XCOM 2
[WOTC] Cerberus Phantom
18 comentarii
NightNinja54  [autor] 23 dec. 2020 la 9:18 
@Snip3s
Hey, as much as I would like to offer a convenient package, I don't have plans to do so. In terms of CPU drain, they would be essential equal because the game does not care how many mods you have, just how large each is. Additionally, every mod would have to be rewritten from scratch. I would rather continue offering new, modular content.
Snip3s 22 dec. 2020 la 17:35 
@NightNinja54

Thanks a bunch ill download that asap, also evee thought of making a complete conversion mod basically a mod that has all of your sub folders in the one mod it may make a little easier and less cpu draining then having about 6 to 7 mods to do one thing? You could keep these as stand alone in case people want to add it as a faction, just a suggestion.
NightNinja54  [autor] 21 dec. 2020 la 13:28 
@Snip3s
Yep! Already available within LordPoncho's Cerberus Weaponry Mod . :)
Snip3s 20 dec. 2020 la 22:39 
Hey I was wondering do you intend to release the Phantoms sword as a stand alone mod, because it would sick if i could Equip my N7 Shadow Infiltrator with them, so that they would Match ME3 multiplayers version
gitrekt 18 mart. 2020 la 19:31 
Yeah, I thought the same thing....But its even more immersion breaking at this point to have the vanilla Stunlancer hanging out with a full squad of Cerberus troopers.
neIVIesis 16 ian. 2020 la 7:30 
It's a bit immersion breaking to see these units with the swords floating on their back.

What about equipping them with OMNIBLADE instead for their melee attack?

https://sp.zhabite.com/sharedfiles/filedetails/?id=1550785308&searchtext=blade

VoidLight 15 ian. 2020 la 18:52 
Thanks for the rapid response
NightNinja54  [autor] 15 ian. 2020 la 17:33 
@Void Light
Hi, I just pushed an update to fix this. Thanks for catching it - However, please note I can't fix the research that already exists. But you should be good going forward.
VoidLight 15 ian. 2020 la 16:52 
I currently have been running all your Cerberus armor mods along with the raider faction and this seems to be the only one giving me an issue. When I get the corpse I end up getting 4 to5 research notifications about it in my lab as well as 4 to 5 copies of it showing up in my pr oving ground.
Overseer 14 ian. 2020 la 6:17 
@NightNinja54, That's sad, however, thank you for your time.
NightNinja54  [autor] 14 ian. 2020 la 5:39 
@Amadeus
Ah, unfortunately not under this implementation currently, sorry friend
Overseer 14 ian. 2020 la 5:20 
@NightNinja54, thanks but i mean get armor as armor not like customization stuff :D

I want to have +4 hp and +20 dodge stuff
Overseer 11 ian. 2020 la 7:38 
Can i get armor without adding an enemy unit in the game, somehow?
NightNinja54  [autor] 4 ian. 2020 la 18:22 
@KMZ, Taco
Appreciate it! Hope you enjoy

@Blaze
hah... lore friendly..
Taco 4 ian. 2020 la 14:58 
Amazing! Going to try it out now!
Blaze 4 ian. 2020 la 13:57 
...you are an *awful* person for using Jack to show off XCOM's Phantom armor.
KMZ 4 ian. 2020 la 12:23 
Fantastic, just want I wanted! Thanks