Stellaris
Improved English Localisation
59 件のコメント
DaslyG 2024年6月27日 1時42分 
NOT Ironman compatible.
Khepri 2023年10月6日 14時06分 
Strangely, the issue only started AFTER I added your mod, and I have the mod low in the load order. It may interact with another mod, but I'm unsure what. It might be interacting with Merger of Rules, as that is the only mod that I can think of that is below this mod that could be causing problems. All other mods below this mod are patches and things like Merger of Rules and Universal Resource Patch.
mzilli  [作成者] 2023年10月6日 13時03分 
@Khepri The names seem fine on my end, try disabling your mods one by one and see what happens?
Khepri 2023年10月6日 5時53分 
Hello There, that bug that was described by Silverheart97, the one with the nameless random empires? it appears to be back, at least in my case. I have the mod very low in my load order, close to the bottom just before my patches, and all the random empires of my last game were generated without names. I played that game yesterday by the way, so the mod might need to be updated to 3.9.2.
mzilli  [作成者] 2023年9月25日 15時16分 
@♫ Tadpole ♫ Am currently updating it to 3.9, hopefully will be done in a couple days.
♫ Tadpole ♫ 2023年9月24日 21時33分 
Is this expected to have any issues with 3.9?
mzilli  [作成者] 2023年4月12日 14時04分 
@Lavie Fixed now, thank you!
Lavie 2023年4月11日 19時52分 
In Fear of the Dark human Origin, this mod will cause the new human commune on the Haven to have wrong country name
mzilli  [作成者] 2022年12月14日 20時34分 
@Silverheart97 @Peter34 This is now fixed, and the mod has been updated to 3.6.
Peter34 2022年12月14日 9時55分 
I noticed that bug too, and wondered if it was caused by this mod...
Silverheart97 2022年12月11日 7時01分 
Just as a heads up, this mod is currently causing all randomly-generated empires to generate without names. Not the end of the world, as I can just disable it for the start of the game, then exit & re-enable for the rest of the game.
WP 🥔 2022年11月27日 11時35分 
Yeah no problem! And it is huge. I dug in the files for this mod a few weeks back and was -amazed- how dense it is. Very impressive!
mzilli  [作成者] 2022年11月27日 11時20分 
@Lys 🥔 Yep, I meant to update it to 3.5 but real life kinda got in the way. >_< I'll try to update this as soon as I can, but it's a big mod so it'll likely be a week or two after 3.6 releases. Sorry for the inconvenience!
WP 🥔 2022年11月27日 5時34分 
Skipping 3.5 in favour of 3.6?
Astra 2022年9月20日 18時21分 
That was on 3.4.5, actually. Haven't gotten to test out 3.5 itself just yet. Sounds cool, though!
mzilli  [作成者] 2022年9月20日 17時51分 
@[SAMOSEK] I'll look into this, thanks for reporting! Do note that this hasn't been updated to 3.5 yet so there are likely some incompatibilities. The update should come in the next week or two.
Astra 2022年9月20日 17時45分 
Some empires seem to be missing adjectives. Not sure what's causing that, can't exactly test it 'cause my modlist crashes the game when I try to boot with it now due to half of it being updated to 3.5 and half of it not. Is there a way to default to species name if the adjective is missing, or force the game to generate an adjective automatically like the button does for the player?
mzilli  [作成者] 2022年9月18日 23時20分 
@T145 It should be compatible with the current version of the game. Will have to update it to 3.5 in the coming days or weeks though.
T145 2022年9月18日 22時35分 
@mzilli Is this now compatible with 3.4.4+?
mzilli  [作成者] 2022年6月27日 15時48分 
@Gatzek Thanks for reporting this! I've deleted the line in question so there should be no conflict. It was a tiny change ("planet" instead of "Planet") so no one will likely miss it. :)
Gatzek 2022年6月27日 6時53分 
@mzilli great and needed job, thanks!

I only have one comment. Your files may overwrite changes made by other mods. I noticed this when using Mastery of Nature. This mod in /replace/MasterNature_Replace_l_english.yml changes the text in describe_decision_mastery_of_nature. Your mod overwrites these changes (file replace/replace_traditions_l_english.yml).

Could you think about renaming the files so that they load before everyone else?
Omicron 2022年6月3日 7時51分 
I came to report a bug, but it looks like you are aware. Thank you for your work! :)
mzilli  [作成者] 2022年5月30日 14時24分 
In case anyone's wondering, I do plan to update this to 3.4, but since that update broke a lot of localisation I'm waiting until the next bugfix patch (3.4.4) before getting started. So it'll likely be a while, sorry.
Defrost40kSMAH 2022年5月17日 19時16分 
roger roger
mzilli  [作成者] 2022年5月17日 16時25分 
@Defrost40kSMAH This mod only changes English localisation, so it likely won't do anything in that case.
Defrost40kSMAH 2022年5月16日 23時03分 
so, will this mod fix typos localisation "description_dialogue_here_01a" if you play anything but english settings? Or it just fixes it for english settings?
mzilli  [作成者] 2022年3月5日 21時04分 
@WP Not a lot, just went through the updated localisation text in 3.3 and made corrections as needed.
WP 🥔 2022年3月5日 19時22分 
Yay update! What changed?
Okabe Rintaro 2022年2月28日 0時25分 
understandable, have a nice dealing with PDX monkeycode
mzilli  [作成者] 2022年2月27日 14時09分 
@ksChris Update is coming, likely in the next week or so. Been a bit busy irl.
Okabe Rintaro 2022年2月27日 5時39分 
update?
mzilli  [作成者] 2021年10月14日 15時24分 
@SBlack No, it's still included in the 01_planetary_deposits file.
SBlack 2021年10月14日 15時06分 
Wasn't that thing where different planet types have different resources removed a while ago?
Timrath 2021年10月14日 15時06分 
Thank you once again!
mzilli  [作成者] 2021年10月14日 13時52分 
Updated to 3.1. Sorry for the long wait!
Råb!d 2021年6月28日 19時52分 
You are a man and/or woman after my own heart. Nice job!
Timrath 2021年4月24日 14時34分 
Thanks for the update!
Timrath 2021年4月19日 10時18分 
Thank you!
mzilli  [作成者] 2021年4月19日 10時17分 
@Timrath Not yet, but hopefully in the next week or so.
Timrath 2021年4月19日 9時22分 
Is this compatible with 3.0?
Armok 2021年2月20日 21時33分 
huh, guess It's back to hunting down whatever mod touches the vanilla namelists then, this was the most obvious candidate out of all of the mods...
mzilli  [作成者] 2021年2月20日 21時25分 
@Armok Nope, namelists are untouched.
Armok 2021年2月19日 22時06分 
does this mod overwrite namelists perchance?
anaphysik 2020年5月17日 17時24分 
I actually did like most of the Fallen/Awakened Empire name additions, I just thought that they should be *additions*, *not replacements*. AFAIK, parts is flexible like that, isn't it? It's not like there's a strict limit on the number of entries, right?

(Expansion of them would in general be extra good since there's so few and they show up almost every game. E.g. "Orthodoxy" for awakened spiritualists.)

And if you did want to add some "subtle" FP names, some references may be the way to go, e.g. the "Path of Now and Forever" (from Star Control).
anaphysik 2020年5月17日 11時53分 
"trying to present themselves as a legitimate government, even to their own citizens"

On the contrary, it actually makes sense - note that the Fanatic Purifiers derive legitimacy from the very fact that they are providing their citizens a means of mass murdering all other lifeforms. FP is not *actually* like real-world genocidal governments, because FPs have ZERO use for external diplomacy - they deal only in internal affairs, and that overriding affair is murder-of-not-them. They really are more like omnicidal/edgelord cults :P.

(Alternatively, it could make sense because, in the absence of real diplomatic contact, the OTHER empires would create the commonly-used names for the empire, and they would obviously not use 'diplomatic' ones.)
mzilli  [作成者] 2020年5月17日 10時23分 
@anaphysik I removed the Purifier list because it's very difficult to swallow the idea of a group earnestly calling themselves "Death Bringers" or "Slaughterers" while simultaneously trying to present themselves as a legitimate government, even to their own citizens. With this mod, Purifiers now have a "proper" government name while still being just as xenocidal as before. As for the rest, I can't actually remember why I did most of them, lol. Will fix them after work, along with the typo you mentioned. Thank you for the feedback!
anaphysik 2020年5月16日 23時37分 
Typo in mzilli_localisation_l_english.yml: for both FEUDAL_REALM_TO_NON_01_NEUTRAL_GREETING & FEUDAL_REALM_TO_NON_02_NEUTRAL_GREETING, "semi-independant" instead of "semi-independent"
anaphysik 2020年5月16日 22時30分 
[continued from previous comment]

7) similarly, on the awakened xenophilic FE list, "Peacekeepers" was changed to "Hedony" -- this one I have a bigger problem with than the others (which would generally be good additions, just not replacements) since "Hedony" isn't a standard English word (it's probably a reference to a Star Trek episode) AND since its implied meaning (government built around the value of hedonism) doesn't fit anyway for a generic xenophilic FE. However, there are overtly hedonistic fallen empires (which can be xenophilic, xenophobic, or materialist) for which the term would be appropriate, if it's possible to check for that.
8) similarly, on the awakened spiritualist FE list, "Fanatics" is replaced by "Axiom" -- which doesn't even fit
9) awakened machine FE list is missing "Custodian_Process" entry
anaphysik 2020年5月16日 22時30分 
The edited 00_empire_names.txt has a bunch of mistakes/omissions/undocumented-changes in it:

1) missing the ENTIRE purifiers name list
2) missing the "Company" entry from the megacorp list
3) missing the "Horde", "Devourers", and "Raveners" entries from the devouring swarm list
4) on the xenophobic fallen empire list, "Remnant" and "Vestige" entries are replaced by "Crucible" and "Supremacy" (couldn't these just be added to the list, rather than replacing existing entries?)
5) similarly, on the materialist FE list, "Chroniclers" was changed to "Preservers"
6) similarly, on the awakened xenophobic FE list, "Reclaimers" and "Reconquerors" were changed to "Imperium" and "Resurgency"

[continued in next comment]
mzilli  [作成者] 2019年6月5日 11時07分 
@Syfe Not sure, sorry.