Cities: Skylines

Cities: Skylines

Trees' Respiration 2
78 則留言
Damien Wolf (XIII) 2024 年 4 月 30 日 下午 8:41 
I wish someone at least make a temporary fix for this mod. Until Klyte decided to update it.....
Damien Wolf (XIII) 2024 年 4 月 10 日 上午 12:10 
When this mod will be back.....?????
Red 2024 年 1 月 17 日 下午 11:35 
when will this mod be back😢
HayManMarc 2023 年 7 月 27 日 上午 12:07 
I love this mod. Hope it gets an update.
Klyte45  [作者] 2023 年 1 月 5 日 下午 2:41 
Dead and gone... May be back in end of this year (2023)
unimike 2023 年 1 月 1 日 下午 4:28 
That's too bad, it's dead.
Hestia 2022 年 12 月 30 日 下午 4:04 
Mod definitely dug a grave. Sad =(
NanoGrrl 2022 年 12 月 29 日 上午 11:19 
Yeah, this finally died. :( :( :( I hope it does get updated! I miss it already.
Bobinator The Destroyer! 2022 年 12 月 27 日 上午 8:54 
Hey Kyle, if you're not interested in updating this mod, can you release the source code? I'd like to try and fix it.
macluk 2022 年 12 月 25 日 上午 9:34 
It doesn't crash my game... but it doesn't make any changes to noise pollution anyway whether any of its values is set to 0 or 256 :(
Worse still - it actually increases ground polution the higher the values are (coupled with simulation accuracy at its lowest)
redstonerelic 2022 年 12 月 14 日 下午 5:08 
Broken as of Financial Districts, crashes on load
fisto the robo 2022 年 12 月 3 日 上午 7:03 
please update, was a cool mod
Hestia 2022 年 11 月 14 日 下午 3:59 
This mod seems to be working well. I hope the dev confirms further updates.
shoudo 2022 年 9 月 25 日 上午 10:08 
ha its working fine, if done something wrong
NanoGrrl 2022 年 9 月 25 日 上午 9:56 
Funny, I was going to say it's good to see this mod working!
Marsuli 2022 年 4 月 12 日 上午 7:31 
Recommended to not subscribe in this list: https://sp.zhabite.com/sharedfiles/filedetails/?id=2748471140

Not sure whether it has any basis, but the list is very reliable.
Smuli34 2022 年 4 月 4 日 上午 10:20 
@ReginaRC, open menu and click middle of the slider, try not to move the marker itself. That works for me. Something like:

|-v--------(clikc here)-------------|
ReginaRC 2022 年 3 月 16 日 上午 10:51 
I know I'm far from the sharpest knife in the drawer so pardon my asking but when I click the K in my game it brings up a box that shows me it's inactive (as in # 0) but between there and Options I've yet to figure out how to change the settings from 0.
SuriViruS 2021 年 7 月 10 日 上午 5:34 
Hi, is it possible this mod affects or even blocks the ability of trees to reduce noise pollution?
macluk 2021 年 5 月 18 日 下午 1:32 
That recent update did really brought changes... game crashes on start now :)
Don't know about this mod but definitely Vehicle Master Control causes havoc now. here is my output log.
https://www.dropbox.com/s/xllb4u25f0kup7o/output_log.txt?dl=0
Revolver Ocelot 2021 年 5 月 16 日 下午 12:22 
I've been getting a lot of error messages in output_log.txt. At first, the game still runs and the trees do their cleaning but I suspect it may be lagging the simulation.

Almost all errors are loops of this message:

Exception while updating CustomBehaviours
System.NullReferenceException: Object reference not set to an instance of an object

at Klyte.TreesRespiration.TRController.ProcessSegment (.NetSegment& data) [0x00000] in <filename unknown>:0

at Klyte.TreesRespiration.TRController.FpsBoosterUpdate () [0x00000] in <filename unknown>:0

at BehaviourUpdater.Utils.SafelyIterableList`1[UnityEngine.MonoBehaviour].CallUpdate () [0x00000] in <filename unknown>:0

Note that I was using this mod before FpsBooster and similar error messages were also there.
Glam_Helen 2021 年 5 月 4 日 上午 3:13 
Not sure if I need to adjust the sliders and wait or what... I have a pollution wave over my entire map. Finally figured out, it is this MOD. It kills thousands or causes abandoned buildings all over my city, then as soon as it came like a tsunami, it leaves. Residents move back in again and the cycle starts all over. It is the craziest thing to watch! Please let me know if I am doing something wrong or is this MOD broken? :steamsad:
Fulcrum 2021 年 4 月 15 日 下午 8:27 
IDK what i'm doing wrong but when i enable the mod polution start to appear randomly all over the map
cachorro_cami 2020 年 12 月 12 日 上午 8:23 
@Yippee Kayak i has the dame issue, changed terrain, lots/buildings/parks and roads to x2 and sim accuracy to 32. Zoom in so the frame can have a specific target and waited a couple of cycles/days worked marvelous
Burp Reynolds 2020 年 11 月 19 日 下午 8:35 
Even though I wear glasses, I'm still blind...I did not see the slider underneath each section..
me22ca 2020 年 11 月 19 日 下午 2:25 
@Yippie Kayak Other Buckets When they're set to zero they're not doing anything. You have to turn the effect strength up on whichever one you want to use.
Burp Reynolds 2020 年 11 月 19 日 上午 10:15 
When do the trees kick in? The trees in terrain, lots, road is 0. The Sim acc is 256.
Klyte45  [作者] 2020 年 11 月 13 日 下午 4:27 
@Lord Midas Spelling (finally) fixed
@{NBDY} Dreag No way, at least not being considered now
{NBDY} Dreag 2020 年 8 月 29 日 下午 1:49 
Would this mod allow for the dispersion of noise?
Lord Midas 2020 年 7 月 27 日 上午 2:23 
Love this mod, thanks.
Spelling police!!! "perfomrance tunning" should be "performance tuning"
me22ca 2020 年 5 月 8 日 下午 12:18 
Heard about this from the TMPE release notes; excited to try it out! As someone who uses a bunch of Small Parks in zoned industrial areas, that "park trees" screenshot is what I've always wanted.
Klyte45  [作者] 2020 年 4 月 13 日 上午 7:46 
The TMPE is working on a update to remove this alert, isn't incompatible anymore
EmeraldMoth 2020 年 4 月 12 日 下午 12:33 
It seems to be broken with TM:PE (Stable); At least C:S detected it for me (or the Extended Error Reporting mod/Compatibility Check mod)
Vimes 2020 年 4 月 7 日 下午 11:14 
Excellent news on the remaking of this mod 👍
Klyte45  [作者] 2020 年 4 月 6 日 下午 12:25 
This mod is being remade. Wait for news this week!
Idaho 2020 年 4 月 6 日 下午 12:23 
Why is this supposedly incompatible with TMPE
Captain Toof 2020 年 4 月 5 日 上午 7:02 
It is just notification and it can work anyway?
Captain Toof 2020 年 4 月 5 日 上午 7:01 
TMPE Labs 11 installed. Still can see message from compat.check after start. May be Mod checker's thing.
Zairya 2020 年 3 月 13 日 上午 1:25 
i wonder if this is still worked on?
leftbehind 2020 年 1 月 15 日 上午 9:36 
We're still gettingn reports of this mod being incompatible with TM:PE, including the v11 harmony-based branch. More details [github.com]
Pengy 2019 年 11 月 27 日 上午 2:31 
Would love to try this mod, but TM:PE is too important to uninstall. Mod author please fix! I need my trees to BREATHE
salvadore 2019 年 11 月 23 日 下午 4:36 
in the current game trees cancel noise pollution, however they need to be the proper size to have a good effect, best tested with stacks of large bamboo clusters or the really big trees
vvilku 2019 年 10 月 12 日 上午 6:47 
Is there any chance/plan for the future to make trees stop the noise pollution as well?
nhatanh0475 2019 年 9 月 17 日 上午 1:39 
@aubergine18 But TM:PE V11 is alpha version and very unstable. I rather not subscribe and use the lab mode, hope the V11 would be more stable so I could use this wonderful and not cheatting mod.
leftbehind 2019 年 8 月 22 日 上午 4:21 
It's compatible with TM:PE V11 and above.
nhatanh0475 2019 年 8 月 22 日 上午 2:07 
So it incompatible with TM:pe... I not gonna subscribe it.
leftbehind 2019 年 8 月 15 日 上午 2:20 
In recent testing, we found Trees Respiration mod to be incompatible with TM:PE v10.21.1 and earlier.

However it is compatible with TM:PE v11 ALPHA (read workshop page carefully if making the switch from other versions of TM:PE).
NanoGrrl 2019 年 8 月 13 日 上午 11:59 
@BlackAeronaut, I had the same experience until I disabled (set to x0) the trees breathing for roads and buildings/parks. Then my frame-rate tanked because I was running Unlimited Trees...with lots of trees on the map! Ah, well.
BlackAeronaut 2019 年 8 月 12 日 下午 8:40 
Addendum: I figured out that the issue with being locked out the the UI is probably a bug in C:S itself. I had "Unlock All Progression Milestones" turned on, so the notification that I had reached "Megalopolis" pops up before anything else, and the moment I clear it is when the error message pops up and locks me out.

Still no idea what the heck this conflict exactly is, though.
BlackAeronaut 2019 年 8 月 12 日 下午 7:41 
@Klyte45
Not sure what's going on, but this mod is somehow conflicting with TM:PE (Stable). I'm dropping a note to LinuxFan as well. I'm fairly certain that it's this one mod that has the issue because I just went and checked all my mods against TM:PE in-game.

The worst part is that when I get the error from TM:PE, it locks all the buttons so I can't even clear the message away to experiment and see what happens.