Garry's Mod

Garry's Mod

[TTT/Sandbox] Combine Sniper
131 Comments
Piss 30 Apr @ 8:23pm 
also,
[[TTT/Sandbox] Combine Sniper] lua/weapons/weapon_csniper.lua:206: bad argument #2 to '__add' (Angle expected, got nil)
1. __add - [C]:-1
2. GetAimDir - lua/weapons/weapon_csniper.lua:206
3. PrimaryAttack - lua/weapons/weapon_csniper.lua:132
4. unknown - gamemodes/base/entities/weapons/weapon_base/init.lua:95
Piss 30 Apr @ 7:16pm 
someone shall do the NPC "competitive" to this addon
testman490 6 Dec, 2024 @ 4:06pm 
the marksman rifle of all:steamthumbsup:
Hydralisk 5 Oct, 2024 @ 8:47am 
sad this is dead, seems like the best combine sniper rifle mod compared to every other one out there, it just has a few annoying quirks about it
Gordon, GORDAN! 18 Sep, 2024 @ 1:58pm 
@Shadow_864

yes.
The_Invader79 14 Sep, 2024 @ 5:39am 
It's haves c_hands?
Скот_2010 8 Sep, 2024 @ 12:35am 
Лучшая снайперка которую я видел. С меня в избранное и лайк
Gordon, GORDAN! 28 Jul, 2024 @ 7:15pm 
I hope you come back some day.

This addon doesn't deserve to be left to rot.
TankNut  [author] 28 Jul, 2024 @ 7:09pm 
Not planned no.
Gordon, GORDAN! 28 Jul, 2024 @ 6:14pm 
Hey Tanknut?

Will you be working on this weapon again and possibly adding some of the suggestions we mentioned?
claudebowtie 12 Jul, 2023 @ 5:35pm 
Hey man, great addon, best Combine Sniper (that isn't in a custom weapon base) I've seen on the Workshop so far, but, would you mind adding auto-reload for the sniper?
Gordon, GORDAN! 13 Jun, 2023 @ 9:40pm 
While I do think that overall, the weapon is a great and an accurate representation of the weapon in the game, I would like to see an option added in for an overlay that's accurate to the scope
crosshair on the model in the game a-la previous Combine Snipers like this one:


https://sp.zhabite.com/sharedfiles/filedetails/?id=128967611

I believe the laser's origin point could also be changed to better reflect the model, as the Rifle's laser emiter is likely the small protrusion right above the barrel with a blue dot in it.

https://combineoverwiki.net/images/f/f3/Combine_sniper_rifle.jpg

I also think that scoping while overlay mode is turned on that the Laser's position should be centered to right under the scope.
TankNut  [author] 30 May, 2023 @ 4:55pm 
And done
TankNut  [author] 30 May, 2023 @ 4:33pm 
You know, I can definitely make that an option.
Corvatile 30 May, 2023 @ 12:04pm 
This gun would feel a lot more reasonable if you could only fire while scoped so it could only be used as a long range weapon and so the laser giving you away is always a risk. As it is, it's easier to just use it as an instant kill close range weapon and no-scope people up close.
TankNut  [author] 2 Jan, 2023 @ 4:43pm 
Yes
>The Nox< 2 Jan, 2023 @ 3:52pm 
¿this have viewmodel arms?
hawky_ 10 Oct, 2022 @ 1:54pm 
blue laser somehow bent to the side
TankNut  [author] 21 Apr, 2022 @ 8:30pm 
Half life 2
Matt 21 Apr, 2022 @ 4:29pm 
what category is it in?
Billy Justsjo 21 Mar, 2022 @ 7:46am 
The laser is not showing up
Talon 31 Aug, 2021 @ 8:31am 
This thing really makes you realize how weird Combine movement is in Half-Life 2.
TankNut  [author] 12 Aug, 2021 @ 3:31pm 
That would be gm_bigcity
maddman13 11 Aug, 2021 @ 9:58pm 
what is the map in the images?
EntranceJew 22 Jul, 2021 @ 12:38pm 
Very cool and vanilla feeling weapon, my only problem is that the "Sniper Ammo" must be used to collect in sandbox mode while all other HL2 ammo pickups happen on touch.
CollChuuk 14 Jun, 2021 @ 2:04am 
Oh, and also, when scoped, have the player's movement speed decreased.
CollChuuk 14 Jun, 2021 @ 2:02am 
Could you add a feature where, if un-scoped, the weapon would have significantly less damage and accuracy?
bUh8 9 Jun, 2021 @ 2:38am 
very great! its faithful to hl2 style in every way and works well and has a laser! thanks
Pinga Azul é Retardado :D 29 May, 2021 @ 1:10pm 
Do you know how to use the upgrades in the weapon ? If has a way to use the upgrade weapon.
Brandon_23 21 Apr, 2021 @ 1:22pm 
I don’t know if you do requests TankNut but if so could you add a feature to the sniper to use the last weapon used key bind? I mean it somewhat works but only happens once. And also could you add the default crosshair for using normal mode? If you don’t do requests I apologize for this message. But anyway good mod 10/10
Lycan 10 Apr, 2021 @ 8:54am 
also btw why when you spawn in NPCs and then you point your rifle at the NPC there is like a red box telling you where to shhot?
pow 10 Apr, 2021 @ 6:44am 
Does it support CHands
Lycan 10 Apr, 2021 @ 6:37am 
ok thank you
TankNut  [author] 10 Apr, 2021 @ 6:09am 
There is a sniper ammo entity included, it's listed with the other HL2 ammo
Lycan 9 Apr, 2021 @ 8:53am 
great mod dude, but how do i re supply ammo when i run out without having to just re equip the gun? are there ammo boxed i can use?
twzsmasher 17 Mar, 2021 @ 4:53pm 
Great mod, man. I love how accurately this recreates the npc_sniper as well. Could you maybe add a console command like csniper_reset_settings or something like that incase someone messed with the commands/settings and couldn't remember the default settings? thanks.
TankNut  [author] 3 Feb, 2021 @ 6:05am 
In theory, yes
ToxicG 3 Feb, 2021 @ 4:09am 
so we can make the sniper penetrate 5 buildings then headshot a combine soldier that's on the other side of the map? 10/10 if yes
some random merc 26 Jan, 2021 @ 6:13pm 
thank you
TankNut  [author] 26 Jan, 2021 @ 8:13am 
All done
TankNut  [author] 26 Jan, 2021 @ 7:40am 
Yeah that should be easy enough, give me a bit
some random merc 25 Jan, 2021 @ 7:41pm 
is there a way to make the bullet penetration (since it can penetrate thin walls) higher?
l337sama 27 Nov, 2020 @ 3:43am 
Aw
TankNut  [author] 27 Nov, 2020 @ 3:36am 
It doesn't work with NPC's.
l337sama 26 Nov, 2020 @ 11:32pm 
Does this work with NPC's? If so, I try giving it to an NPC and it gives me loads of errors and the NPC fires but doesn't actually shoot anything
Bebra 16 Nov, 2020 @ 9:28am 
Thanks for the answer, I will look for a solution...
TankNut  [author] 16 Nov, 2020 @ 8:04am 
Then I think the only reasonable option left is that some other addon is deleting the projectile when it's fired. Any other method would undoubtedly cause some kind of error and be detectable because of that.
Bebra 16 Nov, 2020 @ 12:05am 
No, nothing is mentioning csniper_bullet and there is only the firing sound. If I shoot a wooden box, it doesn't break and there is no damage left on it.
TankNut  [author] 14 Nov, 2020 @ 8:05am 
Are there any other weird lines being printed into the server console when you fire? Something mentioning csniper_bullet specifically. Otherwise check if there are any errors popping up while TTT is loading.

Another question would be what sounds are specifically playing? Do you only hear the firing sound or does it play the sonic 'boom' as well? Are you running any mods that might add 'things' to the player that the bullet could be hitting when it's being fired?
Bebra 14 Nov, 2020 @ 12:49am 
csniper_bullet_damage", 100, csniper_bullet_speed", 6000,

I don't see a bullet flying, there is only the sound of a shot