Cities: Skylines

Cities: Skylines

Natural Slope Profiles
댓글 52
Deeheks  [작성자] 2024년 11월 11일 오전 10시 43분 
Try on a blank map (no change to playset)
Burlokk 2024년 11월 7일 오전 7시 58분 
i do not Deeheks, so that mod is not conflicting
Deeheks  [작성자] 2024년 11월 6일 오후 2시 58분 
Using ROTTERDAM mod?
It's a limitation this mod introduced
Burlokk 2024년 11월 3일 오전 11시 36분 
All my Profiles is of a type of a gras material, and not any rock, cliff or so..
Deeheks  [작성자] 2023년 4월 19일 오전 5시 29분 
Oniichan Daddy 2023년 4월 19일 오전 5시 18분 
Wich map is in the back?
Burlokk 2022년 7월 12일 오후 2시 39분 
Damn, well...Couldn't game without these profiles!
Deeheks  [작성자] 2022년 7월 11일 오후 4시 19분 
sandly, it's not possible :(
Burlokk 2022년 7월 11일 오전 1시 38분 
i wish there was 1 for Sand texture too
Snacko 2021년 10월 30일 오후 2시 09분 
Well, I was dragging the cliffs backwards. Reversed the direction that I started and the long cliff face is now looking good!!
Snacko 2021년 10월 30일 오후 1시 38분 
I think this is a great idea!! I have a very mountainous map that I can really use this on. But, is there a video/tutorial on how to use these? I have a vertical steep cliff and the texture just sticks out horizontally. I don't want to landscape for a smoother slope because the map models a real place.
Deeheks  [작성자] 2021년 6월 25일 오전 6시 12분 
ROTTERDAM mod backdraw
baronjutter 2021년 6월 24일 오후 8시 15분 
All my cliffs have a grass texture, am I missing how to get them covered in rock texture and rock details?
dylan.wagemans 2021년 3월 12일 오전 7시 57분 
Probably, I also never used it. I'm building a city on a flat terrain :)
Deeheks  [작성자] 2021년 3월 12일 오전 6시 23분 
Great, it means you probably don't need it
dylan.wagemans 2021년 3월 12일 오전 2시 52분 
I just don't understand how it works.
rafaelaugustop 2020년 6월 29일 오전 12시 48분 
Can someone explain to me how it works? I think it is not a game, but it cannot fit like images. Thx.
AmiPolizeiFunk 2020년 1월 3일 오전 10시 28분 
nice work. Are you on twitter by any chance? Don't know where else to tell you this but thx very much for the new moveit extractor website! :use::highlvl:
RaVeN ︻芫 2019년 12월 24일 오후 8시 47분 
The Make Nature Great Again Brought me to this great asset/road of yours.
Makes me feel happy if other snowflakes get offended by the name :D
THX for the hard work.
Tlitookilakin 2019년 11월 12일 오전 8시 59분 
What map/other mods are you using for the demo screenshots?
akhenatens 2019년 7월 25일 오후 12시 22분 
I loved the description!
Deeheks  [작성자] 2019년 5월 11일 오후 2시 04분 
Maybe next winter I get some time to put into video tutorials. Meanwhile, try and try again and you will succeed! Have the profiles follow actual game terrain ( or vice versa). Chose profiles that fit the job, make use of terraforming network can help displacing the cliff texture too
Phoenix C64 2019년 5월 11일 오전 10시 26분 
i could really use some help/tutorial video on how to place these (even with move it) ... i am trying to use them to make a natural (water) pond better, but i tested them all, i cant align them properly without them either flying in the air or having the game basic cliffs be visible from underneath
Deeheks  [작성자] 2019년 5월 7일 오후 2시 06분 
I never used it without move it, I highly doubt you could get away without it. Even a tutorial would make heavy use of Move it mod. Sorry but let's face it, Move it is essential
Freakazoiyd 2019년 5월 7일 오전 10시 59분 
I don't use any mode like move it (or what ever it is called) and when I put down a profile it's just flying 1 to 2 meters in the air.
A video where you show how to use them would be good (and necessary for me to actually use it)
MrMiyagi 2019년 4월 22일 오후 4시 18분 
That sounds perfect! I love how they are so low on system resources! :)
Deeheks  [작성자] 2019년 4월 22일 오후 12시 30분 
I feel your pain master. There will be flat profiles for theme grass, ruined, asphalt and pavement. So far I'm going for 3m, 8m and 20m wide variations. Still, suggestions are welcome
MrMiyagi 2019년 4월 21일 오후 3시 36분 
The long stretches of highway (or rail next to another network like a highway) that have to be covered would take a million decals (and of course disappear at a distance) . It's a serious pain in the $§ to switch back and forth between map editor and in game testing to check to see if there's tearing of the ruined texture.
MrMiyagi 2019년 4월 21일 오후 3시 33분 
How about just plain flat? I've been having trouble covering over a number of areas because I want to be flat covered with grass and pavement. Also for covering the tearing glitching that happens between two networks like two sides of a highway. Looks fine in map editor, looks horrid in game. Surface Painter and. Ploppable Pavement do not work for making maps and sharing them, so having it as a network would be great!
Deeheks  [작성자] 2019년 4월 21일 오후 1시 43분 
Sweet!! Looking forward to it mate! Let me know if you have special requests for more profiles!
MrMiyagi 2019년 4월 20일 오후 3시 53분 
Man, these are taking my upcoming map to the next level and then some! Beautiful!
MikeDV 2019년 4월 15일 오전 1시 07분 
This is such a nice and awesome addition to the game!
Katejsej 2019년 4월 14일 오후 2시 55분 
WoW
CertainDeath 2019년 4월 13일 오전 4시 40분 
Perfect
Deeheks  [작성자] 2019년 4월 12일 오전 5시 11분 
These are networks, they have only decorative purpose, they can't even block water (but that's a good thing if you're trying to make small streams. They're useful if you're not happy with how terrain behaves around roads, tracks, buildings. Just about any terrain flattening the game generates is wrong.. so for areas you want to detail more, without making a massive quay or ruining natural transition that could make it realistic, here's your chance!
SuperMario 2019년 4월 12일 오전 4시 51분 
Is this a mod? I dont understand what its doing
VTG-1800 2019년 4월 12일 오전 4시 48분 
SUPER GENIUS :steamhappy:
BeanyCupcake 2019년 4월 12일 오전 4시 30분 
@deeheks nevermind, i've figured it out. The cliff textures were "wrong" for me because the actual "cliff" texture (using not-so-rocky-hills texture) was only showing up on actual steep sections of terrain, and not on flat ground where I was testing them. The mod is great and it's so, so useful!
Deeheks  [작성자] 2019년 4월 12일 오전 4시 11분 
Thanks but the slogan would work for you even better @pdelmo 🤩
@BeanyCupcake, I use those mods too so no, they should be fine. What about a screenshot showing what exactly you're seeing?
pdelmo 2019년 4월 12일 오전 1시 40분 
100 points for the mnga
BeanyCupcake 2019년 4월 11일 오후 11시 41분 
@deeheks @deeheks I'm not using theme mixer, and I don't think that it's a ground resource problem -- the cliff textures were also wrong -- could it be the enviroment changer mod, or the no more radioactive deserts mod?
Spence! 2019년 4월 11일 오후 6시 32분 
Oh, these are beautiful. So many thanks! :sunglassesDoge:
-presh4k 2019년 4월 11일 오후 12시 23분 
BEGONE TRIANGLES! :steamhappy:
MrMiyagi 2019년 4월 11일 오전 11시 06분 
Oh. My. God. :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp: :chirp:
Deeheks  [작성자] 2019년 4월 11일 오전 3시 32분 
@BeanyCupcake if you use theme mixer, or modtools to change the default grass, it may be why. Ruined should be okay since texture is transparent. Or maybe is it just that there are ground resources, sand or forest color around the asset?
BeanyCupcake 2019년 4월 10일 오후 11시 15분 
Question: is there any fixes if the slops don't seem to be using your theme's textures?
Palm'sTime 2019년 4월 10일 오후 9시 31분 
Amazing work! :steamhappy:
Super_J 2019년 4월 10일 오후 8시 11분 
Well Done.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hafiz 2019년 4월 10일 오후 3시 57분 
nice
Gabrielium 2019년 4월 10일 오후 2시 47분 
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