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Raportează o problemă de traducere
or paradox completely fucks something again like with the initial new launcher update.
Had the same thing, in my case it was the mod Human Fallen Empires. I have merged this mod, Fallen Empires, and At War Planetary Defense Force. If anyone feels it would be useful I can upload it somewhere.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1653043481
Just hiding the planets list and getting notified when intervention is needed is so comfy. :)
This must be a compatibility issue with another mod. You can install only 1 mod that modify and/or add round-icon notification.
https://steamuserimages-a.akamaihd.net/ugc/772846378252322023/1CA67213C7E583E48145FB66C4DCD4F164806718/
For deleting the edict, localize this mod and delete "common\edicts\Pdn_edicts.txt".
In this case, the menu can be called by following console command (case-sensitive):
event PdnEvent.1000
Unfortunately, Mod Menu does not suit for small mod like this, because Mod Menu and mods depending on it often causes compatibility issue. Concretely, a mod often disappear from the list of Mod Menu when another mod are enabled.
Unfortunately, I could not find the way to to that.
Technetium Toolbar
No, because this mod modifies common folder and events folder.
Good Idea. I updated the mod straightaway.
Yes. For disabling notification, it is required to trigger decision manually.
Now, there is no way to do it. I think that such notification is too noisy, because this mod send the notification every year if there are free building slot(s). However, it is easy to add such a feature, so I'll add it this weekend as option.
@Peter34
Unfortunately, it can't. I've forgotten about the bio-trophy. Although I'll add the notification you say, it may take 2 weeks since I'm not good add draw an icon.
You're using a mod that change notification icons: "Fleet Detected" and "Non-Aggression Pact Broken" icon is blue.
This mod is not compatible with such a mod. Unfortunately, notification message/icons of Stellaris is not mod friendly.
Um..., it is probably compatibility issue with another mod.