Stellaris
Distant Stars Overhaul & Playable Nanite Machines
댓글 882
Coggernaut  [작성자] 2025년 5월 20일 오후 8시 10분 
@晨曦

MOD尚未更新
晨曦 2025년 5월 20일 오전 7시 57분 
求更新
晨曦 2025년 5월 20일 오전 7시 57분 
作者大大,这个MOD用了之后会一直跳事件弹窗,没完没了,搞得我根本玩不了游戏了。
Coggernaut  [작성자] 2025년 5월 5일 오후 4시 07분 
Mod will be Updated, I just need some time to update this and Ethics & Civics Classic. Still actively supporting both mods
Coggernaut  [작성자] 2025년 5월 1일 오후 5시 19분 
It's all compatible :)
nobot999 2025년 5월 1일 오전 10시 47분 
Is this mod comparable with the Nanite ascension from Machine Age, or does it cause issues?
Furydragonstormer 2025년 3월 11일 오후 6시 36분 
Alright, did some more testing and even went with patching game files to be safe. Think it's due to a recent update if it isn't a mod conflict then. That, or maybe something in the code given you mentioned it's a new origin. Even a small typo can be enough to screw that kind of thing up when I checked for possible reasons online
Coggernaut  [작성자] 2025년 3월 11일 오후 3시 25분 
Keep me posted on your status

However, I don't think it would be a mod conflict since this is a new origin, unless your Authority is different and not fulfilling the requirement
Furydragonstormer 2025년 3월 11일 오전 10시 19분 
Did have that since I was in the middle of tweaking one I had to be more nanite central in theme. Which is what perplexes me. I'll give it a shot again with a completely new one again though. But it might be a possible clash with one of the other mods I got running.

Two current suspects I have are machines and robot expansion continued, or the extra ship components NEXT (nanites expansion continued is a third suspect now that I think about it)
Coggernaut  [작성자] 2025년 3월 11일 오전 4시 42분 
@Furydragonstormer

Make sure you have Gestalt Ethic & machine intelligence chosen and the origin should appear
Furydragonstormer 2025년 3월 6일 오후 3시 32분 
Not sure if this is my end for this, but when trying to give a machine empire that harvester origin, I cannot find it anywhere despite looking several times very carefully. Even uninstalled and reinstalled the mod, but nothing changes. Did one of the recent Stellaris updates bork things or what?
ClassyPilot177 2025년 3월 6일 오전 8시 40분 
Ah, I see
Unfortunate, but I believe I am able to use the non-weapon techs in it so that's still good
Best of luck with updating it tho!
Coggernaut  [작성자] 2025년 3월 5일 오후 6시 03분 
@ClassyPilot

It does not apply to nanite ascension, I... really need to code that. I've gotten busy in the last year and put what little time I had into maintaining E&C Classic. It would be nice to have someone help me code DSO, that would be a huge help in updating it to the 'new' Nanite DLC. Ironic, given that DLC is almost half a year old...

It's been so long I really need to set aside time this weekend and merge those two ships and avoid confusion. Of course, for those that don't have nanite DLC, I'll keep that modded nanite ship to allow people without the DLC to still get the ship.

This mod introduces it's own nanite shipsets (separate from nanite ascension) which is why you're finding it unable to work on that one. It's confusing, but comes from a time before the DLC
ClassyPilot177 2025년 3월 4일 오후 10시 13분 
So I've researched the nanite lancer/titanic option for it, the torpedos and the core but nothing is able to be put anywhere
Do I need to wait until the mothership research option pops up in order to use them or something? Or am I missing something/the mod doesn't work with nanotech ascension or? Sorry if this is worded a little weird, just unable to figure out why I've researched them yet am unable to actually do anything with them.
Coggernaut  [작성자] 2025년 2월 3일 오후 6시 10분 
Okay
Varlun 2025년 2월 3일 오후 4시 50분 
I really don't know. I can't offer advice on balancing or how to implement it. Trust your own judgement
Coggernaut  [작성자] 2025년 2월 3일 오후 4시 10분 
@Varlun

I will, but I'm debating on how to approach this rather than totally canning it. Maybe a new building to replace it that has replicator jobs?
Varlun 2025년 2월 3일 오후 4시 05분 
If you're not going to fix the assembly plant, at least remove it from the mod description.
Coggernaut  [작성자] 2025년 2월 3일 오후 3시 55분 
@orodreth

L-Gaia worlds cannot be terraformed and there is a lore-reason for it too. However, I could always allow players to terraform the world but if I do that, I will give it the same outcome as Harvesting a L-Gaia world.

However, the end result would be you still can't terraform an L-Gaia world, but atleast players would know it's intentional and not a bug... so I think this has merit for making a change
Orodreth 2025년 2월 3일 오후 12시 59분 
Firstly thanks a lot for your mod !
I can't get to terraform L Gaia World while I have discovered all terraforming technologies, is there anything I'm missing here ?
Varlun 2025년 1월 31일 오전 11시 11분 
There's really nothing to discuss... thanks if you choose to fix it.
Coggernaut  [작성자] 2025년 1월 31일 오전 7시 33분 
Oh... I disabled that building, because some mods added additional levels. I think I need to make that a new building or not an upgrade

want to come to the discord to discuss it?
Varlun 2025년 1월 31일 오전 1시 27분 
What's the requirement to build the Nanite Assembly Plant? I have the technology, and have upgraded to Machine Assembly Complexes. But have no option to upgrade or build the Nanite Assembly Plant. On a fully subsumed Nanotech World, by the way.
Coggernaut  [작성자] 2025년 1월 28일 오후 3시 51분 
@NuclearDragon

I believe you need the L-Gates to be open for Nanite Tradition to be available. However... upon understanding the lore maybe this is not necessary. If you experience any issues keep me posted and I'll fix them :steamhappy:

-|Lore Drop|-

L-Nanites are very similar to Synth Queen nanites, and are likely both created from the Creator of Clay, and may actually be literally the same nanites.

I'm sure people can discover nanites (the tradition) without needing the L-Gate to be open and justify that with the current vanilla lore
NuclearDragon 2025년 1월 28일 오전 11시 19분 
@Coggernaut Thank you for answer. For nanite origin i need to take tradition with vanilla nanites?
Coggernaut  [작성자] 2025년 1월 28일 오전 4시 20분 
Compatible, but different mechanics
NuclearDragon 2025년 1월 28일 오전 3시 35분 
@Coggernaut Nanite machine origin compatible with nanites from traditions ?.
Because in vanilla after research tradition you can consume words with nanites and build ships.

So i need to take this tradition ?? Maybe i wrong, but i think nanite worlds from vanila not compatible with nanite worlds of new machine origin from mode?
Coggernaut  [작성자] 2024년 12월 2일 오전 8시 21분 
@Arkenor

It might work actually. All the code for DSO adds on-top of vanilla content. L-Drake scenario is heavily modded, but it might just work!

I would give it a try
Coggernaut  [작성자] 2024년 12월 2일 오전 8시 20분 
@kitae46

If you have the archeology DLC you get nano-micro-missiles for researching that tempest ship.

I'm sorry that story-event is neglected, I've shifted much of my time to Ethics & Civics Classic mod in the meantime due to working on a massive update for it.

Advanced Nanite Technology will be updated so it is fully unlocked when the tradition is completed. This felt more rewarding to the player and better than using L-Tech Points.
kitae46 2024년 12월 2일 오전 7시 59분 
@Coggernaut
Good afternoon, thanks for the work!

Can you tell me where to learn new technologies? in the L-cluster?

What does studying an abandoned ship in the initial system do?

I didn't get any technology or awards from him.
Arkenor 2024년 12월 1일 오전 5시 38분 
I'm guessing it probably leads to disaster, but does this work with L-Cluster Plus?
Coggernaut  [작성자] 2024년 11월 13일 오후 8시 13분 
@Syn

I believe you need to hover the science ship in orbit over the location. It's a bit buggy, but let me know if that helps you. You should then meet the criteria of having a science ship in orbit over the debris.

Although if you join the discord and post a screenshot that might help me too, I was certain I fixed most of the bugs but this might be new
Syn  [작성자] 2024년 11월 13일 오후 7시 42분 
Awesome! I have one more issue - currently am stuck on precursor warship debris - there is no warship to research with a science ship in order to progress. Also I have found no incompatibilities so far.
Coggernaut  [작성자] 2024년 11월 13일 오후 4시 49분 
Probably not any. Maybe the colony ship, but that would be it. The bulk of this mod's code (99%) is not overwriting anything in vanilla
Syn  [작성자] 2024년 11월 13일 오전 10시 31분 
Do you know if there are any major incompatibilities with Stellaris Evolved?
Coggernaut  [작성자] 2024년 11월 1일 오후 3시 44분 
Updated the colony ship, should now have the correct prices :steamhappy:
Coggernaut  [작성자] 2024년 11월 1일 오전 8시 07분 
Thank you @King Brick

I will add that to my task list! That helps narrow down where I need to search for what to update too
King Brick 2024년 10월 31일 오후 8시 02분 
In case you don't know yet, colonizer needs to get the new base changes forwarded so that they can be built at the new beastports.
Coggernaut  [작성자] 2024년 10월 30일 오후 8시 43분 
@obione69

I'm able to launch the game without issue. Did you try just using this mod? Also, do you have a linux OS?
obione69 2024년 10월 30일 오후 7시 08분 
this mod causes the game to crash. narrowed it down to this. hopefully you have time for an update. thanks for your time
< blank > 2024년 10월 4일 오후 9시 28분 
Great! Looking forward to it~
Coggernaut  [작성자] 2024년 9월 29일 오전 10시 19분 
@< blank >

Oh I will need to fix that, I'll do that today!
< blank > 2024년 9월 29일 오전 10시 18분 
Any plans to work on individual machine compatibility? Like for a Dessanu2 playthrough. Right now all triggers are using 'is_machine_empire' instead of 'is_synthetic_empire,' so things like dso districts don't give any jobs.
Coggernaut  [작성자] 2024년 9월 3일 오전 8시 44분 
Bug-fix update for Gateway Guardian's opening Quest is almost ready for release.

They will have a content update were at the end of the quest they are given Genesis Guide civic and the ability to uplift pre-sapient species and give them "Dessanu Uplifted" species trait
Coggernaut  [작성자] 2024년 8월 1일 오후 1시 43분 
They do have upkeep, but it's a minor amount I believe. Let me know if it's too much
Inerael 2024년 8월 1일 오후 1시 09분 
hey, no problem, thanks you verry much your mod looks great i am looking for somthing to rp like nanite
Will be great if nanite ship don't have upkeep like the new nanite ship from the last update path :)
Coggernaut  [작성자] 2024년 8월 1일 오후 12시 31분 
Yes it is compatible, but the ships are different. I've been working on updated for Ethics and Civics Classic which has been consuming my time. However, there are no conflicts with new DLC.

Just the nanite ships from this mod are *different ship ID's* than the tradition one 😅
Inerael 2024년 8월 1일 오전 4시 20분 
looks amazing thanks you ! Is this comaptible with the new dlc nanite path ?
Coggernaut  [작성자] 2024년 7월 27일 오후 9시 09분 
@Aphyxia

That sounds like an AI issue that I can fix easily, thank you for reporting it
Aphyxia 2024년 7월 26일 오후 3시 48분 
The AI does not seem to handle playing the Nanite Machine origin well. It refuses to build districts, only builds like two and then stops. Is it possible to disallow AI using this origin?