Barotrauma

Barotrauma

Frith's Biomes
155 Comments
Ryflamer 29 May @ 1:32pm 
@lordFrith Any update on the dynamic europa patch? I'd be interested in helping out if need be.
lordFrith  [author] 20 Apr @ 3:27am 
the patch for DE linked above is a bit out of date, i'll see if i can make updated patch in next few days
Egor4kOwO 18 Apr @ 1:12pm 
Hello, does this mod still works with Dynamic Europa?
lordFrith  [author] 15 Apr @ 10:55am 
everything seems to be working with "calm before the storm" update, let me know of any issues

i have made a few changes recently which should solve the wall/cave wall issue
ØG 15 Apr @ 8:34am 
What's the current state of this mod? Does it work after the latest barotrauma update "Calm before the storm?" If so, is it still difficult to navigate through caves due to background textures?
lordFrith  [author] 20 Mar @ 1:22pm 
@profole thanks for the report

the missing texture error should be resolved
profole 19 Mar @ 2:21pm 
Content/Map/Biomes/IceCave/CaveHazards.png not found
lordFrith  [author] 6 Mar @ 7:35am 
update 1.2.4

all biome files have been fully rewritten, now all biome variants should be properly intergrated and longstanding texture scale issues should be resolved.

outdated particle references removed which should solve the missing particles error but if i've missed any let me know.

caves... this mod does not change cave sprites but the fix on wall texture scale might help
Sexlander 4 Mar @ 8:32pm 
New update? cool
Jim the Pilot #FixTf2 1 Nov, 2024 @ 6:27am 
cool
你好 3 Sep, 2024 @ 1:59am 
@Hex: Richter's shade
Agree, lol, it does make navigation more difficult:steamhappy:
Whiskers of Sheogorath 2 Jul, 2024 @ 2:01pm 
Makes navigation through caverns difficult, since can't distinguish background textures from real walls
Stick 16 May, 2024 @ 5:34am 
this keeps trying to fetch non existent particles on a loop and eventually crashes my game
Carl 4 May, 2024 @ 6:57am 
It's pretty, but caves are a nightmare.
The Seraph of Tomorrow 16 Feb, 2024 @ 8:48pm 
Is this mod, autopilot-able?

As I find most mods that alter biome's are not auto-pilot friendly.
Title Fight Enjoyer 15 Feb, 2024 @ 8:45pm 
is this safe to uninstall mid save or will it break
dispenser 3 Feb, 2024 @ 11:54am 
The preview images look like EATEOT covers
cznorton2 2 Feb, 2024 @ 2:04pm 
Poopy mod?
Sanek Play 25 Jan, 2024 @ 7:52am 
Outdated, do not download the mod
Witch ~ 4 Jan, 2024 @ 6:55am 
Not sure if this is an issue with your mod but caves are basically impossible to navigate because the background flickers and merges with the walls. I do use the patch and DE as well. Any ideas? The background basically looks like the walls
why 13 Dec, 2023 @ 9:30am 
хуета
Scubert 29 Nov, 2023 @ 2:30am 
I've noticed in freecam that background objects like the ones in caves will dissapear when not near the center of the screen. is this an intended feature for this mod or a bug?
V_p0t0kE_F1M0z4 31 Oct, 2023 @ 10:59am 
Compatible with BaroTraumatic?
scbbltey[萌萌哒の菜鸟] 3 Aug, 2023 @ 10:42am 
The flickering cave entities issue still exist, use DE and patch:lunar2019scowlingpig:
Jade Holiday  [author] 6 Jul, 2023 @ 1:32am 
Hello everybody!
The flickering cave entities issue should be fixed in the most recent update (1.2.2).
Sorry for the wait.
Remember to post future bug reports in the Bug Reports discussion thread! :captainsmooth:
Lumara 1 Jul, 2023 @ 11:27am 
Beautiful textures, but sadly the objects flickering in and out was making it difficult for me to enjoy/play. Single player and no dynamic europa.. oh well :( (I know it's a known issue, hopefully a way around is found?)
NoxVox 24 Jun, 2023 @ 11:47pm 
Same issue as GVLT and Billy Hays below, will check in once this issue is resolved. Adds a gorgeous look to a mostly bland landscape, so a shame until I can use it again.
GVLT 9 May, 2023 @ 2:30pm 
https://imgur.com/a/WL2fTMH video of the bug
GVLT 9 May, 2023 @ 2:25pm 
I have a problem with objects appearing/dissapearing depending on the view angle and that very annoying. I plat with Dynamic Europa and compatibility patch for it. Any fix to it?
General Klod 6 May, 2023 @ 8:43am 
Hey, if I disable this mid campaign is it going to crash my game?
Billy Hays 14 Apr, 2023 @ 9:26am 
I really enjoy the general look of the mod, but navigating caves is horrendous with how the background blends in with the foreground. It's to a point where I have to avoid going caving at all, with how annoying it is.
Gsprfdude 11 Apr, 2023 @ 6:01am 
Having a similar problem to other users where the background and foreground blend in too easily and I straight up cannot see the damaging crystals very well at all, even with a flashlight. I would love to use this mod if there was some remedy to these issues as it's really making missions involving caves to be a drag.
Enmity 29 Mar, 2023 @ 7:25pm 
stop complaining about a challenge i personally like a horror game that's actually kinda hard
Valkatūno Maliavonė 25 Mar, 2023 @ 1:01am 
@Riglet Encountered the same problem of almost invisible crystals, was frustrating a bit, but everything else looks perfect
Kush Bandicoot 21 Mar, 2023 @ 5:22pm 
Great mod but I have a hard time enjoying the caves due to it being very difficult to see those crystals that damage you. I recommend making them stand out a little more
lordFrith  [author] 17 Mar, 2023 @ 9:30am 
@toasteroven if you mean using this patch with DE: https://sp.zhabite.com/sharedfiles/filedetails/?id=2911529819 i think they said they used the textures but not the object quantities
[TC] Toaster Oven 16 Mar, 2023 @ 10:55am 
@lordFrith Would this 'shear volume of objects' performance concern also appear when using this with Dynamic Europa's level generation, or is it kept along with the textures?
lordFrith  [author] 16 Mar, 2023 @ 5:41am 
@beatowalker i think the shear volume of objects has a performance hit but are the hydrothermal vents especially bad?
Sir Lagsalot 12 Mar, 2023 @ 12:10am 
Hello, i got feedback for frith biome
is there a way to reduce the amount of hydrothermal waste lava (sorry i dont know the exact name) to improve the fps?
it eat about 5 - 10 fps which drop game performance

my spec is RTX 3050 but the game run at 30 - 35 fps
when i unload the mod, it improve to 40 fps
(the probable average cause were updates in large amount of item (9ms), 10 character (9ms), map entities (12 ms) and lighting (2ms)
Säd Föx 10 Mar, 2023 @ 1:02pm 
Подлодки застревают в текстурах, сами текстуры лагают, в пещерах вообще нихуя не понятно. Ссал в рот разработчику данного мода.
Freddo Frog 2 Mar, 2023 @ 1:05am 
@Valience Agreed. If you drop anything in a cave, good luck getting it back.
hUbert 2 24 Feb, 2023 @ 5:12pm 
Levelwalledge.png isn't a multiple of 4 :captainclown:
Valience 29 Jan, 2023 @ 10:25am 
This isn't so much a bug report as just gauging the waters, but does anyone else have a hard time telling the foreground from the background in some cave variations? I love the colors and art direction for the most part, by my eyes are just not able to tell the foreground and background apart in some instances and it makes trying to cave crawl super difficult.
_]|M|[_ 10 Jan, 2023 @ 12:39pm 
@lordFrith Oh didn't mean to ninja it. I can add you as an author so you can add your adjustments as well if you'd like. Currently it just replaces the textures, but doesn't increase the background objects so cold caverns may look a bit less dense than usual with Frith's Biomes. But I also don't know about performance so not sure if increasing it would be good since DynamicEuropa's level generation is already a bit more on the performance heavy side I think.
lordFrith  [author] 10 Jan, 2023 @ 4:11am 
@_]|M|[_ thanks mate, just whats needed, i was making one myself but you ninja'd me :p.
_]|M|[_ 10 Jan, 2023 @ 2:28am 
Compatibility Patch for DynamicEuropa is released:
DynamicEuropa - Frith's Biomes Compatibility Patch
lordFrith  [author] 7 Jan, 2023 @ 11:01am 
@Toaster Oven hmmm, its mildly incompatible, game will run OK with my biomes overiding... BUT:

DE adds wrecks to earlier levels and tweaks some level shapes slightly which FB would override, so wreck placement etc will be reverted to more like vanilla.

a patch might be good then as a lot of people seem to ask about DE
[TC] Toaster Oven 7 Jan, 2023 @ 10:37am 
@lordFrith
Thanks for looking into it. If it's incompatible, a compatibility patch would be amazing---for your textures and flora changes are just too good to not have over the original textures.

For that you might want to get in touch with the Dynamic Europa Modding team
as they are having performance issues related to the recent big update they put out and have had to recently revert some changes and make a bunch of quick updates to do so. Maybe you could
even help them out in the process.
lordFrith  [author] 7 Jan, 2023 @ 9:48am 
station/wreck/beacons mods work fine with it, the level files just change level, not the wrecks/stations that spawn in it

i should actually look at dynamic europa files and see if there is conflict i have no idea, 2 mins
[TC] Toaster Oven 6 Jan, 2023 @ 4:36pm 
"Unique outpost levels for each biome."
So this mod won't work with other mods that change outposts
I.e. Dynamic Europa, Stations from Beyond, etc?

Also is this compatible with mods that add --New-- wrecks?