安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
[Error] Could not apply patch from file /interface/windowconfig/craftingwheel.config.patch in source: D:\SteamLibrary\steamapps\workshop\content\211820\1681880007\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'lblArmorTab' in pathApply("/paneLayout/lblArmorTab/position")
If you're using this as some sort of compatibility with something, you can always run a test first to see if thing exists before attempting to apply a patch, to prevent errors.
Keep up the great work.
And no, it's not relevant if the issue is irrelevant to the purpose of the mod. This is a patch for ExGUI and FU, so it's not any more relevant to post bugs with ExGUI here than it is to post bugs about FU here. However, it would be appropriate to post bugs specifically relating to ExGUI and FU used together that aren't present otherwise. Does that make sense?
The codex menu does irk me a bit, though. I might post a fix sometime, if I ever decide to bother; I don't use the codex menu much. Glad you got a solution for the meantime.
It's literally an issue with one of the mods you're patching, so it's at least something to take note of. However, the many tabs mod fixes this issue, so it's solved for me at least now.
Just when people are telling you about an issue when you're patching something for that mod, it IS a relevant topic. My bad for thinking that it was caused by this mod at first, but it is still related to the contents of it due to it being with the Extended GUI mod.
But glad u made a patch? :D
Until then, at least the Module Tab is somewhat accessible, so there's that :)