Stellaris
Crisis Manager - Total War Pack [Unofficial]
21 σχόλια
Deviant 29 Ιουλ 2024, 11:22 
Version 3.12 - works with updated mod from FirePrince. But some functions stopped working or some settings became redundant
Deviant 12 Αυγ 2022, 22:04 
Version 3.4.5 - works with updated mod from FirePrince
FirePrince 7 Μαρ 2022, 8:20 
I mean not, I'll do a 3.3 version soon.
Student76 7 Μαρ 2022, 7:39 
3.3版本了,能用吗
Goblin Conscript 10 Μαϊ 2021, 13:05 
Please update this to work with the new 3.0 version of Dynamic Mod Manager
Deviant 23 Φεβ 2021, 10:54 
Version 2.8.1 - the mod works.
烽燧煜明 6 Ιαν 2021, 0:01 
waiting for 2.8.*
Argus von Stein 29 Νοε 2020, 10:54 
Update please
Gapen 4 Νοε 2020, 15:14 
Compatible with latest version?
Tamman 4 Νοε 2020, 0:42 
If a crisis takes a star system and my planet in the system is still holding out, if some else comes in and boots the crisis faction out, I lose control of my planet even though it was never invaded and conquered. Not sure if this is intentional behavior.
johnwhale 17 Ιουν 2020, 18:31 
@Mycroft

Each mod offers different functionality, they're kept separate so people don't have to get the ones they don't want because the setup UI is a little awkward, you can get whichever ones sound like fun
Mycroft 30 Μαϊ 2020, 22:13 
I'm a little confused by the crisis manager mods, they all sound super cool but i'm not sure if you are intended to get all of them, or if this total war pack does everything that all the others do in a single package.
creatorcharlie 22 Μαϊ 2020, 18:26 
It is time, for the prethoryn to rise again. No more shall they delay in their claiming of food. The journey must continue, for the hunters are not far off.
TehFishey  [Δημιουργός] 12 Μαϊ 2020, 9:46 
Updated to version 2.7, merging in several vanilla changes and altering deprecated syntax. If anyone is still using this mod on a 2.6.x version of the game, let me know and I can hook you up with a copy of the older mod (you can fetch it from this mod's
github repo [github.com], assuming you know how to use git.)

Numerous bugfixes were also included, which probably fixes some issues that people may have been having with these mods (such as issues with DMM/ModMenu that were being reported.)
Zetron 9 Μαϊ 2020, 10:08 
There is a bug where the Extradimensionals don't build anchors
TehFishey  [Δημιουργός] 27 Απρ 2020, 10:07 
@EK ¦ VAArtemchuk
This mod should work just fine on its own.
Argus von Stein 18 Απρ 2020, 14:31 
Do you need this one together with the main or is it a standalone version?
Zag14 29 Μαρ 2020, 11:14 
wow, haha, thanks for fast fix!
TehFishey  [Δημιουργός] 29 Μαρ 2020, 11:13 
F*ck me, it looks like one of my last-second tweaks before I published involved an idiot mistake that broke All Of The Things. Fixed. Thanks for catching.
TehFishey  [Δημιουργός] 29 Μαρ 2020, 10:21 
@Cpt. Kirk Hey, thanks for reporting. After more testing, I've never run into that particular bug, but it does seem like there's some weirdness with the Scourge's starbase behavior in particular (as well as some of the crisis interactions). I'll look into cleaning all of this up and we can go from there.
Zag14 29 Μαρ 2020, 1:03 
strange, but in my observer game crisis dont have starbases in systems, but they count as ocupied https://imgur.com/a/85oOxwM i use your mods and this one https://sp.zhabite.com/sharedfiles/filedetails/?id=1995601384 maybe this is issue, idk