Stellaris

Stellaris

Crisis Manager - Total War Pack [Unofficial]
21 kommentarer
Deviant 29 jul, 2024 @ 11:22 
Version 3.12 - works with updated mod from FirePrince. But some functions stopped working or some settings became redundant
Deviant 12 aug, 2022 @ 22:04 
Version 3.4.5 - works with updated mod from FirePrince
FirePrince 7 mar, 2022 @ 8:20 
I mean not, I'll do a 3.3 version soon.
Student76 7 mar, 2022 @ 7:39 
3.3版本了,能用吗
Goblin Conscript 10 maj, 2021 @ 13:05 
Please update this to work with the new 3.0 version of Dynamic Mod Manager
Deviant 23 feb, 2021 @ 10:54 
Version 2.8.1 - the mod works.
烽燧煜明 6 jan, 2021 @ 0:01 
waiting for 2.8.*
Argus von Stein 29 nov, 2020 @ 10:54 
Update please
Gapen 4 nov, 2020 @ 15:14 
Compatible with latest version?
Tamman 4 nov, 2020 @ 0:42 
If a crisis takes a star system and my planet in the system is still holding out, if some else comes in and boots the crisis faction out, I lose control of my planet even though it was never invaded and conquered. Not sure if this is intentional behavior.
johnwhale 17 jun, 2020 @ 18:31 
@Mycroft

Each mod offers different functionality, they're kept separate so people don't have to get the ones they don't want because the setup UI is a little awkward, you can get whichever ones sound like fun
Mycroft 30 maj, 2020 @ 22:13 
I'm a little confused by the crisis manager mods, they all sound super cool but i'm not sure if you are intended to get all of them, or if this total war pack does everything that all the others do in a single package.
creatorcharlie 22 maj, 2020 @ 18:26 
It is time, for the prethoryn to rise again. No more shall they delay in their claiming of food. The journey must continue, for the hunters are not far off.
TehFishey  [skapare] 12 maj, 2020 @ 9:46 
Updated to version 2.7, merging in several vanilla changes and altering deprecated syntax. If anyone is still using this mod on a 2.6.x version of the game, let me know and I can hook you up with a copy of the older mod (you can fetch it from this mod's
github repo [github.com], assuming you know how to use git.)

Numerous bugfixes were also included, which probably fixes some issues that people may have been having with these mods (such as issues with DMM/ModMenu that were being reported.)
Zetron 9 maj, 2020 @ 10:08 
There is a bug where the Extradimensionals don't build anchors
TehFishey  [skapare] 27 apr, 2020 @ 10:07 
@EK ¦ VAArtemchuk
This mod should work just fine on its own.
Argus von Stein 18 apr, 2020 @ 14:31 
Do you need this one together with the main or is it a standalone version?
Zag14 29 mar, 2020 @ 11:14 
wow, haha, thanks for fast fix!
TehFishey  [skapare] 29 mar, 2020 @ 11:13 
F*ck me, it looks like one of my last-second tweaks before I published involved an idiot mistake that broke All Of The Things. Fixed. Thanks for catching.
TehFishey  [skapare] 29 mar, 2020 @ 10:21 
@Cpt. Kirk Hey, thanks for reporting. After more testing, I've never run into that particular bug, but it does seem like there's some weirdness with the Scourge's starbase behavior in particular (as well as some of the crisis interactions). I'll look into cleaning all of this up and we can go from there.
Zag14 29 mar, 2020 @ 1:03 
strange, but in my observer game crisis dont have starbases in systems, but they count as ocupied https://imgur.com/a/85oOxwM i use your mods and this one https://sp.zhabite.com/sharedfiles/filedetails/?id=1995601384 maybe this is issue, idk