Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
https://sp.zhabite.com/sharedfiles/filedetails/?id=3225597321&searchtext=raise+the+roof
https://sp.zhabite.com/sharedfiles/filedetails/?id=3225597321
Thanks for the effort, Machine! o7
I have fixed all compile errors in version 1.5, but the solar roof is now broken. I will create a new mod page if everything works fine.
Now let us all gather round the ritual circle to summon Mlie, Resurrecter of Mods.
I mean, legit here, my first 1.5 raid (and first colony without this mod in years) they drop-raided into my bathroom!
Dub's Skylight treats an indoor garden area as nature if there are enough decorative beauty plants. I tried doing the same with this mod but it doesn't seem like it's treated as nature, unless the number of plants needed is different.
There is no way to make a transparent greenhouse when the light brightness is set at 50%.