Stellaris

Stellaris

Ziaskehorn: an Ancient Relics Story [DEPRECATED]
106 Comments
Harabec 14 Dec, 2023 @ 4:56pm 
@jimbibby, This game mod was last updated for 2.8, so I'm not sure why you would ask that. It's been one of the most update durable mods of all time.
QUENTOPOLIS  [author] 13 Dec, 2023 @ 6:57am 
You can now find an updated and integrated version of the story in the independently-maintained 'Forgotten Empires' compilation by Inny78 !
jimbibby 29 Nov, 2023 @ 3:41am 
Can we still get a version of this that works in earlier Betas? I usually play 2.6 or 2.8...
ranma100 13 Oct, 2023 @ 5:58pm 
Still working fine in 3.9
Flashmeister 27 Jul, 2023 @ 3:18pm 
@greensniperhat what a godsend you are on both this mod and nyblax for the solution.
Jhereg 28 May, 2023 @ 2:16am 
So you took the other mod offline (that had a fixed relic image) yet still have not updated this to fix that issue or update it at all in over 3 years?
@LegitGamer1017 yes this still works, but the relics image is still using the outdated format and thus has a big white square around it.
Kingdark 17 May, 2023 @ 4:15am 
I want to know too. Am cleaning up my modlist to ensure compatiblity.
LegitGamer1017 16 May, 2023 @ 8:22pm 
Anybody know if its still working fine in 3.8?
Jhereg 27 Apr, 2023 @ 2:55pm 
Could you update this mod to fix the Relic image in the Relics and Minor Artifiacts viewer UI?
QUENTOPOLIS  [author] 23 Mar, 2023 @ 4:56pm 
@Orion Anima -- Thanks for letting me know!
Penelope 23 Mar, 2023 @ 2:59pm 
I'm pretty sure someone stole a ton of your work for their mod.

https://sp.zhabite.com/sharedfiles/filedetails/?id=2917600282
greensniperhat 14 Jan, 2023 @ 7:32am 
quick fix for gfx assets:
go to interface/ziaskehorn.gfx
replace every mention of gfx/FX/buttonstate.lua with gfx/FX/buttonstate.shader

if you save directly into the steam workshop files, it will get rewritten again, so make a new patch mod of your own.
Jhereg 26 Dec, 2022 @ 2:20am 
@ranma100,
Yeah same issue with relic pictures as the Nyblax and Collectors pack. They changed a way certain elements are displayed in 3.6 and I wish I could fix it myself.
ranma100 10 Dec, 2022 @ 4:54pm 
This works OK in 3.6.1 except the picture of the relic seems corrupted.
ranma100 14 Oct, 2022 @ 8:35am 
Still working fine in 3.5.
Porter 31 May, 2022 @ 1:37am 
thank you glad to see this still works one of my favorites
QUENTOPOLIS  [author] 23 May, 2022 @ 10:21pm 
The mod should still work, but is not a priority item to get updated, sorry. There'll be more story content in the future, with an update to this story included.
No Name 23 May, 2022 @ 6:41pm 
Is this mod ever going to updated to current patch?
ranma100 6 Mar, 2022 @ 9:16am 
The mod seems to be workin fine in 3.3
Fetfrumos96 16 Dec, 2021 @ 2:00am 
Please update your mods, the launcher swears a lot and the game crashes when I load your mods. Please, can you fix your mod, the mod does not want to work correctly in the new version 3.2.
Fetfrumos96 12 Dec, 2021 @ 1:39pm 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
viranto 26 Nov, 2021 @ 7:59am 
I think it still works, its only a story. No new features or so
heating 3 Oct, 2021 @ 8:07am 
update, plz!
Borim Dustrider 29 Sep, 2021 @ 5:03am 
please update
moli8973 12 Aug, 2021 @ 6:12am 
up!!!
ranma100 9 May, 2021 @ 7:19pm 
Seems to be working fine in 3.03
QUENTOPOLIS  [author] 5 May, 2021 @ 8:11am 
@HôL kNöçK3r -- The mod should still work properly, the only thing not updated is the supported game version number.
Sh4dowBlad3 5 May, 2021 @ 3:06am 
Can any1 tell me if this mod still functions properly. If it does i just wana change descriptor file so i can get the red icon outta the way otherwise its dustbin
QUENTOPOLIS  [author] 18 Apr, 2021 @ 9:53am 
@randy -- Good to know, thanks!
randy 18 Apr, 2021 @ 2:53am 
Can't tell if it works as intended yet - but at least it doesn't crash the game in 3.0.1
QUENTOPOLIS  [author] 16 Apr, 2021 @ 8:40am 
@Sjru -- It's on the back-burner for now, until Origins Extended's updated is done, but will probably be updated afterwards (just a version change to calm the launcher down). I'm not planning on adding more content or really fixing bugs for the mod at this point, but am definitely working on an updated version as part of a larger stories pack.
Sjru 🐲 15 Apr, 2021 @ 7:59pm 
Will this be udpated?
Dragatus 26 Mar, 2021 @ 12:17pm 
A larger digsites storypack sounds cool. This digsite isn't bad or anything, I guess my expectations were just a bit high because of the 5 star rating, the nearly 15k subscribers, and the sleek cover image and then the general's dying caught me completely off guard too.

And respect for taking the message I wrote in anger so well. Sorry if I was a little passive aggressive.
QUENTOPOLIS  [author] 26 Mar, 2021 @ 9:02am 
@Dragatus -- True, and I agree. I must admit that this is not my best work, and I do have plans to rework this story in the future, as part of a larger digsites storypack. Thanks for your feedback!
Dragatus 26 Mar, 2021 @ 6:12am 
A warning that the relic kills your generals when the active effect wears off would've been welcome. I suppose it is thematically appropriate, but I was still rather bitter when it happened. I was also disappointed by how short the story was and how little it explained the origin of the Fires.
Pury 29 Dec, 2020 @ 7:11pm 
Finished the arch. site, and, it's amazing! Very interesting story, with a very flavour-ish artifact!

Congrats!
CaptainArchmage 23 Oct, 2020 @ 8:10pm 
Just a warning for those updating to a new version - there's an issue with the new Stellaris mod manager (it might have been also with the old one too) where it doesn't load mods properly the first time after it has been updated. To get around this, have a lot of backup saves and be sure to restart the game at least once (as in load it up twice in a row, quitting to desktop). I had to go about some serious save hacking to restore the Ziaskehorn archeological site as well as other mods. Might be OS-specific.

That's my answer to @Quentopolis comment "game doesn't think it has been updated sometimes". It's a general issue I hope will be solved by Paradox in the near future so I don't have to meticulously check all the modifiers from various mods and so on are still there every time I load up the game.
QUENTOPOLIS  [author] 14 Sep, 2020 @ 1:54pm 
@Do'tasarr o Khajiit  - Not necessarily no, though it does have a relatively low chance of spawning each time you survey a molten world, but because they are quite common, it tends to pop-up rather early, therefore, closely to your starting location.
Do'tasarr o Khajiit 13 Sep, 2020 @ 5:47pm 
Is it intended that every game I find the excavation site near my main cluster? Some times even inside the starting cluster
Bepiss 25 May, 2020 @ 9:06am 
Thank you for the work you do on this mod. Note that this seems to be a problem with Stellaris launcher. I had deleted all mod files from C:\Users\User\Documents\Paradox Interactive\Stellaris\mod, then relaunched Steam and now it shows your mod as up to date. I'm not sure why Paradox does not include some kind of mod version verification functionality...
QUENTOPOLIS  [author] 25 May, 2020 @ 8:41am 
@Eksorium - Yes it has! Everything should run smoothly, let me know otherwise. Apparently the game doesn't think it has been updated sometimes (shows the red version warning), I've been looking into a fix.
Bepiss 25 May, 2020 @ 8:17am 
Was this updated to 2.7?
raw666 22 May, 2020 @ 1:10pm 
Found a way to fix it.
키으기 21 May, 2020 @ 11:46pm 
Thank you I'll use it well
QUENTOPOLIS  [author] 13 May, 2020 @ 12:08pm 
@rawester2 - Try restarting the game and making sure the mod is enabled in the launcher. Restarting Steam (fully, not just closing the window) and unsubscribing + resubscribing may also work, if the problem persists try restarting your computer. From my tests the mod still installs correctly, might be a steam/network issue. Let me know if the problem persists! :)
raw666 13 May, 2020 @ 11:20am 
For some reason, this mod refuses to install even when there is no mod installed. I have all the DLC, so I have no idea why this mod will not install.
saqib126 28 Mar, 2020 @ 12:08pm 
Very well done, didnt even realise it was added by a mod lol.
QUENTOPOLIS  [author] 10 Mar, 2020 @ 3:38pm 
@Snowcraft - Sure! I'm currently working on another story mod that will include a few digsites (some in a continuous story, some independent), I'm aiming to release it this summer and will start pushing out test builds at the end of the month.
Snowcraft 10 Mar, 2020 @ 6:47am 
You mentioned back in August that you're working on more dig sites for the future. Any chance we could learn how close to playing with them we are?
Liorans Firefly 28 Nov, 2019 @ 11:05pm 
Thanks for interesting archeology chain and relic!