Barotrauma

Barotrauma

Frith's Biomes
155 kommenttia
Ryflamer 29.5. klo 13.32 
@lordFrith Any update on the dynamic europa patch? I'd be interested in helping out if need be.
lordFrith  [tekijä] 20.4. klo 3.27 
the patch for DE linked above is a bit out of date, i'll see if i can make updated patch in next few days
Egor4kOwO 18.4. klo 13.12 
Hello, does this mod still works with Dynamic Europa?
lordFrith  [tekijä] 15.4. klo 10.55 
everything seems to be working with "calm before the storm" update, let me know of any issues

i have made a few changes recently which should solve the wall/cave wall issue
ØG 15.4. klo 8.34 
What's the current state of this mod? Does it work after the latest barotrauma update "Calm before the storm?" If so, is it still difficult to navigate through caves due to background textures?
lordFrith  [tekijä] 20.3. klo 13.22 
@profole thanks for the report

the missing texture error should be resolved
profole 19.3. klo 14.21 
Content/Map/Biomes/IceCave/CaveHazards.png not found
lordFrith  [tekijä] 6.3. klo 7.35 
update 1.2.4

all biome files have been fully rewritten, now all biome variants should be properly intergrated and longstanding texture scale issues should be resolved.

outdated particle references removed which should solve the missing particles error but if i've missed any let me know.

caves... this mod does not change cave sprites but the fix on wall texture scale might help
Sexlander 4.3. klo 20.32 
New update? cool
Jim the Pilot 1.11.2024 klo 6.27 
cool
你好 3.9.2024 klo 1.59 
@Hex: Richter's shade
Agree, lol, it does make navigation more difficult:steamhappy:
Whiskers of Sheogorath 2.7.2024 klo 14.01 
Makes navigation through caverns difficult, since can't distinguish background textures from real walls
StickVerts 16.5.2024 klo 5.34 
this keeps trying to fetch non existent particles on a loop and eventually crashes my game
Carl 4.5.2024 klo 6.57 
It's pretty, but caves are a nightmare.
The Seraph of Tomorrow 16.2.2024 klo 20.48 
Is this mod, autopilot-able?

As I find most mods that alter biome's are not auto-pilot friendly.
Title Fight Enjoyer 15.2.2024 klo 20.45 
is this safe to uninstall mid save or will it break
dispenser 3.2.2024 klo 11.54 
The preview images look like EATEOT covers
cznorton2 2.2.2024 klo 14.04 
Poopy mod?
Sanek Play 25.1.2024 klo 7.52 
Outdated, do not download the mod
Witch ~ 4.1.2024 klo 6.55 
Not sure if this is an issue with your mod but caves are basically impossible to navigate because the background flickers and merges with the walls. I do use the patch and DE as well. Any ideas? The background basically looks like the walls
why 13.12.2023 klo 9.30 
хуета
Scubert 29.11.2023 klo 2.30 
I've noticed in freecam that background objects like the ones in caves will dissapear when not near the center of the screen. is this an intended feature for this mod or a bug?
V_p0t0kE_F1M0z4 31.10.2023 klo 10.59 
Compatible with BaroTraumatic?
scbbltey[萌萌哒の菜鸟] 3.8.2023 klo 10.42 
The flickering cave entities issue still exist, use DE and patch:lunar2019scowlingpig:
Jade Holiday  [tekijä] 6.7.2023 klo 1.32 
Hello everybody!
The flickering cave entities issue should be fixed in the most recent update (1.2.2).
Sorry for the wait.
Remember to post future bug reports in the Bug Reports discussion thread! :captainsmooth:
Lumara 1.7.2023 klo 11.27 
Beautiful textures, but sadly the objects flickering in and out was making it difficult for me to enjoy/play. Single player and no dynamic europa.. oh well :( (I know it's a known issue, hopefully a way around is found?)
NoxVox 24.6.2023 klo 23.47 
Same issue as GVLT and Billy Hays below, will check in once this issue is resolved. Adds a gorgeous look to a mostly bland landscape, so a shame until I can use it again.
GVLT 9.5.2023 klo 14.30 
https://imgur.com/a/WL2fTMH video of the bug
GVLT 9.5.2023 klo 14.25 
I have a problem with objects appearing/dissapearing depending on the view angle and that very annoying. I plat with Dynamic Europa and compatibility patch for it. Any fix to it?
General Klod 6.5.2023 klo 8.43 
Hey, if I disable this mid campaign is it going to crash my game?
Billy Hays 14.4.2023 klo 9.26 
I really enjoy the general look of the mod, but navigating caves is horrendous with how the background blends in with the foreground. It's to a point where I have to avoid going caving at all, with how annoying it is.
Gsprfdude 11.4.2023 klo 6.01 
Having a similar problem to other users where the background and foreground blend in too easily and I straight up cannot see the damaging crystals very well at all, even with a flashlight. I would love to use this mod if there was some remedy to these issues as it's really making missions involving caves to be a drag.
Enmity 29.3.2023 klo 19.25 
stop complaining about a challenge i personally like a horror game that's actually kinda hard
Valkatūno Maliavonė 25.3.2023 klo 1.01 
@Riglet Encountered the same problem of almost invisible crystals, was frustrating a bit, but everything else looks perfect
Kush Bandicoot 21.3.2023 klo 17.22 
Great mod but I have a hard time enjoying the caves due to it being very difficult to see those crystals that damage you. I recommend making them stand out a little more
lordFrith  [tekijä] 17.3.2023 klo 9.30 
@toasteroven if you mean using this patch with DE: https://sp.zhabite.com/sharedfiles/filedetails/?id=2911529819 i think they said they used the textures but not the object quantities
[TC] Toaster Oven 16.3.2023 klo 10.55 
@lordFrith Would this 'shear volume of objects' performance concern also appear when using this with Dynamic Europa's level generation, or is it kept along with the textures?
lordFrith  [tekijä] 16.3.2023 klo 5.41 
@beatowalker i think the shear volume of objects has a performance hit but are the hydrothermal vents especially bad?
Sir Lagsalot 12.3.2023 klo 0.10 
Hello, i got feedback for frith biome
is there a way to reduce the amount of hydrothermal waste lava (sorry i dont know the exact name) to improve the fps?
it eat about 5 - 10 fps which drop game performance

my spec is RTX 3050 but the game run at 30 - 35 fps
when i unload the mod, it improve to 40 fps
(the probable average cause were updates in large amount of item (9ms), 10 character (9ms), map entities (12 ms) and lighting (2ms)
Säd Föx 10.3.2023 klo 13.02 
Подлодки застревают в текстурах, сами текстуры лагают, в пещерах вообще нихуя не понятно. Ссал в рот разработчику данного мода.
Uncle Rodger Alimony Dodger 2.3.2023 klo 1.05 
@Valience Agreed. If you drop anything in a cave, good luck getting it back.
hUbert 2 24.2.2023 klo 17.12 
Levelwalledge.png isn't a multiple of 4 :captainclown:
Valience 29.1.2023 klo 10.25 
This isn't so much a bug report as just gauging the waters, but does anyone else have a hard time telling the foreground from the background in some cave variations? I love the colors and art direction for the most part, by my eyes are just not able to tell the foreground and background apart in some instances and it makes trying to cave crawl super difficult.
_]|M|[_ 10.1.2023 klo 12.39 
@lordFrith Oh didn't mean to ninja it. I can add you as an author so you can add your adjustments as well if you'd like. Currently it just replaces the textures, but doesn't increase the background objects so cold caverns may look a bit less dense than usual with Frith's Biomes. But I also don't know about performance so not sure if increasing it would be good since DynamicEuropa's level generation is already a bit more on the performance heavy side I think.
lordFrith  [tekijä] 10.1.2023 klo 4.11 
@_]|M|[_ thanks mate, just whats needed, i was making one myself but you ninja'd me :p.
_]|M|[_ 10.1.2023 klo 2.28 
Compatibility Patch for DynamicEuropa is released:
DynamicEuropa - Frith's Biomes Compatibility Patch
lordFrith  [tekijä] 7.1.2023 klo 11.01 
@Toaster Oven hmmm, its mildly incompatible, game will run OK with my biomes overiding... BUT:

DE adds wrecks to earlier levels and tweaks some level shapes slightly which FB would override, so wreck placement etc will be reverted to more like vanilla.

a patch might be good then as a lot of people seem to ask about DE
[TC] Toaster Oven 7.1.2023 klo 10.37 
@lordFrith
Thanks for looking into it. If it's incompatible, a compatibility patch would be amazing---for your textures and flora changes are just too good to not have over the original textures.

For that you might want to get in touch with the Dynamic Europa Modding team
as they are having performance issues related to the recent big update they put out and have had to recently revert some changes and make a bunch of quick updates to do so. Maybe you could
even help them out in the process.
lordFrith  [tekijä] 7.1.2023 klo 9.48 
station/wreck/beacons mods work fine with it, the level files just change level, not the wrecks/stations that spawn in it

i should actually look at dynamic europa files and see if there is conflict i have no idea, 2 mins
[TC] Toaster Oven 6.1.2023 klo 16.36 
"Unique outpost levels for each biome."
So this mod won't work with other mods that change outposts
I.e. Dynamic Europa, Stations from Beyond, etc?

Also is this compatible with mods that add --New-- wrecks?