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as that pack is much better, and includes correct lights for different a host of different situations as well as having dedicated left and right turn lights.
- TMPE compatibility fix
Thanks
Yes, currently the mod only does global replacements
Update:
- Added Dutch, Portuguese, Polish, Russian, Spanish, French, Korean, Ukrainian, Japanese, and Chinese (Traditional) translations (Big thanks to the community for the contributions!)
- Fixed Typos
I *think* we ended up not continuing down that path because it was too difficult.
Where I'm left now is I can change the lights overall with this mod for small, medium and large roads, then use BOB to change them for specific roads (or all roads), but there's no way to customize each light at each intersection. Am I correct?
For reference, here is the path to the TRLModSettings.xml file:
/Users/LemonFiles/Library/Application Support/Steam/steamapps/common/Cities_Skylines/TLRModSettings.xml
Any insight you can provide will be greatly appreciate.
v1.0 Stable Released!
Download here
-added checking for internal blank prop
- Chinese and German translations added
- USRP street light effects reenabled (NS2 mod updated)
- added new localization strings
- fix for t-intersection patch not applying when manually toggling traffic lights
Broken XML filepath:
RESOURCE.TrafficLightReplacer.DefaultXMLS.USHorizontal_Cristolisto.xml
- check for mismatched prop count
- fix for disappearing street light icon in Network Skins 2
- fix for loaded customized Network Skins 2 roads not replacing some lights
Have you considered starting a donation option for those interesting in helping fund additional research? What about a free-to-access alpha?
For the issues with the oneway roads always displaying red lights on the opposite side, thanks for pointing this out, this probably happens since there are usually only pedestrian lights there before replacement. I’ll try to fix this specific situation.
Traffic lights currently display the current phase on the side of the road it is on, regardless of the settings in the mod. This as a side effect also makes many TM:PE custom timed traffic light configurations not display correctly when lights are placed on the opposite side of the road. Mismatched displayed light phases between sides will be an issue until I can figure out how to flip them along with the props.
Not sure why NAF lights work in that situation, strange
https://gph.is/g/4Lj7rvg
However this is not always viable, specially when theres a lot of pedestrians
It would really be awesome to, allow per node customization since it could allow to just, use the traffic lights in the default placement on intersections that having them in the oposite side doen't work well.
I don't know if you actually meant photos, like real life photos, or screenshots of the game but I went on Streetview to get some examples in any case since my city uses the exact same locations and streets as the Brazilian city Belo Horizonte.
https://i.imgur.com/L5pGee0.jpg
Traffic light is closed on one side, and open on the other. One way road. Also notice that the vanilla traffic light is still there on the left side. Real life Reference: https://i.imgur.com/4BMLqcf.jpg
https://i.imgur.com/DHccfnU.jpg
Huge Roundabout with traffic lights, the traffic light on the other side is always visually closed. RL ref: https://i.imgur.com/zFyb32J.jpg
Not the same city but https://i.imgur.com/2onHYHL.jpg notice that the traffic light on the other side of the road is closed. Only the one at the same side as the stop is correct.
Per node customization is not possible currently, though I want to add this eventually in the future. It would require a lot more code to make it happen.
Is it possible to let the user set the trafic lights per node? and allow the user to set a specific traffic light to obey this or that rule?
Compatibility for Network Skins 2
(bcz if i have the mod enabled the custom street light function will dispared!)
,also cool mod, no more ugly vanilla traffic lights.
- added prop tester in pack creator helper