Stellaris
Planetary Development Notification [Abandoned]
36 件のコメント
It's only game. 2020年3月27日 8時57分 
Thanks for updating it !
It's only game. 2020年3月27日 8時54分 
Bless original dev for making this anyways even if they gave up. And thanks Maniac for fixing it !
Maniac 2020年3月23日 2時19分 
I released a 2.6 version of this mod, as using this one caused some graphical issues with the federation-related messages added to 2.6.
WHR | TMaekler 2020年1月13日 1時32分 
Some mods add tile blockers which are not removeable. There a way to disable the tile blocker check for those tiles?
TNS 2019年12月5日 16時37分 
as long as paradox doesn't change the planet jobs and management system too much this mod should still be good even in the upcoming 2.6 patch.
Itsa me, MarDIO 2019年11月29日 9時59分 
i'd be surprised if this mod every truly breaks from an update, but I seriously hope someone picks it up before it's missing half of whatever new stuff paradox cooks up.

or paradox completely fucks something again like with the initial new launcher update.
LokiCharms 2019年10月29日 21時12分 
PSA: This mod works fine in 2.5
Black 2019年10月14日 8時43分 
This is very nice mod, shame that it is abandoned. Anyone talented who would pick it up for new version?
jephrey64 2019年9月28日 10時56分 
This looks great. It could really help my game. Thank you!
VENAtorQFK 2019年8月11日 0時22分 
@Dominic4630
Had the same thing, in my case it was the mod Human Fallen Empires. I have merged this mod, Fallen Empires, and At War Planetary Defense Force. If anyone feels it would be useful I can upload it somewhere.
Catapultam Habeo 2019年8月1日 20時10分 
@NaK1119 - Here is a compatibility patch for notifications

https://sp.zhabite.com/sharedfiles/filedetails/?id=1653043481
froideroche 2019年7月21日 1時32分 
Thanks for this mod, I don't know how I could survive even until mid-game without it. I was so fed up with checking every planet every couple months I usually abandonned most games when I started to have more than 2 or 3 sectors.

Just hiding the planets list and getting notified when intervention is needed is so comfy. :)
NaK1119  [作成者] 2019年7月14日 19時19分 
@Dominic4630
This must be a compatibility issue with another mod. You can install only 1 mod that modify and/or add round-icon notification.
Dominic4630 2019年7月13日 13時05分 
I am not getting any notification icons. All I am getting are pink squares that say no image.
NaK1119  [作成者] 2019年6月28日 4時58分 
@Plerion
For deleting the edict, localize this mod and delete "common\edicts\Pdn_edicts.txt".
In this case, the menu can be called by following console command (case-sensitive):
event PdnEvent.1000
TitanGiuls 2019年6月27日 2時36分 
This is really helpful. Thanks for making this!
Plerion 2019年6月26日 9時12分 
I understand. Then, could you please tell me if I can call the options window from the console, so I can delete the edict file locally?
NaK1119  [作成者] 2019年6月26日 4時41分 
@Plerion
Unfortunately, Mod Menu does not suit for small mod like this, because Mod Menu and mods depending on it often causes compatibility issue. Concretely, a mod often disappear from the list of Mod Menu when another mod are enabled.
Plerion 2019年6月25日 11時30分 
Hi; would you consider supporting !ModMenu to help players declutter the Edicts window? :)
Holeoe 2019年6月25日 2時58分 
Great mod, thanks allot, one wonders why this isn't part of the game
NaK1119  [作成者] 2019年6月23日 4時31分 
@dschur720
Unfortunately, I could not find the way to to that.

Technetium Toolbar
No, because this mod modifies common folder and events folder.
Technetium Toolbar 2019年6月23日 2時46分 
Is this compatible with ironmen mode?
dschur720 ) 2019年6月22日 19時12分 
what would be awesome if the notification you get of the completion of planetary development actually TOLD you what just got built. Any chance the mod could show this?
Красавчик 2019年6月22日 17時22分 
Thank you
NaK1119  [作成者] 2019年6月22日 16時58分 
@Красавчик
Good Idea. I updated the mod straightaway.
Красавчик 2019年6月22日 11時58分 
What if notifications will be generated on day 4 or 5, not 1? So all notifications about employment and housing will appear *after* Automatic Pop Migration mod have done its job?
NaK1119  [作成者] 2019年6月21日 12時30分 
@Milky Treat
Yes. For disabling notification, it is required to trigger decision manually.
RED-Life 2019年6月20日 19時22分 
Does it also notify you on planets in sectors that you've enabled automation?
NaK1119  [作成者] 2019年6月20日 1時26分 
@Starfoth The Burgundy Silk Rug
Now, there is no way to do it. I think that such notification is too noisy, because this mod send the notification every year if there are free building slot(s). However, it is easy to add such a feature, so I'll add it this weekend as option.

@Peter34
Unfortunately, it can't. I've forgotten about the bio-trophy. Although I'll add the notification you say, it may take 2 weeks since I'm not good add draw an icon.
Peter34 2019年6月19日 1時51分 
Can this mod warn specifically about Bio-Trophy Jobs?
Starfoth The Burgundy Silk Rug 2019年6月18日 19時07分 
Is there a way to make this mod notify me if I have an open building slot beyond the first?
NaK1119  [作成者] 2019年6月18日 2時24分 
@Drakal
You're using a mod that change notification icons: "Fleet Detected" and "Non-Aggression Pact Broken" icon is blue.
This mod is not compatible with such a mod. Unfortunately, notification message/icons of Stellaris is not mod friendly.

Drakal 2019年6月17日 8時38分 
got this when loaded dunno which mod doing this cuz im using heavy moded stellaris https://i.imgur.com/fG3fthX.png
NaK1119  [作成者] 2019年6月17日 5時52分 
@kaelis
Um..., it is probably compatibility issue with another mod.
kaelis 2019年6月16日 13時15分 
Getting the big pink graphical error when your mod triggers.