Cities: Skylines

Cities: Skylines

Natural Slope Profiles
52 Comments
Deeheks  [author] 11 Nov, 2024 @ 10:43am 
Try on a blank map (no change to playset)
Burlokk 7 Nov, 2024 @ 7:58am 
i do not Deeheks, so that mod is not conflicting
Deeheks  [author] 6 Nov, 2024 @ 2:58pm 
Using ROTTERDAM mod?
It's a limitation this mod introduced
Burlokk 3 Nov, 2024 @ 11:36am 
All my Profiles is of a type of a gras material, and not any rock, cliff or so..
Oniichan Daddy 19 Apr, 2023 @ 5:18am 
Wich map is in the back?
Burlokk 12 Jul, 2022 @ 2:39pm 
Damn, well...Couldn't game without these profiles!
Deeheks  [author] 11 Jul, 2022 @ 4:19pm 
sandly, it's not possible :(
Burlokk 11 Jul, 2022 @ 1:38am 
i wish there was 1 for Sand texture too
Snacko 30 Oct, 2021 @ 2:09pm 
Well, I was dragging the cliffs backwards. Reversed the direction that I started and the long cliff face is now looking good!!
Snacko 30 Oct, 2021 @ 1:38pm 
I think this is a great idea!! I have a very mountainous map that I can really use this on. But, is there a video/tutorial on how to use these? I have a vertical steep cliff and the texture just sticks out horizontally. I don't want to landscape for a smoother slope because the map models a real place.
Deeheks  [author] 25 Jun, 2021 @ 6:12am 
ROTTERDAM mod backdraw
baronjutter 24 Jun, 2021 @ 8:15pm 
All my cliffs have a grass texture, am I missing how to get them covered in rock texture and rock details?
dylan.wagemans 12 Mar, 2021 @ 7:57am 
Probably, I also never used it. I'm building a city on a flat terrain :)
Deeheks  [author] 12 Mar, 2021 @ 6:23am 
Great, it means you probably don't need it
dylan.wagemans 12 Mar, 2021 @ 2:52am 
I just don't understand how it works.
rafaelaugustop 29 Jun, 2020 @ 12:48am 
Can someone explain to me how it works? I think it is not a game, but it cannot fit like images. Thx.
AmiPolizeiFunk 3 Jan, 2020 @ 10:28am 
nice work. Are you on twitter by any chance? Don't know where else to tell you this but thx very much for the new moveit extractor website! :use::highlvl:
RaVeN ︻芫 24 Dec, 2019 @ 8:47pm 
The Make Nature Great Again Brought me to this great asset/road of yours.
Makes me feel happy if other snowflakes get offended by the name :D
THX for the hard work.
Tlitookilakin 12 Nov, 2019 @ 8:59am 
What map/other mods are you using for the demo screenshots?
akhenatens 25 Jul, 2019 @ 12:22pm 
I loved the description!
Deeheks  [author] 11 May, 2019 @ 2:04pm 
Maybe next winter I get some time to put into video tutorials. Meanwhile, try and try again and you will succeed! Have the profiles follow actual game terrain ( or vice versa). Chose profiles that fit the job, make use of terraforming network can help displacing the cliff texture too
Phoenix C64 11 May, 2019 @ 10:26am 
i could really use some help/tutorial video on how to place these (even with move it) ... i am trying to use them to make a natural (water) pond better, but i tested them all, i cant align them properly without them either flying in the air or having the game basic cliffs be visible from underneath
Deeheks  [author] 7 May, 2019 @ 2:06pm 
I never used it without move it, I highly doubt you could get away without it. Even a tutorial would make heavy use of Move it mod. Sorry but let's face it, Move it is essential
Freakazoiyd 7 May, 2019 @ 10:59am 
I don't use any mode like move it (or what ever it is called) and when I put down a profile it's just flying 1 to 2 meters in the air.
A video where you show how to use them would be good (and necessary for me to actually use it)
MrMiyagi 22 Apr, 2019 @ 4:18pm 
That sounds perfect! I love how they are so low on system resources! :)
Deeheks  [author] 22 Apr, 2019 @ 12:30pm 
I feel your pain master. There will be flat profiles for theme grass, ruined, asphalt and pavement. So far I'm going for 3m, 8m and 20m wide variations. Still, suggestions are welcome
MrMiyagi 21 Apr, 2019 @ 3:36pm 
The long stretches of highway (or rail next to another network like a highway) that have to be covered would take a million decals (and of course disappear at a distance) . It's a serious pain in the $§ to switch back and forth between map editor and in game testing to check to see if there's tearing of the ruined texture.
MrMiyagi 21 Apr, 2019 @ 3:33pm 
How about just plain flat? I've been having trouble covering over a number of areas because I want to be flat covered with grass and pavement. Also for covering the tearing glitching that happens between two networks like two sides of a highway. Looks fine in map editor, looks horrid in game. Surface Painter and. Ploppable Pavement do not work for making maps and sharing them, so having it as a network would be great!
Deeheks  [author] 21 Apr, 2019 @ 1:43pm 
Sweet!! Looking forward to it mate! Let me know if you have special requests for more profiles!
MrMiyagi 20 Apr, 2019 @ 3:53pm 
Man, these are taking my upcoming map to the next level and then some! Beautiful!
MikeDV 15 Apr, 2019 @ 1:07am 
This is such a nice and awesome addition to the game!
Katejsej 14 Apr, 2019 @ 2:55pm 
WoW
CertainDeath 13 Apr, 2019 @ 4:40am 
Perfect
Deeheks  [author] 12 Apr, 2019 @ 5:11am 
These are networks, they have only decorative purpose, they can't even block water (but that's a good thing if you're trying to make small streams. They're useful if you're not happy with how terrain behaves around roads, tracks, buildings. Just about any terrain flattening the game generates is wrong.. so for areas you want to detail more, without making a massive quay or ruining natural transition that could make it realistic, here's your chance!
SuperMario 12 Apr, 2019 @ 4:51am 
Is this a mod? I dont understand what its doing
VTG-1800 12 Apr, 2019 @ 4:48am 
SUPER GENIUS :steamhappy:
BeanyCupcake 12 Apr, 2019 @ 4:30am 
@deeheks nevermind, i've figured it out. The cliff textures were "wrong" for me because the actual "cliff" texture (using not-so-rocky-hills texture) was only showing up on actual steep sections of terrain, and not on flat ground where I was testing them. The mod is great and it's so, so useful!
Deeheks  [author] 12 Apr, 2019 @ 4:11am 
Thanks but the slogan would work for you even better @pdelmo 🤩
@BeanyCupcake, I use those mods too so no, they should be fine. What about a screenshot showing what exactly you're seeing?
pdelmo 12 Apr, 2019 @ 1:40am 
100 points for the mnga
BeanyCupcake 11 Apr, 2019 @ 11:41pm 
@deeheks @deeheks I'm not using theme mixer, and I don't think that it's a ground resource problem -- the cliff textures were also wrong -- could it be the enviroment changer mod, or the no more radioactive deserts mod?
Spence! 11 Apr, 2019 @ 6:32pm 
Oh, these are beautiful. So many thanks! :sunglassesDoge:
-presh4k 11 Apr, 2019 @ 12:23pm 
BEGONE TRIANGLES! :steamhappy:
MrMiyagi 11 Apr, 2019 @ 11:06am 
Oh. My. God. :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp:
Deeheks  [author] 11 Apr, 2019 @ 3:32am 
@BeanyCupcake if you use theme mixer, or modtools to change the default grass, it may be why. Ruined should be okay since texture is transparent. Or maybe is it just that there are ground resources, sand or forest color around the asset?
BeanyCupcake 10 Apr, 2019 @ 11:15pm 
Question: is there any fixes if the slops don't seem to be using your theme's textures?
Palm'sTime 10 Apr, 2019 @ 9:31pm 
Amazing work! :steamhappy:
Super_J 10 Apr, 2019 @ 8:11pm 
Well Done.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hafiz 10 Apr, 2019 @ 3:57pm 
nice
Gabrielium 10 Apr, 2019 @ 2:47pm 
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