XCOM 2
[WOTC] Cerberus Phantom
18 Comments
NightNinja54  [author] 23 Dec, 2020 @ 9:18am 
@Snip3s
Hey, as much as I would like to offer a convenient package, I don't have plans to do so. In terms of CPU drain, they would be essential equal because the game does not care how many mods you have, just how large each is. Additionally, every mod would have to be rewritten from scratch. I would rather continue offering new, modular content.
Snip3s 22 Dec, 2020 @ 5:35pm 
@NightNinja54

Thanks a bunch ill download that asap, also evee thought of making a complete conversion mod basically a mod that has all of your sub folders in the one mod it may make a little easier and less cpu draining then having about 6 to 7 mods to do one thing? You could keep these as stand alone in case people want to add it as a faction, just a suggestion.
NightNinja54  [author] 21 Dec, 2020 @ 1:28pm 
@Snip3s
Yep! Already available within LordPoncho's Cerberus Weaponry Mod . :)
Snip3s 20 Dec, 2020 @ 10:39pm 
Hey I was wondering do you intend to release the Phantoms sword as a stand alone mod, because it would sick if i could Equip my N7 Shadow Infiltrator with them, so that they would Match ME3 multiplayers version
gitrekt 18 Mar, 2020 @ 7:31pm 
Yeah, I thought the same thing....But its even more immersion breaking at this point to have the vanilla Stunlancer hanging out with a full squad of Cerberus troopers.
neIVIesis 16 Jan, 2020 @ 7:30am 
It's a bit immersion breaking to see these units with the swords floating on their back.

What about equipping them with OMNIBLADE instead for their melee attack?

https://sp.zhabite.com/sharedfiles/filedetails/?id=1550785308&searchtext=blade

VoidLight 15 Jan, 2020 @ 6:52pm 
Thanks for the rapid response
NightNinja54  [author] 15 Jan, 2020 @ 5:33pm 
@Void Light
Hi, I just pushed an update to fix this. Thanks for catching it - However, please note I can't fix the research that already exists. But you should be good going forward.
VoidLight 15 Jan, 2020 @ 4:52pm 
I currently have been running all your Cerberus armor mods along with the raider faction and this seems to be the only one giving me an issue. When I get the corpse I end up getting 4 to5 research notifications about it in my lab as well as 4 to 5 copies of it showing up in my pr oving ground.
Overseer 14 Jan, 2020 @ 6:17am 
@NightNinja54, That's sad, however, thank you for your time.
NightNinja54  [author] 14 Jan, 2020 @ 5:39am 
@Amadeus
Ah, unfortunately not under this implementation currently, sorry friend
Overseer 14 Jan, 2020 @ 5:20am 
@NightNinja54, thanks but i mean get armor as armor not like customization stuff :D

I want to have +4 hp and +20 dodge stuff
NightNinja54  [author] 13 Jan, 2020 @ 6:15pm 
Overseer 11 Jan, 2020 @ 7:38am 
Can i get armor without adding an enemy unit in the game, somehow?
NightNinja54  [author] 4 Jan, 2020 @ 6:22pm 
@KMZ, Taco
Appreciate it! Hope you enjoy

@Blaze
hah... lore friendly..
Taco 4 Jan, 2020 @ 2:58pm 
Amazing! Going to try it out now!
Blaze 4 Jan, 2020 @ 1:57pm 
...you are an *awful* person for using Jack to show off XCOM's Phantom armor.
KMZ 4 Jan, 2020 @ 12:23pm 
Fantastic, just want I wanted! Thanks