Stellaris

Stellaris

Crisis Manager - Total War Pack [Unofficial]
21 kommentarer
Deviant 29. juli 2024 kl. 11.22 
Version 3.12 - works with updated mod from FirePrince. But some functions stopped working or some settings became redundant
Deviant 12. aug. 2022 kl. 22.04 
Version 3.4.5 - works with updated mod from FirePrince
FirePrince 7. mars 2022 kl. 8.20 
I mean not, I'll do a 3.3 version soon.
Student76 7. mars 2022 kl. 7.39 
3.3版本了,能用吗
Goblin Conscript 10. mai 2021 kl. 13.05 
Please update this to work with the new 3.0 version of Dynamic Mod Manager
Deviant 23. feb. 2021 kl. 10.54 
Version 2.8.1 - the mod works.
烽燧煜明 6. jan. 2021 kl. 0.01 
waiting for 2.8.*
Argus von Stein 29. nov. 2020 kl. 10.54 
Update please
Gapen 4. nov. 2020 kl. 15.14 
Compatible with latest version?
Tamman 4. nov. 2020 kl. 0.42 
If a crisis takes a star system and my planet in the system is still holding out, if some else comes in and boots the crisis faction out, I lose control of my planet even though it was never invaded and conquered. Not sure if this is intentional behavior.
johnwhale 17. juni 2020 kl. 18.31 
@Mycroft

Each mod offers different functionality, they're kept separate so people don't have to get the ones they don't want because the setup UI is a little awkward, you can get whichever ones sound like fun
Mycroft 30. mai 2020 kl. 22.13 
I'm a little confused by the crisis manager mods, they all sound super cool but i'm not sure if you are intended to get all of them, or if this total war pack does everything that all the others do in a single package.
creatorcharlie 22. mai 2020 kl. 18.26 
It is time, for the prethoryn to rise again. No more shall they delay in their claiming of food. The journey must continue, for the hunters are not far off.
TehFishey  [skaper] 12. mai 2020 kl. 9.46 
Updated to version 2.7, merging in several vanilla changes and altering deprecated syntax. If anyone is still using this mod on a 2.6.x version of the game, let me know and I can hook you up with a copy of the older mod (you can fetch it from this mod's
github repo [github.com], assuming you know how to use git.)

Numerous bugfixes were also included, which probably fixes some issues that people may have been having with these mods (such as issues with DMM/ModMenu that were being reported.)
Zetron 9. mai 2020 kl. 10.08 
There is a bug where the Extradimensionals don't build anchors
TehFishey  [skaper] 27. apr. 2020 kl. 10.07 
@EK ¦ VAArtemchuk
This mod should work just fine on its own.
Argus von Stein 18. apr. 2020 kl. 14.31 
Do you need this one together with the main or is it a standalone version?
Zag14 29. mars 2020 kl. 11.14 
wow, haha, thanks for fast fix!
TehFishey  [skaper] 29. mars 2020 kl. 11.13 
F*ck me, it looks like one of my last-second tweaks before I published involved an idiot mistake that broke All Of The Things. Fixed. Thanks for catching.
TehFishey  [skaper] 29. mars 2020 kl. 10.21 
@Cpt. Kirk Hey, thanks for reporting. After more testing, I've never run into that particular bug, but it does seem like there's some weirdness with the Scourge's starbase behavior in particular (as well as some of the crisis interactions). I'll look into cleaning all of this up and we can go from there.
Zag14 29. mars 2020 kl. 1.03 
strange, but in my observer game crisis dont have starbases in systems, but they count as ocupied https://imgur.com/a/85oOxwM i use your mods and this one https://sp.zhabite.com/sharedfiles/filedetails/?id=1995601384 maybe this is issue, idk