Stellaris

Stellaris

Planetary Development Notification [Abandoned]
36 Comments
It's only game. 27 Mar, 2020 @ 8:57am 
Thanks for updating it !
It's only game. 27 Mar, 2020 @ 8:54am 
Bless original dev for making this anyways even if they gave up. And thanks Maniac for fixing it !
Maniac 23 Mar, 2020 @ 2:19am 
I released a 2.6 version of this mod, as using this one caused some graphical issues with the federation-related messages added to 2.6.
WHR | TMaekler 13 Jan, 2020 @ 1:32am 
Some mods add tile blockers which are not removeable. There a way to disable the tile blocker check for those tiles?
TNS 5 Dec, 2019 @ 4:37pm 
as long as paradox doesn't change the planet jobs and management system too much this mod should still be good even in the upcoming 2.6 patch.
Itsa me, MarDIO 29 Nov, 2019 @ 9:59am 
i'd be surprised if this mod every truly breaks from an update, but I seriously hope someone picks it up before it's missing half of whatever new stuff paradox cooks up.

or paradox completely fucks something again like with the initial new launcher update.
LokiCharms 29 Oct, 2019 @ 9:12pm 
PSA: This mod works fine in 2.5
Black 14 Oct, 2019 @ 8:43am 
This is very nice mod, shame that it is abandoned. Anyone talented who would pick it up for new version?
jephrey64 28 Sep, 2019 @ 10:56am 
This looks great. It could really help my game. Thank you!
VENAtorQFK 11 Aug, 2019 @ 12:22am 
@Dominic4630
Had the same thing, in my case it was the mod Human Fallen Empires. I have merged this mod, Fallen Empires, and At War Planetary Defense Force. If anyone feels it would be useful I can upload it somewhere.
Catapultam Habeo 1 Aug, 2019 @ 8:10pm 
@NaK1119 - Here is a compatibility patch for notifications

https://sp.zhabite.com/sharedfiles/filedetails/?id=1653043481
froideroche 21 Jul, 2019 @ 1:32am 
Thanks for this mod, I don't know how I could survive even until mid-game without it. I was so fed up with checking every planet every couple months I usually abandonned most games when I started to have more than 2 or 3 sectors.

Just hiding the planets list and getting notified when intervention is needed is so comfy. :)
NaK1119  [author] 14 Jul, 2019 @ 7:19pm 
@Dominic4630
This must be a compatibility issue with another mod. You can install only 1 mod that modify and/or add round-icon notification.
Dominic4630 13 Jul, 2019 @ 1:05pm 
I am not getting any notification icons. All I am getting are pink squares that say no image.
NaK1119  [author] 28 Jun, 2019 @ 4:58am 
@Plerion
For deleting the edict, localize this mod and delete "common\edicts\Pdn_edicts.txt".
In this case, the menu can be called by following console command (case-sensitive):
event PdnEvent.1000
TitanGiuls 27 Jun, 2019 @ 2:36am 
This is really helpful. Thanks for making this!
Plerion 26 Jun, 2019 @ 9:12am 
I understand. Then, could you please tell me if I can call the options window from the console, so I can delete the edict file locally?
NaK1119  [author] 26 Jun, 2019 @ 4:41am 
@Plerion
Unfortunately, Mod Menu does not suit for small mod like this, because Mod Menu and mods depending on it often causes compatibility issue. Concretely, a mod often disappear from the list of Mod Menu when another mod are enabled.
Plerion 25 Jun, 2019 @ 11:30am 
Hi; would you consider supporting !ModMenu to help players declutter the Edicts window? :)
Holeoe 25 Jun, 2019 @ 2:58am 
Great mod, thanks allot, one wonders why this isn't part of the game
NaK1119  [author] 23 Jun, 2019 @ 4:31am 
@dschur720
Unfortunately, I could not find the way to to that.

Technetium Toolbar
No, because this mod modifies common folder and events folder.
Technetium Toolbar 23 Jun, 2019 @ 2:46am 
Is this compatible with ironmen mode?
dschur720 ) 22 Jun, 2019 @ 7:12pm 
what would be awesome if the notification you get of the completion of planetary development actually TOLD you what just got built. Any chance the mod could show this?
Красавчик 22 Jun, 2019 @ 5:22pm 
Thank you
NaK1119  [author] 22 Jun, 2019 @ 4:58pm 
@Красавчик
Good Idea. I updated the mod straightaway.
Красавчик 22 Jun, 2019 @ 11:58am 
What if notifications will be generated on day 4 or 5, not 1? So all notifications about employment and housing will appear *after* Automatic Pop Migration mod have done its job?
NaK1119  [author] 21 Jun, 2019 @ 12:30pm 
@Milky Treat
Yes. For disabling notification, it is required to trigger decision manually.
RED-Life 20 Jun, 2019 @ 7:22pm 
Does it also notify you on planets in sectors that you've enabled automation?
NaK1119  [author] 20 Jun, 2019 @ 1:26am 
@Starfoth The Burgundy Silk Rug
Now, there is no way to do it. I think that such notification is too noisy, because this mod send the notification every year if there are free building slot(s). However, it is easy to add such a feature, so I'll add it this weekend as option.

@Peter34
Unfortunately, it can't. I've forgotten about the bio-trophy. Although I'll add the notification you say, it may take 2 weeks since I'm not good add draw an icon.
Peter34 19 Jun, 2019 @ 1:51am 
Can this mod warn specifically about Bio-Trophy Jobs?
Starfoth The Burgundy Silk Rug 18 Jun, 2019 @ 7:07pm 
Is there a way to make this mod notify me if I have an open building slot beyond the first?
NaK1119  [author] 18 Jun, 2019 @ 2:24am 
@Drakal
You're using a mod that change notification icons: "Fleet Detected" and "Non-Aggression Pact Broken" icon is blue.
This mod is not compatible with such a mod. Unfortunately, notification message/icons of Stellaris is not mod friendly.

Drakal 17 Jun, 2019 @ 8:38am 
got this when loaded dunno which mod doing this cuz im using heavy moded stellaris https://i.imgur.com/fG3fthX.png
NaK1119  [author] 17 Jun, 2019 @ 5:52am 
@kaelis
Um..., it is probably compatibility issue with another mod.
kaelis 16 Jun, 2019 @ 1:15pm 
Getting the big pink graphical error when your mod triggers.