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i have made a few changes recently which should solve the wall/cave wall issue
the missing texture error should be resolved
all biome files have been fully rewritten, now all biome variants should be properly intergrated and longstanding texture scale issues should be resolved.
outdated particle references removed which should solve the missing particles error but if i've missed any let me know.
caves... this mod does not change cave sprites but the fix on wall texture scale might help
Agree, lol, it does make navigation more difficult
As I find most mods that alter biome's are not auto-pilot friendly.
The flickering cave entities issue should be fixed in the most recent update (1.2.2).
Sorry for the wait.
Remember to post future bug reports in the Bug Reports discussion thread!
is there a way to reduce the amount of hydrothermal waste lava (sorry i dont know the exact name) to improve the fps?
it eat about 5 - 10 fps which drop game performance
my spec is RTX 3050 but the game run at 30 - 35 fps
when i unload the mod, it improve to 40 fps
(the probable average cause were updates in large amount of item (9ms), 10 character (9ms), map entities (12 ms) and lighting (2ms)
DynamicEuropa - Frith's Biomes Compatibility Patch
DE adds wrecks to earlier levels and tweaks some level shapes slightly which FB would override, so wreck placement etc will be reverted to more like vanilla.
a patch might be good then as a lot of people seem to ask about DE
Thanks for looking into it. If it's incompatible, a compatibility patch would be amazing---for your textures and flora changes are just too good to not have over the original textures.
For that you might want to get in touch with the Dynamic Europa Modding team
as they are having performance issues related to the recent big update they put out and have had to recently revert some changes and make a bunch of quick updates to do so. Maybe you could
even help them out in the process.
i should actually look at dynamic europa files and see if there is conflict i have no idea, 2 mins
So this mod won't work with other mods that change outposts
I.e. Dynamic Europa, Stations from Beyond, etc?
Also is this compatible with mods that add --New-- wrecks?