Cities: Skylines

Cities: Skylines

Trees' Respiration 2
78 Comments
Damien Wolf (XIII) 30 Apr, 2024 @ 8:41pm 
I wish someone at least make a temporary fix for this mod. Until Klyte decided to update it.....
Damien Wolf (XIII) 10 Apr, 2024 @ 12:10am 
When this mod will be back.....?????
Red 17 Jan, 2024 @ 11:35pm 
when will this mod be back😢
HayManMarc 27 Jul, 2023 @ 12:07am 
I love this mod. Hope it gets an update.
Klyte45  [author] 5 Jan, 2023 @ 2:41pm 
Dead and gone... May be back in end of this year (2023)
unimike 1 Jan, 2023 @ 4:28pm 
That's too bad, it's dead.
Hestia 30 Dec, 2022 @ 4:04pm 
Mod definitely dug a grave. Sad =(
NanoGrrl 29 Dec, 2022 @ 11:19am 
Yeah, this finally died. :( :( :( I hope it does get updated! I miss it already.
Bobinator The Destroyer! 27 Dec, 2022 @ 8:54am 
Hey Kyle, if you're not interested in updating this mod, can you release the source code? I'd like to try and fix it.
macluk 25 Dec, 2022 @ 9:34am 
It doesn't crash my game... but it doesn't make any changes to noise pollution anyway whether any of its values is set to 0 or 256 :(
Worse still - it actually increases ground polution the higher the values are (coupled with simulation accuracy at its lowest)
redstonerelic 14 Dec, 2022 @ 5:08pm 
Broken as of Financial Districts, crashes on load
fisto the robo 3 Dec, 2022 @ 7:03am 
please update, was a cool mod
Hestia 14 Nov, 2022 @ 3:59pm 
This mod seems to be working well. I hope the dev confirms further updates.
shoudo 25 Sep, 2022 @ 10:08am 
ha its working fine, if done something wrong
NanoGrrl 25 Sep, 2022 @ 9:56am 
Funny, I was going to say it's good to see this mod working!
Marsuli 12 Apr, 2022 @ 7:31am 
Recommended to not subscribe in this list: https://sp.zhabite.com/sharedfiles/filedetails/?id=2748471140

Not sure whether it has any basis, but the list is very reliable.
Smuli34 4 Apr, 2022 @ 10:20am 
@ReginaRC, open menu and click middle of the slider, try not to move the marker itself. That works for me. Something like:

|-v--------(clikc here)-------------|
ReginaRC 16 Mar, 2022 @ 10:51am 
I know I'm far from the sharpest knife in the drawer so pardon my asking but when I click the K in my game it brings up a box that shows me it's inactive (as in # 0) but between there and Options I've yet to figure out how to change the settings from 0.
SuriViruS 10 Jul, 2021 @ 5:34am 
Hi, is it possible this mod affects or even blocks the ability of trees to reduce noise pollution?
macluk 18 May, 2021 @ 1:32pm 
That recent update did really brought changes... game crashes on start now :)
Don't know about this mod but definitely Vehicle Master Control causes havoc now. here is my output log.
https://www.dropbox.com/s/xllb4u25f0kup7o/output_log.txt?dl=0
Revolver Ocelot 16 May, 2021 @ 12:22pm 
I've been getting a lot of error messages in output_log.txt. At first, the game still runs and the trees do their cleaning but I suspect it may be lagging the simulation.

Almost all errors are loops of this message:

Exception while updating CustomBehaviours
System.NullReferenceException: Object reference not set to an instance of an object

at Klyte.TreesRespiration.TRController.ProcessSegment (.NetSegment& data) [0x00000] in <filename unknown>:0

at Klyte.TreesRespiration.TRController.FpsBoosterUpdate () [0x00000] in <filename unknown>:0

at BehaviourUpdater.Utils.SafelyIterableList`1[UnityEngine.MonoBehaviour].CallUpdate () [0x00000] in <filename unknown>:0

Note that I was using this mod before FpsBooster and similar error messages were also there.
Glam_Helen 4 May, 2021 @ 3:13am 
Not sure if I need to adjust the sliders and wait or what... I have a pollution wave over my entire map. Finally figured out, it is this MOD. It kills thousands or causes abandoned buildings all over my city, then as soon as it came like a tsunami, it leaves. Residents move back in again and the cycle starts all over. It is the craziest thing to watch! Please let me know if I am doing something wrong or is this MOD broken? :steamsad:
Fulcrum 15 Apr, 2021 @ 8:27pm 
IDK what i'm doing wrong but when i enable the mod polution start to appear randomly all over the map
cachorro_cami 12 Dec, 2020 @ 8:23am 
@Yippee Kayak i has the dame issue, changed terrain, lots/buildings/parks and roads to x2 and sim accuracy to 32. Zoom in so the frame can have a specific target and waited a couple of cycles/days worked marvelous
Burp Reynolds 19 Nov, 2020 @ 8:35pm 
Even though I wear glasses, I'm still blind...I did not see the slider underneath each section..
me22ca 19 Nov, 2020 @ 2:25pm 
@Yippie Kayak Other Buckets When they're set to zero they're not doing anything. You have to turn the effect strength up on whichever one you want to use.
Burp Reynolds 19 Nov, 2020 @ 10:15am 
When do the trees kick in? The trees in terrain, lots, road is 0. The Sim acc is 256.
Klyte45  [author] 13 Nov, 2020 @ 4:27pm 
@Lord Midas Spelling (finally) fixed
@{NBDY} Dreag No way, at least not being considered now
{NBDY} Dreag 29 Aug, 2020 @ 1:49pm 
Would this mod allow for the dispersion of noise?
Lord Midas 27 Jul, 2020 @ 2:23am 
Love this mod, thanks.
Spelling police!!! "perfomrance tunning" should be "performance tuning"
me22ca 8 May, 2020 @ 12:18pm 
Heard about this from the TMPE release notes; excited to try it out! As someone who uses a bunch of Small Parks in zoned industrial areas, that "park trees" screenshot is what I've always wanted.
Klyte45  [author] 13 Apr, 2020 @ 7:46am 
The TMPE is working on a update to remove this alert, isn't incompatible anymore
EmeraldMoth 12 Apr, 2020 @ 12:33pm 
It seems to be broken with TM:PE (Stable); At least C:S detected it for me (or the Extended Error Reporting mod/Compatibility Check mod)
Vimes 7 Apr, 2020 @ 11:14pm 
Excellent news on the remaking of this mod 👍
Klyte45  [author] 6 Apr, 2020 @ 12:25pm 
This mod is being remade. Wait for news this week!
Idaho 6 Apr, 2020 @ 12:23pm 
Why is this supposedly incompatible with TMPE
Captain Toof 5 Apr, 2020 @ 7:02am 
It is just notification and it can work anyway?
Captain Toof 5 Apr, 2020 @ 7:01am 
TMPE Labs 11 installed. Still can see message from compat.check after start. May be Mod checker's thing.
Zairya 13 Mar, 2020 @ 1:25am 
i wonder if this is still worked on?
leftbehind 15 Jan, 2020 @ 9:36am 
We're still gettingn reports of this mod being incompatible with TM:PE, including the v11 harmony-based branch. More details [github.com]
Pengy 27 Nov, 2019 @ 2:31am 
Would love to try this mod, but TM:PE is too important to uninstall. Mod author please fix! I need my trees to BREATHE
salvadore 23 Nov, 2019 @ 4:36pm 
in the current game trees cancel noise pollution, however they need to be the proper size to have a good effect, best tested with stacks of large bamboo clusters or the really big trees
vvilku 12 Oct, 2019 @ 6:47am 
Is there any chance/plan for the future to make trees stop the noise pollution as well?
nhatanh0475 17 Sep, 2019 @ 1:39am 
@aubergine18 But TM:PE V11 is alpha version and very unstable. I rather not subscribe and use the lab mode, hope the V11 would be more stable so I could use this wonderful and not cheatting mod.
leftbehind 22 Aug, 2019 @ 4:21am 
It's compatible with TM:PE V11 and above.
nhatanh0475 22 Aug, 2019 @ 2:07am 
So it incompatible with TM:pe... I not gonna subscribe it.
leftbehind 15 Aug, 2019 @ 2:20am 
In recent testing, we found Trees Respiration mod to be incompatible with TM:PE v10.21.1 and earlier.

However it is compatible with TM:PE v11 ALPHA (read workshop page carefully if making the switch from other versions of TM:PE).
NanoGrrl 13 Aug, 2019 @ 11:59am 
@BlackAeronaut, I had the same experience until I disabled (set to x0) the trees breathing for roads and buildings/parks. Then my frame-rate tanked because I was running Unlimited Trees...with lots of trees on the map! Ah, well.
BlackAeronaut 12 Aug, 2019 @ 8:40pm 
Addendum: I figured out that the issue with being locked out the the UI is probably a bug in C:S itself. I had "Unlock All Progression Milestones" turned on, so the notification that I had reached "Megalopolis" pops up before anything else, and the moment I clear it is when the error message pops up and locks me out.

Still no idea what the heck this conflict exactly is, though.
BlackAeronaut 12 Aug, 2019 @ 7:41pm 
@Klyte45
Not sure what's going on, but this mod is somehow conflicting with TM:PE (Stable). I'm dropping a note to LinuxFan as well. I'm fairly certain that it's this one mod that has the issue because I just went and checked all my mods against TM:PE in-game.

The worst part is that when I get the error from TM:PE, it locks all the buttons so I can't even clear the message away to experiment and see what happens.