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Повідомити про проблему з перекладом
https://sp.zhabite.com/sharedfiles/filedetails/?id=1375388095
https://sp.zhabite.com/sharedfiles/filedetails/?id=1620838511&searchtext=Expanded+Traits%2C+Civics%2C+Pops%2C+and+More
Anyone else having pop being pushed to unemployment?
My main race can only be farmers, salve race only clerks, farmers, technicians.
Everyone is employed and 12 empty jobs.
in days mod moves 1 clerk to farmer (no idea why, clerk is low- but slave race has benefits for clerk). By pushing down the slave it pushed out the main race out of farmers (it was full) and now the poor guys is unemployed!!
If I go and click favorite on farmers a few times (yeah, it needs about 4 or 5 clicks), it brings back the main species worker and move the slave to clerk. But in a few days it breaks it again.
It looks like the mod is removing the default that the main race takes priority.
Also, I tried to set the clerk to same priority has farmer, but issue stays.
Thanks for any help
(p.s. I am comfortable editing the mod files)
Yes. Please select "Set Job Right of Sub-species Separately" in the restriction menu of each species.
I'm afraid that this feature is added after this mod released, and there is not it at the picture in this web page.
@adamsrealm
I'm using both of my own code and flags/variables. I've not found the way for implementing all features of this mod with only flags.
Do you use your own code to manage jobs? and if so do you use the universal flags in the game that can prevent pops for taking leader/specialist jobs, as this may help simplify this mods code and make it more compatible.
I updated this mod for Stellaris 2.3.1 just now.
I'm so glad I can assimilate absolutely everyone again - for the greater good of course.
P.S.
The devs should really implement this functionality to the base game.
It says so in the mod compatibility menu anyways 0.o ???
Thank you very much, NaK1119!
On that note, good luck and godspeed, NaK1119!
現在入れている内政系MODはauto build と GAI とAutomatic Pop Migrationです
また、NaK1119さんのMODは全て入れさせていただいております。
現象と致しましては、惑星の住人全員が無職になり再就職も不能になるという状態です。
同じ現象になった方などいらっしゃいませんでしょうか?
I do have multiple robot "species" (With no subspecies) in my empire and I have renamed them all (to different names) and then reset their rights before restricting them again.
I've looked at my mod manager, and the only conflicts I can find is with G-AI (which I have the provided patch for).
Any help would be greatly appreciated! Thanks! ^_^