Cities: Skylines

Cities: Skylines

Natural Slope Profiles
52 Yorum
Deeheks  [yaratıcı] 11 Kas 2024 @ 10:43 
Try on a blank map (no change to playset)
Burlokk 7 Kas 2024 @ 7:58 
i do not Deeheks, so that mod is not conflicting
Deeheks  [yaratıcı] 6 Kas 2024 @ 14:58 
Using ROTTERDAM mod?
It's a limitation this mod introduced
Burlokk 3 Kas 2024 @ 11:36 
All my Profiles is of a type of a gras material, and not any rock, cliff or so..
Oniichan Daddy 19 Nis 2023 @ 5:18 
Wich map is in the back?
Burlokk 12 Tem 2022 @ 14:39 
Damn, well...Couldn't game without these profiles!
Deeheks  [yaratıcı] 11 Tem 2022 @ 16:19 
sandly, it's not possible :(
Burlokk 11 Tem 2022 @ 1:38 
i wish there was 1 for Sand texture too
Snacko 30 Eki 2021 @ 14:09 
Well, I was dragging the cliffs backwards. Reversed the direction that I started and the long cliff face is now looking good!!
Snacko 30 Eki 2021 @ 13:38 
I think this is a great idea!! I have a very mountainous map that I can really use this on. But, is there a video/tutorial on how to use these? I have a vertical steep cliff and the texture just sticks out horizontally. I don't want to landscape for a smoother slope because the map models a real place.
Deeheks  [yaratıcı] 25 Haz 2021 @ 6:12 
ROTTERDAM mod backdraw
baronjutter 24 Haz 2021 @ 20:15 
All my cliffs have a grass texture, am I missing how to get them covered in rock texture and rock details?
dylan.wagemans 12 Mar 2021 @ 7:57 
Probably, I also never used it. I'm building a city on a flat terrain :)
Deeheks  [yaratıcı] 12 Mar 2021 @ 6:23 
Great, it means you probably don't need it
dylan.wagemans 12 Mar 2021 @ 2:52 
I just don't understand how it works.
rafaelaugustop 29 Haz 2020 @ 0:48 
Can someone explain to me how it works? I think it is not a game, but it cannot fit like images. Thx.
AmiPolizeiFunk 3 Oca 2020 @ 10:28 
nice work. Are you on twitter by any chance? Don't know where else to tell you this but thx very much for the new moveit extractor website! :use::highlvl:
RaVeN ︻芫 24 Ara 2019 @ 20:47 
The Make Nature Great Again Brought me to this great asset/road of yours.
Makes me feel happy if other snowflakes get offended by the name :D
THX for the hard work.
Tlitookilakin 12 Kas 2019 @ 8:59 
What map/other mods are you using for the demo screenshots?
akhenatens 25 Tem 2019 @ 12:22 
I loved the description!
Deeheks  [yaratıcı] 11 May 2019 @ 14:04 
Maybe next winter I get some time to put into video tutorials. Meanwhile, try and try again and you will succeed! Have the profiles follow actual game terrain ( or vice versa). Chose profiles that fit the job, make use of terraforming network can help displacing the cliff texture too
Phoenix C64 11 May 2019 @ 10:26 
i could really use some help/tutorial video on how to place these (even with move it) ... i am trying to use them to make a natural (water) pond better, but i tested them all, i cant align them properly without them either flying in the air or having the game basic cliffs be visible from underneath
Deeheks  [yaratıcı] 7 May 2019 @ 14:06 
I never used it without move it, I highly doubt you could get away without it. Even a tutorial would make heavy use of Move it mod. Sorry but let's face it, Move it is essential
Freakazoiyd 7 May 2019 @ 10:59 
I don't use any mode like move it (or what ever it is called) and when I put down a profile it's just flying 1 to 2 meters in the air.
A video where you show how to use them would be good (and necessary for me to actually use it)
MrMiyagi 22 Nis 2019 @ 16:18 
That sounds perfect! I love how they are so low on system resources! :)
Deeheks  [yaratıcı] 22 Nis 2019 @ 12:30 
I feel your pain master. There will be flat profiles for theme grass, ruined, asphalt and pavement. So far I'm going for 3m, 8m and 20m wide variations. Still, suggestions are welcome
MrMiyagi 21 Nis 2019 @ 15:36 
The long stretches of highway (or rail next to another network like a highway) that have to be covered would take a million decals (and of course disappear at a distance) . It's a serious pain in the $§ to switch back and forth between map editor and in game testing to check to see if there's tearing of the ruined texture.
MrMiyagi 21 Nis 2019 @ 15:33 
How about just plain flat? I've been having trouble covering over a number of areas because I want to be flat covered with grass and pavement. Also for covering the tearing glitching that happens between two networks like two sides of a highway. Looks fine in map editor, looks horrid in game. Surface Painter and. Ploppable Pavement do not work for making maps and sharing them, so having it as a network would be great!
Deeheks  [yaratıcı] 21 Nis 2019 @ 13:43 
Sweet!! Looking forward to it mate! Let me know if you have special requests for more profiles!
MrMiyagi 20 Nis 2019 @ 15:53 
Man, these are taking my upcoming map to the next level and then some! Beautiful!
MikeDV 15 Nis 2019 @ 1:07 
This is such a nice and awesome addition to the game!
Katejsej 14 Nis 2019 @ 14:55 
WoW
CertainDeath 13 Nis 2019 @ 4:40 
Perfect
Deeheks  [yaratıcı] 12 Nis 2019 @ 5:11 
These are networks, they have only decorative purpose, they can't even block water (but that's a good thing if you're trying to make small streams. They're useful if you're not happy with how terrain behaves around roads, tracks, buildings. Just about any terrain flattening the game generates is wrong.. so for areas you want to detail more, without making a massive quay or ruining natural transition that could make it realistic, here's your chance!
SuperMario 12 Nis 2019 @ 4:51 
Is this a mod? I dont understand what its doing
VTG-1800 12 Nis 2019 @ 4:48 
SUPER GENIUS :steamhappy:
BeanyCupcake 12 Nis 2019 @ 4:30 
@deeheks nevermind, i've figured it out. The cliff textures were "wrong" for me because the actual "cliff" texture (using not-so-rocky-hills texture) was only showing up on actual steep sections of terrain, and not on flat ground where I was testing them. The mod is great and it's so, so useful!
Deeheks  [yaratıcı] 12 Nis 2019 @ 4:11 
Thanks but the slogan would work for you even better @pdelmo 🤩
@BeanyCupcake, I use those mods too so no, they should be fine. What about a screenshot showing what exactly you're seeing?
pdelmo 12 Nis 2019 @ 1:40 
100 points for the mnga
BeanyCupcake 11 Nis 2019 @ 23:41 
@deeheks @deeheks I'm not using theme mixer, and I don't think that it's a ground resource problem -- the cliff textures were also wrong -- could it be the enviroment changer mod, or the no more radioactive deserts mod?
Spence! 11 Nis 2019 @ 18:32 
Oh, these are beautiful. So many thanks! :sunglassesDoge:
-presh4k 11 Nis 2019 @ 12:23 
BEGONE TRIANGLES! :steamhappy:
MrMiyagi 11 Nis 2019 @ 11:06 
Oh. My. God. :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp:
Deeheks  [yaratıcı] 11 Nis 2019 @ 3:32 
@BeanyCupcake if you use theme mixer, or modtools to change the default grass, it may be why. Ruined should be okay since texture is transparent. Or maybe is it just that there are ground resources, sand or forest color around the asset?
BeanyCupcake 10 Nis 2019 @ 23:15 
Question: is there any fixes if the slops don't seem to be using your theme's textures?
Palm'sTime 10 Nis 2019 @ 21:31 
Amazing work! :steamhappy:
Super_J 10 Nis 2019 @ 20:11 
Well Done.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hafiz 10 Nis 2019 @ 15:57 
nice
Gabrielium 10 Nis 2019 @ 14:47 
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