Stellaris
Resettlement Tool
26 comentário(s)
Draconas 27/dez./2022 às 5:46 
Thanks mate: https://sp.zhabite.com/sharedfiles/filedetails/?id=2907704328 Keeping the original thumbnail because da www, he's so cute!
Smithy  [autor(a)] 26/dez./2022 às 9:33 
@Draconas Sure thing dude! Feel free to link it in the comments as well once its done :)
Draconas 24/dez./2022 às 9:37 
Hey smithy, I have been working on an updated version of this (variable maths!) you good with me using this as a base?
Smithy  [autor(a)] 13/mar./2022 às 5:54 
@SargR It should, I have not tested it though. I will probably expand the mod sometime in the future, now that script variables are a thing.
SargR 12/mar./2022 às 21:23 
does this work in 3.3+?
Quollveth 26/nov./2021 às 10:12 
can confirm, still works on 3.2
Cytrix Drakani 5/out./2021 às 23:39 
update still planned?
Cytrix Drakani 22/abr./2021 às 20:42 
thanks for the info, eagerly awaiting the update :)
Smithy  [autor(a)] 22/abr./2021 às 7:49 
@SharkSam I will, but probably not for another 2 weeks or so
SharkSam 21/abr./2021 às 18:37 
Will you please update it to 3.0 because this seems like a very handy mod
Cytrix Drakani 14/fev./2021 às 16:38 
you're a godsend, 2430 with ACOT and Gigastructures is near unplayable without this, you just saved my savefile from being unbearably boring
shams42 7/out./2020 às 7:32 
yes going to play it soon cuz when i had half the galaxy in a mp game it was aids b4 i found this mod
Smithy  [autor(a)] 7/out./2020 às 7:28 
@shams42 It does.
shams42 7/out./2020 às 6:57 
am back to playing stellaris and this is a must have mod does it still work
Smithy  [autor(a)] 9/mai./2020 às 4:27 
@DarkLite It does, I will change the version number in a bit
Smithy  [autor(a)] 14/mar./2020 às 12:55 
@shams42 I will update it, yes
shams42 14/mar./2020 às 12:48 
will you update for federations its a must have mod and its amazing
Smithy  [autor(a)] 28/jan./2020 às 9:38 
@JohnSmith24601 Thats pretty weird. It should owrk with every type of empire. I also just did a quick test and it worked as a ascended machine for me. I am going to upload an update, maybe I edited something and forgot to upload or something broke
shams42 6/jan./2020 às 10:51 
thanks ill check it now
Smithy  [autor(a)] 6/jan./2020 às 6:22 
@shams42 Right, I forgot to remove a line of code there :) Should work now
shams42 6/jan./2020 às 1:51 
hive minds*
shams42 6/jan./2020 às 1:45 
its a really nice mod but can you make it work for hie minds too?
Doomwarrior 1/jan./2020 às 16:04 
One of my mods must conflict it *g i do not get the decision probably too many mods with decisions on it.
Smithy  [autor(a)] 1/jan./2020 às 15:56 
@Doomwarrior They shouldn't conflict with each other, since all this really is are a couple of events triggered by a decision. I made this for my own playthrough with the new birchworld :D
Doomwarrior 1/jan./2020 às 15:36 
What a lovely idea especially with ACOT (Ancient Cache of Technology) and Giga Structures (especially birch world with unlimited pop capacity). Is it by any chance compatible with auto pop migration?
Crazy Old Texan 25/dez./2019 às 20:35 
Perfect! Thank you.