Space Engineers

Space Engineers

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Grid Integrity Update - Resurection 2.1 // Make It Great Again
   
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
549.019 KB
24 Mar, 2019 @ 12:10pm
8 Dec, 2023 @ 10:57am
6 Change Notes ( view )

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Grid Integrity Update - Resurection 2.1 // Make It Great Again

Description
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How it works:

The script runs server side and creates a "hook" on all grids within the save. New and old.
If the grid takes enough damage, the grid will enter a "meltdown" stage where random blocks will be quickly replaces by warheads and instantly detonated. Making it seem likte the ship is self-destructing under it's own weight.

Note: The script is ALWAYS active. To se the status of the integrity of your grid, just enter "GridIntegrityStatus" as a name for the texpanel/lcd of your choise. It will then display the integrity status and also give a decimal in the "CustomData" folder. This is for ease of access for scripters who want alarms to go off when below 10% :)

Note2: The script will ONLY target armor blocks as potential targets for a warhead.


Note3: HUGE THANK TO lord.riker for fixing loads of issues with the mod!

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This update:

Fix error introduced in the latest update.
Code cleanup.

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Past updates:

Grid integrity is no longer affected by grinding.
Grid integrity is now affected by warheads detonation on the same grid or if it's within the explosion radius. Just like it should be.
Grid integrity should now be affected by lasers aswell.
Fix error where the warheads are deleated before they explode.

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Incompatible mods:

After some testing by lord.riker, two mods were found that disable this mods functionality.

Water Mod (Breaks init function, help wanted!)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2200451495

Dangerous Decompression (Breaks processing function, help wanted!)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2921132802

[QoL] Production Quota (Breaks init function, help wanted!)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2304715504

Nuclear Weapons (Damage caused by warheads (both vanilla and nuclear) don't count towards lost integrity.)
https://sp.zhabite.com/sharedfiles/filedetails/?id=2667815590


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69 Comments
DragoF1sh 4 Apr @ 2:49pm 
This is extremely useful for cleanup. No more derelict wrecks after battles. Trash Cleanup can cleanup the debris easily after the fireworks show. :D
Praia00 28 Sep, 2024 @ 4:58am 
aight, ty
OffTheGridCG  [author] 25 Sep, 2024 @ 12:24pm 
Hi @Praia00

Percentage wise they are the same, however I can neither confirm nor deny that the linked version works.
Praia00 24 Sep, 2024 @ 4:30pm 
Two questions, does this linked version even work? and which one's better for a more cinematic battle/effect?

(the linked version in question: https://sp.zhabite.com/workshop/filedetails/?id=841952712)
lord.riker  [author] 17 Sep, 2024 @ 3:42am 
@GodShake I haven't been able to test it on a dedicated server, so I'm not sure. If you try it out, let us know how it goes! It has some performance dips if a lot of things are exploding at once, but overall I've found it actually reduces lag since a lot of stuff that would become debris ends up exploding.
GodShake 15 Sep, 2024 @ 7:16am 
it works well in dedicated server? is it heavy on cpu?
lord.riker  [author] 18 Mar, 2024 @ 1:01am 
@Perryax Unfortunately they are still incompatible
lord.riker  [author] 25 Feb, 2024 @ 12:07am 
@Perryax Sorry, I've been in the middle of a move and haven't been able to test. I'll check it out after I get back set up.
Perryax 16 Feb, 2024 @ 2:25pm 
Are these mods still incompatible after the new update?
OffTheGridCG  [author] 8 Dec, 2023 @ 10:03am 
@lord.riker thank you so much! Send me a DM so we can fix that :)