Stellaris
NSC - Real Space ships in scaling LITE Compatibility Patch
31 件のコメント
Neptune 2024年9月30日 3時54分 
update plz
Kiprey 2024年6月29日 14時34分 
Is there any updated compatibility patch?
乇乂丅尺卂 丅卄工匚匚 2022年10月7日 6時47分 
I updated this for 3.5 https://sp.zhabite.com/sharedfiles/filedetails/?id=2872304538
there's a HARD version too
John Shepherd N7117 2022年10月2日 20時09分 
I come a year later and nothing?....-_-
Zeyon 2022年1月12日 9時07分 
I hope this get updated. Seems like weapon ranges are broken
ComradeCorvus 2021年12月30日 8時45分 
@Forever you aint kidding? it actually still works???
Forever 2021年8月13日 21時52分 
It seems that the patch works even now, I don't think it requires an update. The range differences that I had were from GIgastructural Engineering
p6kocka 2021年8月13日 8時59分 
@Forever
How´s going with the update?
Forever 2021年8月7日 6時34分 
I will try these days to do something in order to update it. It doesn't seem hard (you just have to copy/paste values from one side to the other and adjust with a /6 division for the ranges. I have never did this before but If I solve it I will make a new mode from where you can download it.
John Shepherd N7117 2021年8月3日 16時34分 
@everyone... somebody please update this. I'll give ya 20 bucks :steamhappy:
Heyy_ItsCaitlyn  [作成者] 2021年6月7日 11時09分 
I have stopped using NSC due to its incompatibility with quite a few other mods. If anyone is interested in updating or maintaining this patch, feel free.
SasakiMichie 2021年4月29日 1時05分 
Can someone please update this and the hard version please
havoc1482 2020年12月6日 18時31分 
@forever I think this is the genesis of your problem. I just watched your video and I have the same problem with my fleets.
havoc1482 2020年12月6日 18時29分 
Nevermind, it isn't this patch. The creator of the Real Space mod locked the fix behind a fucking timed paywall. Greasy as fuck imo.
havoc1482 2020年12月6日 18時15分 
I don't know if its this mod patch or Ships in Scaling, but my fleets are just broken. They don't attack. The just aimlessly fly around an enemy system. My ships seem "confused" as if they can't decided which target to attack so they just fly in irregular circular patters occasionally firing off a shot at a random target. Its unplayable.
Forever 2020年9月24日 6時17分 
It's this compatible patch @crabdog64...it' missing specific changes
crapdog64 2020年8月10日 12時38分 
@forever I have had the same problems before I think it might be realspace but i'm not sure...
Forever 2020年7月19日 14時33分 
I will keep a better track of bugs in the future but at the start of the game, I usually use the vanilla combat computers/ranges.
https://i.ibb.co/WKZzXd0/Capture.png
Heyy_ItsCaitlyn  [作成者] 2020年7月19日 9時15分 
@forever That issue where one of your fleets just wanders off in the wrong direction, I have no idea what's going on there. the fact that another seemingly identical fleet works properly suggests it's another weird vanilla bug with combat movement and not an issue where my patch failed to fix something.

The other one though, where your ships stay way back, might be my patch... Could you take a couple screenshots of the ship loadouts in the ship designer for me? Specifically, I'd need to see the weapon tooltip, the combat computer tooltip, and the ship behavior tooltip (the slot right below weapon computer, added by NSC)
Forever 2020年7月18日 23時27分 
Forever 2020年7月18日 23時05分 
Another weird bug example...
https://youtu.be/2gyehPFOLZY?t=11530
Forever 2020年7月18日 22時56分 
Or it's just a bug that got highlighted more with the System Scale that is triggering it :(
Heyy_ItsCaitlyn  [作成者] 2020年7月18日 22時40分 
@forever after looking at your video a bit more, I'm not sure this is a bug with my patch - I took a quick look through and the problem I thought was happening (that ships would orbit around each other outside of weapons range) is not the issue at the timestamp you marked. instead it looks like your fleet just isn't attacking for some reason; a quick google search turns up a couple results detailing this as a vanilla bug, although none from the last year or so. I'm not sure if that means it's "fixed" or if people just stopped posting about it.
John Shepherd N7117 2020年7月18日 17時18分 
I can confirm the range issue is there. The patch is below Real space and NCS2 and ranges are weird.
Forever 2020年7月18日 16時42分 
I also have some other bugs that I found today in my streaming session. and I can provide them if you want :)
Forever 2020年7月18日 16時42分 
Yup, I have placed them last in the load order...
https://i.ibb.co/ckL9w1S/Capture.jpg
Heyy_ItsCaitlyn  [作成者] 2020年7月18日 16時33分 
@forever are you sure that this patch is overwriting both NSC and Real Space scaling? that issue you're seeing is exactly what it's intended to fix.
Forever 2020年7月18日 7時38分 
Strike craft seems to be very affected by these mods and sometimes they take ages until they reach each other in order to fight and sometimes they get buggy and run around instead of going straight to the enemy target.
Forever 2020年7月18日 7時37分 
John Shepherd N7117 2020年7月17日 12時30分 
Thank you kindly.
Some issues:
Artillery targetting computer has less range than Line. Line ships have 80 , and artillery drops to 13.

Also the range of the upgraded electromagnatic flux accelerator (battle S specific beefed up autocannon) is suppose to be as far reaching as L slots, and it has similar range to an auto canon.
Quorthon 2020年7月16日 6時55分 
thanks