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Сообщить о проблеме с переводом
Worse still - it actually increases ground polution the higher the values are (coupled with simulation accuracy at its lowest)
Not sure whether it has any basis, but the list is very reliable.
|-v--------(clikc here)-------------|
Don't know about this mod but definitely Vehicle Master Control causes havoc now. here is my output log.
https://www.dropbox.com/s/xllb4u25f0kup7o/output_log.txt?dl=0
Almost all errors are loops of this message:
Exception while updating CustomBehaviours
System.NullReferenceException: Object reference not set to an instance of an object
at Klyte.TreesRespiration.TRController.ProcessSegment (.NetSegment& data) [0x00000] in <filename unknown>:0
at Klyte.TreesRespiration.TRController.FpsBoosterUpdate () [0x00000] in <filename unknown>:0
at BehaviourUpdater.Utils.SafelyIterableList`1[UnityEngine.MonoBehaviour].CallUpdate () [0x00000] in <filename unknown>:0
Note that I was using this mod before FpsBooster and similar error messages were also there.
@{NBDY} Dreag No way, at least not being considered now
Spelling police!!! "perfomrance tunning" should be "performance tuning"
However it is compatible with TM:PE v11 ALPHA (read workshop page carefully if making the switch from other versions of TM:PE).
Still no idea what the heck this conflict exactly is, though.
Not sure what's going on, but this mod is somehow conflicting with TM:PE (Stable). I'm dropping a note to LinuxFan as well. I'm fairly certain that it's this one mod that has the issue because I just went and checked all my mods against TM:PE in-game.
The worst part is that when I get the error from TM:PE, it locks all the buttons so I can't even clear the message away to experiment and see what happens.