Cities: Skylines
Natural Slope Profiles
52 коментара
Deeheks  [автор] 11 ноем. 2024 в 10:43 
Try on a blank map (no change to playset)
Burlokk 7 ноем. 2024 в 7:58 
i do not Deeheks, so that mod is not conflicting
Deeheks  [автор] 6 ноем. 2024 в 14:58 
Using ROTTERDAM mod?
It's a limitation this mod introduced
Burlokk 3 ноем. 2024 в 11:36 
All my Profiles is of a type of a gras material, and not any rock, cliff or so..
Oniichan Daddy 19 апр. 2023 в 5:18 
Wich map is in the back?
Burlokk 12 юли 2022 в 14:39 
Damn, well...Couldn't game without these profiles!
Deeheks  [автор] 11 юли 2022 в 16:19 
sandly, it's not possible :(
Burlokk 11 юли 2022 в 1:38 
i wish there was 1 for Sand texture too
Snacko 30 окт. 2021 в 14:09 
Well, I was dragging the cliffs backwards. Reversed the direction that I started and the long cliff face is now looking good!!
Snacko 30 окт. 2021 в 13:38 
I think this is a great idea!! I have a very mountainous map that I can really use this on. But, is there a video/tutorial on how to use these? I have a vertical steep cliff and the texture just sticks out horizontally. I don't want to landscape for a smoother slope because the map models a real place.
Deeheks  [автор] 25 юни 2021 в 6:12 
ROTTERDAM mod backdraw
baronjutter 24 юни 2021 в 20:15 
All my cliffs have a grass texture, am I missing how to get them covered in rock texture and rock details?
dylan.wagemans 12 март 2021 в 7:57 
Probably, I also never used it. I'm building a city on a flat terrain :)
Deeheks  [автор] 12 март 2021 в 6:23 
Great, it means you probably don't need it
dylan.wagemans 12 март 2021 в 2:52 
I just don't understand how it works.
rafaelaugustop 29 юни 2020 в 0:48 
Can someone explain to me how it works? I think it is not a game, but it cannot fit like images. Thx.
AmiPolizeiFunk 3 ян. 2020 в 10:28 
nice work. Are you on twitter by any chance? Don't know where else to tell you this but thx very much for the new moveit extractor website! :use::highlvl:
RaVeN ︻芫 24 дек. 2019 в 20:47 
The Make Nature Great Again Brought me to this great asset/road of yours.
Makes me feel happy if other snowflakes get offended by the name :D
THX for the hard work.
Tlitookilakin 12 ноем. 2019 в 8:59 
What map/other mods are you using for the demo screenshots?
akhenatens 25 юли 2019 в 12:22 
I loved the description!
Deeheks  [автор] 11 май 2019 в 14:04 
Maybe next winter I get some time to put into video tutorials. Meanwhile, try and try again and you will succeed! Have the profiles follow actual game terrain ( or vice versa). Chose profiles that fit the job, make use of terraforming network can help displacing the cliff texture too
Phoenix C64 11 май 2019 в 10:26 
i could really use some help/tutorial video on how to place these (even with move it) ... i am trying to use them to make a natural (water) pond better, but i tested them all, i cant align them properly without them either flying in the air or having the game basic cliffs be visible from underneath
Deeheks  [автор] 7 май 2019 в 14:06 
I never used it without move it, I highly doubt you could get away without it. Even a tutorial would make heavy use of Move it mod. Sorry but let's face it, Move it is essential
Freakazoiyd 7 май 2019 в 10:59 
I don't use any mode like move it (or what ever it is called) and when I put down a profile it's just flying 1 to 2 meters in the air.
A video where you show how to use them would be good (and necessary for me to actually use it)
MrMiyagi 22 апр. 2019 в 16:18 
That sounds perfect! I love how they are so low on system resources! :)
Deeheks  [автор] 22 апр. 2019 в 12:30 
I feel your pain master. There will be flat profiles for theme grass, ruined, asphalt and pavement. So far I'm going for 3m, 8m and 20m wide variations. Still, suggestions are welcome
MrMiyagi 21 апр. 2019 в 15:36 
The long stretches of highway (or rail next to another network like a highway) that have to be covered would take a million decals (and of course disappear at a distance) . It's a serious pain in the $§ to switch back and forth between map editor and in game testing to check to see if there's tearing of the ruined texture.
MrMiyagi 21 апр. 2019 в 15:33 
How about just plain flat? I've been having trouble covering over a number of areas because I want to be flat covered with grass and pavement. Also for covering the tearing glitching that happens between two networks like two sides of a highway. Looks fine in map editor, looks horrid in game. Surface Painter and. Ploppable Pavement do not work for making maps and sharing them, so having it as a network would be great!
Deeheks  [автор] 21 апр. 2019 в 13:43 
Sweet!! Looking forward to it mate! Let me know if you have special requests for more profiles!
MrMiyagi 20 апр. 2019 в 15:53 
Man, these are taking my upcoming map to the next level and then some! Beautiful!
MikeDV 15 апр. 2019 в 1:07 
This is such a nice and awesome addition to the game!
Katejsej 14 апр. 2019 в 14:55 
WoW
CertainDeath 13 апр. 2019 в 4:40 
Perfect
Deeheks  [автор] 12 апр. 2019 в 5:11 
These are networks, they have only decorative purpose, they can't even block water (but that's a good thing if you're trying to make small streams. They're useful if you're not happy with how terrain behaves around roads, tracks, buildings. Just about any terrain flattening the game generates is wrong.. so for areas you want to detail more, without making a massive quay or ruining natural transition that could make it realistic, here's your chance!
SuperMario 12 апр. 2019 в 4:51 
Is this a mod? I dont understand what its doing
VTG-1800 12 апр. 2019 в 4:48 
SUPER GENIUS :steamhappy:
BeanyCupcake 12 апр. 2019 в 4:30 
@deeheks nevermind, i've figured it out. The cliff textures were "wrong" for me because the actual "cliff" texture (using not-so-rocky-hills texture) was only showing up on actual steep sections of terrain, and not on flat ground where I was testing them. The mod is great and it's so, so useful!
Deeheks  [автор] 12 апр. 2019 в 4:11 
Thanks but the slogan would work for you even better @pdelmo 🤩
@BeanyCupcake, I use those mods too so no, they should be fine. What about a screenshot showing what exactly you're seeing?
pdelmo 12 апр. 2019 в 1:40 
100 points for the mnga
BeanyCupcake 11 апр. 2019 в 23:41 
@deeheks @deeheks I'm not using theme mixer, and I don't think that it's a ground resource problem -- the cliff textures were also wrong -- could it be the enviroment changer mod, or the no more radioactive deserts mod?
Spence! 11 апр. 2019 в 18:32 
Oh, these are beautiful. So many thanks! :sunglassesDoge:
-presh4k 11 апр. 2019 в 12:23 
BEGONE TRIANGLES! :steamhappy:
MrMiyagi 11 апр. 2019 в 11:06 
Oh. My. God. :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp:
Deeheks  [автор] 11 апр. 2019 в 3:32 
@BeanyCupcake if you use theme mixer, or modtools to change the default grass, it may be why. Ruined should be okay since texture is transparent. Or maybe is it just that there are ground resources, sand or forest color around the asset?
BeanyCupcake 10 апр. 2019 в 23:15 
Question: is there any fixes if the slops don't seem to be using your theme's textures?
Palm'sTime 10 апр. 2019 в 21:31 
Amazing work! :steamhappy:
Super_J 10 апр. 2019 в 20:11 
Well Done.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hafiz 10 апр. 2019 в 15:57 
nice
Gabrielium 10 апр. 2019 в 14:47 
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