Space Engineers

Space Engineers

Grid Integrity Update - Resurection 2.1 // Make It Great Again
69 件のコメント
DragoF1sh 4月4日 14時49分 
This is extremely useful for cleanup. No more derelict wrecks after battles. Trash Cleanup can cleanup the debris easily after the fireworks show. :D
Praia00 2024年9月28日 4時58分 
aight, ty
OffTheGridCG  [作成者] 2024年9月25日 12時24分 
Hi @Praia00

Percentage wise they are the same, however I can neither confirm nor deny that the linked version works.
Praia00 2024年9月24日 16時30分 
Two questions, does this linked version even work? and which one's better for a more cinematic battle/effect?

(the linked version in question: https://sp.zhabite.com/workshop/filedetails/?id=841952712)
lord.riker  [作成者] 2024年9月17日 3時42分 
@GodShake I haven't been able to test it on a dedicated server, so I'm not sure. If you try it out, let us know how it goes! It has some performance dips if a lot of things are exploding at once, but overall I've found it actually reduces lag since a lot of stuff that would become debris ends up exploding.
GodShake 2024年9月15日 7時16分 
it works well in dedicated server? is it heavy on cpu?
lord.riker  [作成者] 2024年3月18日 1時01分 
@Perryax Unfortunately they are still incompatible
lord.riker  [作成者] 2024年2月25日 0時07分 
@Perryax Sorry, I've been in the middle of a move and haven't been able to test. I'll check it out after I get back set up.
Perryax 2024年2月16日 14時25分 
Are these mods still incompatible after the new update?
OffTheGridCG  [作成者] 2023年12月8日 10時03分 
@lord.riker thank you so much! Send me a DM so we can fix that :)
lord.riker  [作成者] 2023年12月7日 22時41分 
I've made a couple of updates to the script and managed to fix all three of these issues. The error no longer pops up, grinders no longer deal grid damage, and I stress tested the mod for many hours and was unable to get it to crash.

Would you like me to send you the updated files, or should I post it myself?
lord.riker  [作成者] 2023年12月7日 22時17分 
Hey, are you still working on this? I've come across a few more issues.

First, I get the following error in the log

Script for MyObjectBuilder_CubeGrid is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!

Second, in the description it states that grinding doesn't do grid damage when it actually does.

Third, the game crashes somewhat often when trying to write information to the log. This usually happens when there are multiple grids being affected at the same time.
lord.riker  [作成者] 2023年11月7日 1時34分 
Sorry to keep bugging you with these, but I found another mod that disables this one entirely.

[QoL] Production Quota
https://sp.zhabite.com/sharedfiles/filedetails/?id=2304715504
lord.riker  [作成者] 2023年11月6日 1時17分 
I've found another mod that has minor a incompatibility.

Nuclear Weapons
https://sp.zhabite.com/sharedfiles/filedetails/?id=2667815590

Damage caused by warheads (both vanilla and nuclear) don't count towards lost integrity.
lord.riker  [作成者] 2023年11月2日 17時05分 
No problem! I'm glad I could help!
OffTheGridCG  [作成者] 2023年11月2日 13時19分 
Thanks for the info lord.riker!

I checked the code and so far I found out the following.

Water Mod: GI2 is loaded but never initializes.
DD: GI2 creates grid hooks but "processing" never starts.

Will reach for comunity help on this one :|
lord.riker  [作成者] 2023年11月2日 1時35分 
After some testing I've found two mods that disable this mods functionality.

Water Mod
https://sp.zhabite.com/sharedfiles/filedetails/?id=2200451495

Dangerous Decompression
https://sp.zhabite.com/sharedfiles/filedetails/?id=2921132802

I'm not sure what those two have in common that could possibly be responsible for this interaction, but when either of them are on my list yours gets disabled.
lord.riker  [作成者] 2023年11月1日 23時36分 
It must be another mod interfering. I decided to do some testing and renaming an LCD or text panel (I tried both) to "GridIntegrityStatus" doesn't do anything. I'll do more testing and see if I can figure anything out.
[IF-Vet] Urzu-7 2023年11月1日 13時36分 
Nice! :CPUInvaders:
OffTheGridCG  [作成者] 2023年11月1日 13時10分 
After a day of testing with multiple WC mods I can confirm that is it currently compatible with WC.

HOWEVER, I did stumble onto a slight problem that may cause the warheads not to spawn.
Is the savefile close to the PCU limit?
lord.riker  [作成者] 2023年11月1日 8時39分 
I'm also wondering if WeaponCore might be causing issues. I have been using this for a few hours and I don't think I've seen it trigger.
Exmortis 2023年10月15日 0時26分 
Hey offTheGridCG

The different blocks doing different damage makes sense. I did notice that things like Hydrogen Engines, Tanks and Reactors seemed to cause the grid to drop, but I guess I didn't peice the details together.

I think a Tuned Up version would be great. However, We've just started looking into WeaponCore, do you know if that might cause any issue?

In regards to Warhead limit, I was not even aware this was a thing. We're using a dedicated server, and I've gone through to configs and I cannot any block limits on Warheads.

I'll do some testing today, as we're doing a reset and will be wiping a lot of mods and report back!

Thanks for the response!
[IF-Vet] Urzu-7 2023年10月14日 10時29分 
" A "tuned up" version can be posted if you want to" that's will be great :horns:
OffTheGridCG  [作成者] 2023年10月14日 6時50分 
Hi Exmortis, regarding the massive damage needed to trigger a meltdown may be due to multiple reasons.

1. Different terminal blocks do different damage to the "grid health". For example a reactor will do more damage than a door.

2. Balance, a high terminal block count (>80%) will usualy take a lot of time to trigger a meltdown.

A "tuned up" version can be posted if you want to :steamhappy: :steamthumbsup:

Regarding ships not exploading when reaching 0%, The mod replaces armour blocks with warheads to destroy them. If theire is a block limit on warheads less than 10 it may cause issues with the spawning.

So I would check the config or try to launch the world as a single player world just to check if it is the world config that limits it :steamhappy:
Exmortis 2023年10月12日 3時10分 
Hey!
Really like the idea of this mod, but we can't get it working on our dedicated server

Firstly, ships need to be massively ripped apart before they get anywhere near meltdown stage
And once they do reach 0 and the message comes up, they don't explode.
I am unsure where to start debugging

Any suggestions?
[IF-Vet] Urzu-7 2023年10月10日 15時40分 
Great! :horns:
OffTheGridCG  [作成者] 2023年10月10日 13時18分 
The update has now been pushed
[IF-Vet] Urzu-7 2023年10月10日 10時13分 
I'm really looking forward to it :KTGG::dg2laser::xplo:
OffTheGridCG  [作成者] 2023年10月10日 10時08分 
Can confirm that the latest update broke this mod. Working to identify the error ATM. Update soon
[IF-Vet] Urzu-7 2023年10月10日 10時04分 
I tried it on different ships from the workshop. Like this https://sp.zhabite.com/sharedfiles/filedetails/?id=792240874
OffTheGridCG  [作成者] 2023年10月10日 9時59分 
Could you send me a link to the ship in DM? I will check what could cause this problem.
[IF-Vet] Urzu-7 2023年10月10日 9時58分 
The percentage of damage on a large ship of hundreds of blocks is not displayed
OffTheGridCG  [作成者] 2023年10月10日 9時51分 
Try to add a screen and change the name of it to "gridintegritystatus" without the quotes.
It should report the "damage status" of the grid. How many blocks is the grid? There is a soft lock on grids smaller than 25 blocks.
[IF-Vet] Urzu-7 2023年10月10日 9時49分 
I turn on the mod in the game and try to destroy the ship. I destroy almost all of it, but no chain reaction occurs.
OffTheGridCG  [作成者] 2023年10月10日 9時46分 
@[GoT] Urzu-7 , could you tell me in more detail what didn't work?
[IF-Vet] Urzu-7 2023年10月10日 9時10分 
Didn't works
OffTheGridCG  [作成者] 2023年6月17日 6時00分 
@Professor Farrel, you need to enter it in the "Name Field" of the screen. I will take a second for the script to register the screen.
Professor Farrel 2023年6月16日 7時16分 
I entered "gridintegritystatus" into every text field in the LCD menu and nothing happened, how do I view the grid integrity
LordZ 2023年5月17日 6時07分 
@OffTheGridCG im not sure yet, will slowly add mods on till i see it
OffTheGridCG  [作成者] 2023年5月16日 14時14分 
What mod did it clash with?
LordZ 2023年5月16日 13時01分 
oh it seems a mod i had installed may have stopped it working, i installed only this mod and it seems to work now
LordZ 2023年5月16日 6時33分 
@OffTheGridCG

it has grey text 1 warning in "loading error log" when i open a game with the mod

Mod_Warning: Grid Integrity Update - WARHEADS 2.0 // Make It Great Again, in file: Unknown
**WARNING!**
Script for MyObjectBuilder_CubeGrid is using the obsolete MyEntityComponentDescriptior overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
**WARNING**


(this is what i get, the mod is not working)
OffTheGridCG  [作成者] 2023年5月15日 14時54分 
@LordZ The reason this version didn't work was because of the bug described below. It should now work as you described it in your latest coment. AKA, slowly blowing apart when taking to much damage
LordZ 2023年5月15日 13時03分 
@OffTheGridCG i dont understand what you mean, i'm talking about wanting the Grid Integrity mod back (one that works) because it was fun seeing ships slowly explode bit by bit if too much damage was taken. :(
OffTheGridCG  [作成者] 2023年5月15日 6時03分 
@LordZ A fix for the current "disappearing warheads" bug is on it's way.
LordZ 2023年5月13日 9時28分 
i wish there was a working version of this mod :( it was so fun to watch ships slowly explode like a movie scene
OffTheGridCG  [作成者] 2020年5月30日 5時44分 
@[82DK] wyomingwolf, I do not. But I will definetly make one soon!
[82DK] wyomingwolf 2020年5月29日 15時32分 
Do you have any videos showcasing this script in action?
OffTheGridCG  [作成者] 2020年5月22日 12時52分 
@LordZ, Yes it is still running! You only need this one. If you load this one with another one they will conflict. It gets nasty...

But yes, it is still running.
LordZ 2020年5月22日 6時29分 
this the full Grid Integrity or do i need to download another for this?