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Comunicar un error de traducción
[[TTT/Sandbox] Combine Sniper] lua/weapons/weapon_csniper.lua:206: bad argument #2 to '__add' (Angle expected, got nil)
1. __add - [C]:-1
2. GetAimDir - lua/weapons/weapon_csniper.lua:206
3. PrimaryAttack - lua/weapons/weapon_csniper.lua:132
4. unknown - gamemodes/base/entities/weapons/weapon_base/init.lua:95
yes.
This addon doesn't deserve to be left to rot.
Will you be working on this weapon again and possibly adding some of the suggestions we mentioned?
crosshair on the model in the game a-la previous Combine Snipers like this one:
https://sp.zhabite.com/sharedfiles/filedetails/?id=128967611
I believe the laser's origin point could also be changed to better reflect the model, as the Rifle's laser emiter is likely the small protrusion right above the barrel with a blue dot in it.
https://combineoverwiki.net/images/f/f3/Combine_sniper_rifle.jpg
I also think that scoping while overlay mode is turned on that the Laser's position should be centered to right under the scope.
Another question would be what sounds are specifically playing? Do you only hear the firing sound or does it play the sonic 'boom' as well? Are you running any mods that might add 'things' to the player that the bullet could be hitting when it's being fired?
I don't see a bullet flying, there is only the sound of a shot