Space Engineers

Space Engineers

Grid Integrity Update - Resurection 2.1 // Make It Great Again
69 kommentarer
DragoF1sh 4. apr. kl. 14:49 
This is extremely useful for cleanup. No more derelict wrecks after battles. Trash Cleanup can cleanup the debris easily after the fireworks show. :D
Praia00 28. sep. 2024 kl. 4:58 
aight, ty
OffTheGridCG  [ophavsmand] 25. sep. 2024 kl. 12:24 
Hi @Praia00

Percentage wise they are the same, however I can neither confirm nor deny that the linked version works.
Praia00 24. sep. 2024 kl. 16:30 
Two questions, does this linked version even work? and which one's better for a more cinematic battle/effect?

(the linked version in question: https://sp.zhabite.com/workshop/filedetails/?id=841952712)
lord.riker  [ophavsmand] 17. sep. 2024 kl. 3:42 
@GodShake I haven't been able to test it on a dedicated server, so I'm not sure. If you try it out, let us know how it goes! It has some performance dips if a lot of things are exploding at once, but overall I've found it actually reduces lag since a lot of stuff that would become debris ends up exploding.
GodShake 15. sep. 2024 kl. 7:16 
it works well in dedicated server? is it heavy on cpu?
lord.riker  [ophavsmand] 18. mar. 2024 kl. 1:01 
@Perryax Unfortunately they are still incompatible
lord.riker  [ophavsmand] 25. feb. 2024 kl. 0:07 
@Perryax Sorry, I've been in the middle of a move and haven't been able to test. I'll check it out after I get back set up.
Perryax 16. feb. 2024 kl. 14:25 
Are these mods still incompatible after the new update?
OffTheGridCG  [ophavsmand] 8. dec. 2023 kl. 10:03 
@lord.riker thank you so much! Send me a DM so we can fix that :)
lord.riker  [ophavsmand] 7. dec. 2023 kl. 22:41 
I've made a couple of updates to the script and managed to fix all three of these issues. The error no longer pops up, grinders no longer deal grid damage, and I stress tested the mod for many hours and was unable to get it to crash.

Would you like me to send you the updated files, or should I post it myself?
lord.riker  [ophavsmand] 7. dec. 2023 kl. 22:17 
Hey, are you still working on this? I've come across a few more issues.

First, I get the following error in the log

Script for MyObjectBuilder_CubeGrid is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!

Second, in the description it states that grinding doesn't do grid damage when it actually does.

Third, the game crashes somewhat often when trying to write information to the log. This usually happens when there are multiple grids being affected at the same time.
lord.riker  [ophavsmand] 7. nov. 2023 kl. 1:34 
Sorry to keep bugging you with these, but I found another mod that disables this one entirely.

[QoL] Production Quota
https://sp.zhabite.com/sharedfiles/filedetails/?id=2304715504
lord.riker  [ophavsmand] 6. nov. 2023 kl. 1:17 
I've found another mod that has minor a incompatibility.

Nuclear Weapons
https://sp.zhabite.com/sharedfiles/filedetails/?id=2667815590

Damage caused by warheads (both vanilla and nuclear) don't count towards lost integrity.
lord.riker  [ophavsmand] 2. nov. 2023 kl. 17:05 
No problem! I'm glad I could help!
OffTheGridCG  [ophavsmand] 2. nov. 2023 kl. 13:19 
Thanks for the info lord.riker!

I checked the code and so far I found out the following.

Water Mod: GI2 is loaded but never initializes.
DD: GI2 creates grid hooks but "processing" never starts.

Will reach for comunity help on this one :|
lord.riker  [ophavsmand] 2. nov. 2023 kl. 1:35 
After some testing I've found two mods that disable this mods functionality.

Water Mod
https://sp.zhabite.com/sharedfiles/filedetails/?id=2200451495

Dangerous Decompression
https://sp.zhabite.com/sharedfiles/filedetails/?id=2921132802

I'm not sure what those two have in common that could possibly be responsible for this interaction, but when either of them are on my list yours gets disabled.
lord.riker  [ophavsmand] 1. nov. 2023 kl. 23:36 
It must be another mod interfering. I decided to do some testing and renaming an LCD or text panel (I tried both) to "GridIntegrityStatus" doesn't do anything. I'll do more testing and see if I can figure anything out.
[IF-Vet] Urzu-7 1. nov. 2023 kl. 13:36 
Nice! :CPUInvaders:
OffTheGridCG  [ophavsmand] 1. nov. 2023 kl. 13:10 
After a day of testing with multiple WC mods I can confirm that is it currently compatible with WC.

HOWEVER, I did stumble onto a slight problem that may cause the warheads not to spawn.
Is the savefile close to the PCU limit?
lord.riker  [ophavsmand] 1. nov. 2023 kl. 8:39 
I'm also wondering if WeaponCore might be causing issues. I have been using this for a few hours and I don't think I've seen it trigger.
Exmortis 15. okt. 2023 kl. 0:26 
Hey offTheGridCG

The different blocks doing different damage makes sense. I did notice that things like Hydrogen Engines, Tanks and Reactors seemed to cause the grid to drop, but I guess I didn't peice the details together.

I think a Tuned Up version would be great. However, We've just started looking into WeaponCore, do you know if that might cause any issue?

In regards to Warhead limit, I was not even aware this was a thing. We're using a dedicated server, and I've gone through to configs and I cannot any block limits on Warheads.

I'll do some testing today, as we're doing a reset and will be wiping a lot of mods and report back!

Thanks for the response!
[IF-Vet] Urzu-7 14. okt. 2023 kl. 10:29 
" A "tuned up" version can be posted if you want to" that's will be great :horns:
OffTheGridCG  [ophavsmand] 14. okt. 2023 kl. 6:50 
Hi Exmortis, regarding the massive damage needed to trigger a meltdown may be due to multiple reasons.

1. Different terminal blocks do different damage to the "grid health". For example a reactor will do more damage than a door.

2. Balance, a high terminal block count (>80%) will usualy take a lot of time to trigger a meltdown.

A "tuned up" version can be posted if you want to :steamhappy: :steamthumbsup:

Regarding ships not exploading when reaching 0%, The mod replaces armour blocks with warheads to destroy them. If theire is a block limit on warheads less than 10 it may cause issues with the spawning.

So I would check the config or try to launch the world as a single player world just to check if it is the world config that limits it :steamhappy:
Exmortis 12. okt. 2023 kl. 3:10 
Hey!
Really like the idea of this mod, but we can't get it working on our dedicated server

Firstly, ships need to be massively ripped apart before they get anywhere near meltdown stage
And once they do reach 0 and the message comes up, they don't explode.
I am unsure where to start debugging

Any suggestions?
[IF-Vet] Urzu-7 10. okt. 2023 kl. 15:40 
Great! :horns:
OffTheGridCG  [ophavsmand] 10. okt. 2023 kl. 13:18 
The update has now been pushed
[IF-Vet] Urzu-7 10. okt. 2023 kl. 10:13 
I'm really looking forward to it :KTGG::dg2laser::xplo:
OffTheGridCG  [ophavsmand] 10. okt. 2023 kl. 10:08 
Can confirm that the latest update broke this mod. Working to identify the error ATM. Update soon
[IF-Vet] Urzu-7 10. okt. 2023 kl. 10:04 
I tried it on different ships from the workshop. Like this https://sp.zhabite.com/sharedfiles/filedetails/?id=792240874
OffTheGridCG  [ophavsmand] 10. okt. 2023 kl. 9:59 
Could you send me a link to the ship in DM? I will check what could cause this problem.
[IF-Vet] Urzu-7 10. okt. 2023 kl. 9:58 
The percentage of damage on a large ship of hundreds of blocks is not displayed
OffTheGridCG  [ophavsmand] 10. okt. 2023 kl. 9:51 
Try to add a screen and change the name of it to "gridintegritystatus" without the quotes.
It should report the "damage status" of the grid. How many blocks is the grid? There is a soft lock on grids smaller than 25 blocks.
[IF-Vet] Urzu-7 10. okt. 2023 kl. 9:49 
I turn on the mod in the game and try to destroy the ship. I destroy almost all of it, but no chain reaction occurs.
OffTheGridCG  [ophavsmand] 10. okt. 2023 kl. 9:46 
@[GoT] Urzu-7 , could you tell me in more detail what didn't work?
[IF-Vet] Urzu-7 10. okt. 2023 kl. 9:10 
Didn't works
OffTheGridCG  [ophavsmand] 17. juni 2023 kl. 6:00 
@Professor Farrel, you need to enter it in the "Name Field" of the screen. I will take a second for the script to register the screen.
Professor Farrel 16. juni 2023 kl. 7:16 
I entered "gridintegritystatus" into every text field in the LCD menu and nothing happened, how do I view the grid integrity
LordZ 17. maj 2023 kl. 6:07 
@OffTheGridCG im not sure yet, will slowly add mods on till i see it
OffTheGridCG  [ophavsmand] 16. maj 2023 kl. 14:14 
What mod did it clash with?
LordZ 16. maj 2023 kl. 13:01 
oh it seems a mod i had installed may have stopped it working, i installed only this mod and it seems to work now
LordZ 16. maj 2023 kl. 6:33 
@OffTheGridCG

it has grey text 1 warning in "loading error log" when i open a game with the mod

Mod_Warning: Grid Integrity Update - WARHEADS 2.0 // Make It Great Again, in file: Unknown
**WARNING!**
Script for MyObjectBuilder_CubeGrid is using the obsolete MyEntityComponentDescriptior overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
**WARNING**


(this is what i get, the mod is not working)
OffTheGridCG  [ophavsmand] 15. maj 2023 kl. 14:54 
@LordZ The reason this version didn't work was because of the bug described below. It should now work as you described it in your latest coment. AKA, slowly blowing apart when taking to much damage
LordZ 15. maj 2023 kl. 13:03 
@OffTheGridCG i dont understand what you mean, i'm talking about wanting the Grid Integrity mod back (one that works) because it was fun seeing ships slowly explode bit by bit if too much damage was taken. :(
OffTheGridCG  [ophavsmand] 15. maj 2023 kl. 6:03 
@LordZ A fix for the current "disappearing warheads" bug is on it's way.
LordZ 13. maj 2023 kl. 9:28 
i wish there was a working version of this mod :( it was so fun to watch ships slowly explode like a movie scene
OffTheGridCG  [ophavsmand] 30. maj 2020 kl. 5:44 
@[82DK] wyomingwolf, I do not. But I will definetly make one soon!
[82DK] wyomingwolf 29. maj 2020 kl. 15:32 
Do you have any videos showcasing this script in action?
OffTheGridCG  [ophavsmand] 22. maj 2020 kl. 12:52 
@LordZ, Yes it is still running! You only need this one. If you load this one with another one they will conflict. It gets nasty...

But yes, it is still running.
LordZ 22. maj 2020 kl. 6:29 
this the full Grid Integrity or do i need to download another for this?