Stellaris

Stellaris

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All Anomaly Spawns
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26 Mar, 2020 @ 4:46pm
5 May @ 4:59pm
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All Anomaly Spawns

In 1 collection by Ariphaos
Ariphaos Personal Modlist
23 items
Description
This is a simple mod that removes the null spawn chance from the ten (as of 3.10) non-AI anomalies that have it, so it will never silently fail to spawn. Some of these are pretty tame (I'm not sure why two of them are even so restricted), but four of them are rather powerful.

These are (Spoilered)

  • Teapot
  • Cosmic Diamond (gives physics research to a star... I'm not sure why this has a NSC)
  • Extremophiles (gives a gas deposit on a molten world - also not sure)
  • Rubricator chain (A relic world and a relic - not as broken as it once was, but still)
  • Vol chain (Paradise planet)
  • Alien Device (Wormhole maker)
  • Impossible Organism - Nivlacs (I still have yet to get this one)
  • The Color of Science (Can alternately be had through Shroudwalker divination)
  • Intemporal Orb (makes a leader immortal)
  • Rapid Desertification

My Main Stellaris Mods
=============================

These are intended to be balanced, suitable for multiplayer, etc.

  • Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
  • Biopsionic Mastery enables biological ascension to be combined with others while using my patch.
  • Yet Another Galaxy Enhancement Mod - Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • Bypass Adjustments - Some small tweaks to wormholes (you won't pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • Sensor Expansion - Adds more functionality to sensor tech.
  • AI-Player Exclusive Archaeology - Makes a set of AI only dig sites, so the player can enjoy the rest.
  • All Systems Spawn - What it says on the tin. Spawns all rare systems, leviathans, and [REDACTED]

My Other Stellaris Mods
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These are not balanced, and drastically increase the player's power.

  • All Anomaly Spawns - Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • Assorted Precursor Adjustments - Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.

Supporting Me
=============================

I now have a Patreon:

[patreon.com]
51 Comments
Ariphaos  [author] 23 May @ 1:48pm 
There are a few system-specific anomalies and sites, yes. Grab my All Systems Spawn mod for that.

Note that really small galaxies may not actually generate all systems. You should be fine at 400+ stars, but 600-800+ is safer.
Sem 23 May @ 12:56pm 
in order to maximize event spawn it has to be used in conjunction with a 100% systems or leviathan spawn rate, correct?
Venix Firiurx 22 May @ 11:02pm 
Thank you for keeping your mods up to date :steamhappy:
Ariphaos  [author] 6 May @ 1:02am 
No new nsc anomalies in 4.0.
Noxius 5 May @ 11:28pm 
@Ariphaos
Were there no changes with 4.0 or why are there no changes with the mod?
I'm a bit afraid of overwriting new events with an old mod file .
Ariphaos  [author] 5 May @ 4:59pm 
Version bump, no other changes.
Ariphaos  [author] 2 Nov, 2024 @ 4:43am 
Version bump. No changes to anomalies in 3.14 aside from the new free anomaly (which doesn't have a NSC).

@waddysjunk no, see all systems for that.
mrluu132 30 Oct, 2024 @ 6:48pm 
I assume we're going to have to wait for a version update to be sure? Not sure if Grand Archives added anything new.
waddysjunk 29 Oct, 2024 @ 1:02pm 
does this have automated deadnaught
Ariphaos  [author] 10 Sep, 2024 @ 2:48pm 
Tried to make the beholder anomaly more common, but I may need to force it on game start instead.

Otherwise just a version bump, it's fully backwards compatible.