Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Note that really small galaxies may not actually generate all systems. You should be fine at 400+ stars, but 600-800+ is safer.
Were there no changes with 4.0 or why are there no changes with the mod?
I'm a bit afraid of overwriting new events with an old mod file .
@waddysjunk no, see all systems for that.
Otherwise just a version bump, it's fully backwards compatible.
For Grey, I'd probably make it work a bit differently depending on the situation, with some slightly different text depending on the flags given. Dragon season would be mostly as-is, but the Gray Tempest and nanite empire need some rewriting/thinking. I may have those spawn in the empire that defeated them.
Could you change the disco_gray_cat to allow Gray to spawn even IF other L-Cluster Events occur? (Given that it's blocked by Flags, rather than null chance).
@MayhemX8 It's possible, but I have other projects taking up my attention currently.