Garry's Mod
[TTT/Sandbox] Combine Sniper
131 comentarii
Piss 30 apr. la 20:23 
also,
[[TTT/Sandbox] Combine Sniper] lua/weapons/weapon_csniper.lua:206: bad argument #2 to '__add' (Angle expected, got nil)
1. __add - [C]:-1
2. GetAimDir - lua/weapons/weapon_csniper.lua:206
3. PrimaryAttack - lua/weapons/weapon_csniper.lua:132
4. unknown - gamemodes/base/entities/weapons/weapon_base/init.lua:95
Piss 30 apr. la 19:16 
someone shall do the NPC "competitive" to this addon
testman490 6 dec. 2024 la 16:06 
the marksman rifle of all:steamthumbsup:
Hydralisk 5 oct. 2024 la 8:47 
sad this is dead, seems like the best combine sniper rifle mod compared to every other one out there, it just has a few annoying quirks about it
Gordon, GORDAN! 18 sept. 2024 la 13:58 
@Shadow_864

yes.
The_Invader79 14 sept. 2024 la 5:39 
It's haves c_hands?
Скот_2010 8 sept. 2024 la 0:35 
Лучшая снайперка которую я видел. С меня в избранное и лайк
Gordon, GORDAN! 28 iul. 2024 la 19:15 
I hope you come back some day.

This addon doesn't deserve to be left to rot.
TankNut  [autor] 28 iul. 2024 la 19:09 
Not planned no.
Gordon, GORDAN! 28 iul. 2024 la 18:14 
Hey Tanknut?

Will you be working on this weapon again and possibly adding some of the suggestions we mentioned?
claudebowtie 12 iul. 2023 la 17:35 
Hey man, great addon, best Combine Sniper (that isn't in a custom weapon base) I've seen on the Workshop so far, but, would you mind adding auto-reload for the sniper?
Gordon, GORDAN! 13 iun. 2023 la 21:40 
While I do think that overall, the weapon is a great and an accurate representation of the weapon in the game, I would like to see an option added in for an overlay that's accurate to the scope
crosshair on the model in the game a-la previous Combine Snipers like this one:


https://sp.zhabite.com/sharedfiles/filedetails/?id=128967611

I believe the laser's origin point could also be changed to better reflect the model, as the Rifle's laser emiter is likely the small protrusion right above the barrel with a blue dot in it.

https://combineoverwiki.net/images/f/f3/Combine_sniper_rifle.jpg

I also think that scoping while overlay mode is turned on that the Laser's position should be centered to right under the scope.
TankNut  [autor] 30 mai 2023 la 16:55 
And done
TankNut  [autor] 30 mai 2023 la 16:33 
You know, I can definitely make that an option.
Corvatile 30 mai 2023 la 12:04 
This gun would feel a lot more reasonable if you could only fire while scoped so it could only be used as a long range weapon and so the laser giving you away is always a risk. As it is, it's easier to just use it as an instant kill close range weapon and no-scope people up close.
TankNut  [autor] 2 ian. 2023 la 16:43 
Yes
>The Nox< 2 ian. 2023 la 15:52 
¿this have viewmodel arms?
hawky_ 10 oct. 2022 la 13:54 
blue laser somehow bent to the side
TankNut  [autor] 21 apr. 2022 la 20:30 
Half life 2
Matt 21 apr. 2022 la 16:29 
what category is it in?
Billy Justsjo 21 mart. 2022 la 7:46 
The laser is not showing up
Talon 31 aug. 2021 la 8:31 
This thing really makes you realize how weird Combine movement is in Half-Life 2.
TankNut  [autor] 12 aug. 2021 la 15:31 
That would be gm_bigcity
maddman13 11 aug. 2021 la 21:58 
what is the map in the images?
EntranceJew 22 iul. 2021 la 12:38 
Very cool and vanilla feeling weapon, my only problem is that the "Sniper Ammo" must be used to collect in sandbox mode while all other HL2 ammo pickups happen on touch.
CollChuuk 14 iun. 2021 la 2:04 
Oh, and also, when scoped, have the player's movement speed decreased.
CollChuuk 14 iun. 2021 la 2:02 
Could you add a feature where, if un-scoped, the weapon would have significantly less damage and accuracy?
bUh8 9 iun. 2021 la 2:38 
very great! its faithful to hl2 style in every way and works well and has a laser! thanks
Pinga Azul é Retardado :D 29 mai 2021 la 13:10 
Do you know how to use the upgrades in the weapon ? If has a way to use the upgrade weapon.
Brandon_23 21 apr. 2021 la 13:22 
I don’t know if you do requests TankNut but if so could you add a feature to the sniper to use the last weapon used key bind? I mean it somewhat works but only happens once. And also could you add the default crosshair for using normal mode? If you don’t do requests I apologize for this message. But anyway good mod 10/10
Lycan 10 apr. 2021 la 8:54 
also btw why when you spawn in NPCs and then you point your rifle at the NPC there is like a red box telling you where to shhot?
pow 10 apr. 2021 la 6:44 
Does it support CHands
Lycan 10 apr. 2021 la 6:37 
ok thank you
TankNut  [autor] 10 apr. 2021 la 6:09 
There is a sniper ammo entity included, it's listed with the other HL2 ammo
Lycan 9 apr. 2021 la 8:53 
great mod dude, but how do i re supply ammo when i run out without having to just re equip the gun? are there ammo boxed i can use?
twzsmasher 17 mart. 2021 la 16:53 
Great mod, man. I love how accurately this recreates the npc_sniper as well. Could you maybe add a console command like csniper_reset_settings or something like that incase someone messed with the commands/settings and couldn't remember the default settings? thanks.
TankNut  [autor] 3 febr. 2021 la 6:05 
In theory, yes
ToxicG 3 febr. 2021 la 4:09 
so we can make the sniper penetrate 5 buildings then headshot a combine soldier that's on the other side of the map? 10/10 if yes
some random merc 26 ian. 2021 la 18:13 
thank you
TankNut  [autor] 26 ian. 2021 la 8:13 
All done
TankNut  [autor] 26 ian. 2021 la 7:40 
Yeah that should be easy enough, give me a bit
some random merc 25 ian. 2021 la 19:41 
is there a way to make the bullet penetration (since it can penetrate thin walls) higher?
l337sama 27 nov. 2020 la 3:43 
Aw
TankNut  [autor] 27 nov. 2020 la 3:36 
It doesn't work with NPC's.
l337sama 26 nov. 2020 la 23:32 
Does this work with NPC's? If so, I try giving it to an NPC and it gives me loads of errors and the NPC fires but doesn't actually shoot anything
Bebra 16 nov. 2020 la 9:28 
Thanks for the answer, I will look for a solution...
TankNut  [autor] 16 nov. 2020 la 8:04 
Then I think the only reasonable option left is that some other addon is deleting the projectile when it's fired. Any other method would undoubtedly cause some kind of error and be detectable because of that.
Bebra 16 nov. 2020 la 0:05 
No, nothing is mentioning csniper_bullet and there is only the firing sound. If I shoot a wooden box, it doesn't break and there is no damage left on it.
TankNut  [autor] 14 nov. 2020 la 8:05 
Are there any other weird lines being printed into the server console when you fire? Something mentioning csniper_bullet specifically. Otherwise check if there are any errors popping up while TTT is loading.

Another question would be what sounds are specifically playing? Do you only hear the firing sound or does it play the sonic 'boom' as well? Are you running any mods that might add 'things' to the player that the bullet could be hitting when it's being fired?
Bebra 14 nov. 2020 la 0:49 
csniper_bullet_damage", 100, csniper_bullet_speed", 6000,

I don't see a bullet flying, there is only the sound of a shot