if that means it's "fixed" or if people just stopped posting about it.
John Shepherd N7117 18 Jul, 2020 @ 5:18pm 
I can confirm the range issue is there. The patch is below Real space and NCS2 and ranges are weird.
Forever 18 Jul, 2020 @ 4:42pm 
I also have some other bugs that I found today in my streaming session. and I can provide them if you want :)
Forever 18 Jul, 2020 @ 4:42pm 
Yup, I have placed them last in the load order...
https://i.ibb.co/ckL9w1S/Capture.jpg
Heyy_ItsCaitlyn  [author] 18 Jul, 2020 @ 4:33pm 
@forever are you sure that this patch is overwriting both NSC and Real Space scaling? that issue you're seeing is exactly what it's intended to fix.
Forever 18 Jul, 2020 @ 7:38am 
Strike craft seems to be very affected by these mods and sometimes they take ages until they reach each other in order to fight and sometimes they get buggy and run around instead of going straight to the enemy target.
Forever 18 Jul, 2020 @ 7:37am 
John Shepherd N7117 17 Jul, 2020 @ 12:30pm 
Thank you kindly.
Some issues:
Artillery targetting computer has less range than Line. Line ships have 80 , and artillery drops to 13.

Also the range of the upgraded electromagnatic flux accelerator (battle S specific beefed up autocannon) is suppose to be as far reaching as L slots, and it has similar range to an auto canon.
Quorthon 16 Jul, 2020 @ 6:55am 
thanks