RimWorld

RimWorld

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Raise The Roof 1.5
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
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329.649 KB
17 Apr, 2024 @ 11:45pm
1 Change Note ( view )

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Raise The Roof 1.5

Description
Unofficial Update of Machine mod
https://sp.zhabite.com/sharedfiles/filedetails/?id=1776143665

All credit goes to author for the work.


Build a variety of thick roofs for protection against drop pods, mortars and tornadoes.

Roof types:
Steel (Requires 50 steel)
Solar (Requires research, 50 steel and 1 component and provides 50 watts power)
Transparent (Requires research, 50 steel and 10 synthread)
Transparent Solar (Requires research of the other roofs, 50 steel, 10 synthread and 1 component and provides 50 watts power)

Other Features:
Added ability to remove overhead mountain (through research)
These roofs are equivalent to overhead mountain but code is handled to prevent infestation spawns
When you select roof zoning you can see the colored draw area of all different roof types:
Orange = Overhead mountain
Yellow = Thin rock roof
Cyan = Constructed roof
Blue = Constructed steel roof
Teal = Constructed solar roof
Pink = Constructed transparent roof
Purple = Constructed transparent solar roof

AreaBuildRoof and AreaRemoveRoof area zones:
Green = Build constructed roof area
Red = Remove constructed roof area

Option Settings to enable/disable auto roof building, power outputs and roof cost adjustment sliders

Compatibility:
I would not install other roof building mods with this one. They would not see each others roofs.
It is compatible with existing save games and if you decide to remove it, I would remove all the mods roofs beforehand.

v1.3 adds performance improvement with solar generating roofs! Includes options to enable/disable roof types.

v1.2 had some save functionality issues, it may be necessary to debug remove solar roofs and re-add them to make them generate power.

This mod uses Harmony for easy detours
https://github.com/pardeike/Harmony/wiki

Mod ID # 1776143665
49 Comments
Lynxian 31 May @ 11:38pm 
@200 not really but they are inefficient. in fact there are such things as clear solar cells, though again very inefficient comparatively, however you could do a tiled kind of thing alternating glass and smaller solar panels and get plenty of light in. for plant growth. so if you use that as your head canon it works.
200 18 May @ 3:48pm 
This mod is cool, but i have to say 'Transparent Solar' does sound paradoxical.
IMEI 5 Apr @ 5:32am 
Consider using Rimatomics as well because you can eventually unlock High Energy Lasers which target incoming shells and delete them
Dear Medic Error 5 Apr @ 1:28am 
Good! Thanks lad @IMEI . I just have a funny idea of building giant biodome from rebar concrete reinforced glass walls and well, glass roof(or solar one)
IMEI 4 Apr @ 12:04pm 
@Dear Medic Error from what I've found, yes they are.
Dear Medic Error 4 Apr @ 1:27am 
Question. Are transparent/solar/solar-transparent roofs pod/shell proof like steel roof?
[RTB] Sarianos 1 Mar @ 11:27pm 
@Greysuki probably a bit of an insane request here, but would it be possible to get a cost and slider for the vanilla constructed roofs?
Smiley Face Killer 22 Feb @ 3:06am 
@Duhe
best method is to disable half your mod list, test it, if it works, then cut the removed list of mods in half and repeat until you can narrow it down.
It's a huge pain in the ass but it's really the best way to do so
Duhe 19 Feb @ 6:41am 
I just downloaded the mod, and I can't see letters in the settings when you press the escape button, or I can't even choose the material I want to build something, I am stuck with everything in wood hahaha, must be a conflict with another mod I guess, but don't know how to know wich one
Local Space Cowboy 11 Jan @ 7:22am 
I haven't experienced any of the issues mentioned by other people in the comments here.