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Nahlásit problém s překladem
Hey, as much as I would like to offer a convenient package, I don't have plans to do so. In terms of CPU drain, they would be essential equal because the game does not care how many mods you have, just how large each is. Additionally, every mod would have to be rewritten from scratch. I would rather continue offering new, modular content.
Thanks a bunch ill download that asap, also evee thought of making a complete conversion mod basically a mod that has all of your sub folders in the one mod it may make a little easier and less cpu draining then having about 6 to 7 mods to do one thing? You could keep these as stand alone in case people want to add it as a faction, just a suggestion.
Yep! Already available within LordPoncho's Cerberus Weaponry Mod . :)
What about equipping them with OMNIBLADE instead for their melee attack?
https://sp.zhabite.com/sharedfiles/filedetails/?id=1550785308&searchtext=blade
Hi, I just pushed an update to fix this. Thanks for catching it - However, please note I can't fix the research that already exists. But you should be good going forward.
Ah, unfortunately not under this implementation currently, sorry friend
I want to have +4 hp and +20 dodge stuff
Cavily's armors :) https://sp.zhabite.com/sharedfiles/filedetails/?id=1818890835&searchtext=cerberus
Appreciate it! Hope you enjoy
@Blaze
hah... lore friendly..