Stellaris
Job Manager. [Abandoned]
Коментарів: 88
FirePrince 24 лют. 2023 о 2:15 
CaptainKampfkeks 21 черв. 2020 о 8:59 
Bruh, there's an updated mod with a link a few comments below.
leteo39 21 черв. 2020 о 5:15 
is it possible you could update the mod? pretty please?
nizzypal 25 квіт. 2020 о 15:03 
awesome mod. sir do you have documentation on how to use it
CaptainKampfkeks 3 квіт. 2020 о 3:27 
@Jafoste A true legend.
Jafoste 2 квіт. 2020 о 17:05 
I've updated this mod to version 2.6 . Enjoy!
Spesh 24 берез. 2020 о 21:57 
some legend PLEASE update this mod, its such a necessity its not even funny
Manu 23 берез. 2020 о 5:17 
Just tested it with 2.6. It's definately NOT compatible since it reverts the calculator job to produce science again instead of administration capacity. A shame since i feel like something like this is really needed. I hate when my science bots work the fields while the mining bots go for science or replicator jobs. I can see why "less control" can make sense for bio-pops since they are simulating some kind of free will with this. But seriously, when it comes to robots or authoritarian or even slaver empires, there should be some kind of control for the job distribution.
Manu 23 берез. 2020 о 4:37 
@adamsrealm Does it mean it does actually work with current versions if you don't have the Lithoids Pack?
AprilsRealm 27 лют. 2020 о 13:50 
This mod does NOT work with 2.5.1, it modifies the pop jobs file and as a result cause Lithoid's to produce food instead of minerals when enslaved as livestock.
Mordrehl 18 груд. 2019 о 6:54 
Mod is listed as "abandoned" ... is there another mod that does the same thing?
Inzeron 20 верес. 2019 о 0:45 
FinaL 11 верес. 2019 о 7:03 
Yeah I would really like a Starnet AI patch too ;_;
=E.M.A.N=yashamalu 9 серп. 2019 о 2:23 
A truly must-have mod! Although now that a lot of people are switching to Starnet AI, it'd be nice to have a patch for that.
VENAtorQFK 27 лип. 2019 о 23:21 
Great mod, thank you Nak1119.

Anyone else having pop being pushed to unemployment?
My main race can only be farmers, salve race only clerks, farmers, technicians.

Everyone is employed and 12 empty jobs.
in days mod moves 1 clerk to farmer (no idea why, clerk is low- but slave race has benefits for clerk). By pushing down the slave it pushed out the main race out of farmers (it was full) and now the poor guys is unemployed!!

If I go and click favorite on farmers a few times (yeah, it needs about 4 or 5 clicks), it brings back the main species worker and move the slave to clerk. But in a few days it breaks it again.

It looks like the mod is removing the default that the main race takes priority.
Also, I tried to set the clerk to same priority has farmer, but issue stays.

Thanks for any help
(p.s. I am comfortable editing the mod files)
spawnof2000 26 лип. 2019 о 16:58 
is it possible to change a species job priorities instead of outright banning them?
AprilsRealm 15 лип. 2019 о 0:01 
@? Slave Pops as soldiers is risky, if they rebel you're in for a world of hurt
? 7 лип. 2019 о 10:10 
Can I use this mod to get my free pops to stop taking the soldier jobs we HAVE SLAVES FOR THAT YOU STUPID PRE-SAPIENTS!?
Zag14 4 лип. 2019 о 11:45 
Use GAI compatible patch
LogosDistributing 2 лип. 2019 о 21:01 
Anyone know if it's compatible with Starnet AI? as im switching over from GAI
Big Brain Time Thanos 28 черв. 2019 о 4:50 
Good mod. Now my pops randomly refuse to work lol.
NaK1119  [автор] 22 черв. 2019 о 16:57 
@Timrath
Yes. Please select "Set Job Right of Sub-species Separately" in the restriction menu of each species.
I'm afraid that this feature is added after this mod released, and there is not it at the picture in this web page.

@adamsrealm
I'm using both of my own code and flags/variables. I've not found the way for implementing all features of this mod with only flags.
AprilsRealm 18 черв. 2019 о 9:30 
@NaK1119: Just noticed that jobs added by mods are not factored in by this mod, I have robots doing specialist jobs even though they are restricted to workers only?

Do you use your own code to manage jobs? and if so do you use the universal flags in the game that can prevent pops for taking leader/specialist jobs, as this may help simplify this mods code and make it more compatible.
Timrath 18 черв. 2019 о 8:09 
Is it possible to discriminate between different types of robots? I have four types of robots, but the mod only recognises one.
AprilsRealm 14 черв. 2019 о 6:57 
@ID: have you subscribed to the relevant content patch for this mod to be compatible with GAI?
shimmer 14 черв. 2019 о 6:50 
These is a bug when I use GAI and this mod at same time, pop can not become a researcher.
AprilsRealm 12 черв. 2019 о 4:22 
@NaK1119 Thank you! ^_^
NaK1119  [автор] 12 черв. 2019 о 4:20 
@adamsrealm
I updated this mod for Stellaris 2.3.1 just now.
AprilsRealm 11 черв. 2019 о 8:08 
Is this mod compatible with 2.3.1? if so, is the version indicator going to be updated?
Mr. Frosty L 9 черв. 2019 о 5:56 
Yes, thank you NaK1119 very much for your continued great work!
I'm so glad I can assimilate absolutely everyone again - for the greater good of course.

P.S.
The devs should really implement this functionality to the base game.
AprilsRealm 9 черв. 2019 о 3:56 
Apparently this mod has been updated to 2.3.0???

It says so in the mod compatibility menu anyways 0.o ???
Timrath 9 черв. 2019 о 3:49 
I was wrong and I apologise!
Thank you very much, NaK1119!
小飞not 9 черв. 2019 о 1:12 
wonderful!thanks for your work,i have been waiting 2.3 for so long!this mod is great!
PrinceRenais 8 черв. 2019 о 17:03 
But he just updated his "Designation of Planet Specializations" to reflect the vanilla addition of that feature. I think you're overreacting a bit. I know we're all eager to have this mod update, but who knows what NaK1119 does for a living, or how complicated updating this could be.

On that note, good luck and godspeed, NaK1119!
AprilsRealm 8 черв. 2019 о 16:18 
@Timrath: Well, shit... that's not good... anyone want to take over?
Timrath 8 черв. 2019 о 16:04 
I don't think NaK1119 is going to update. He stopped responding months ago.
Mr. Frosty L 8 черв. 2019 о 14:56 
Game version 2.3.1 crashes too with this mod. At least the Paradox crash report program didn't get stuck this time. My favorite empire type is driven assimilators (with trait mods) and it is pointless to play it without this mod - so bad is the job assignment system. Oh well, it was fun as long as it lasted.
AprilsRealm 7 черв. 2019 о 13:29 
2.3?
Timrath 6 черв. 2019 о 6:32 
Are you planning to update it for 2.3?
Mr. Frosty L 5 черв. 2019 о 3:03 
Confirmed: Game version 2.3. crashes with this mod enabled.
LordR303 5 черв. 2019 о 2:49 
Same thing
Alderon Tyran 4 черв. 2019 о 18:40 
Currently crashes on startup when this mod is enabled, confirmation from anyone else?
spawnof2000 1 черв. 2019 о 5:41 
is it possible to change job weight per species instead of outright banning them from specific jobs?
Cyber Warlord 23 трав. 2019 о 13:31 
I think the mod needs to be updated.
Mrou 22 трав. 2019 о 1:30 
素晴らしいMODありがとうございます!MODの競合についてお尋ねしたいのですが
現在入れている内政系MODはauto build と GAI とAutomatic Pop Migrationです
また、NaK1119さんのMODは全て入れさせていただいております。

現象と致しましては、惑星の住人全員が無職になり再就職も不能になるという状態です。
同じ現象になった方などいらっしゃいませんでしょうか?
Pamparampampamparam 11 трав. 2019 о 20:29 
I dunno what I'm doing wrong, I just conquored a species and want to keep them from doing ruler jobs, but they aren't being unemployed.
Celestine 3 трав. 2019 о 9:12 
+rep good mood it's really helps about jobs
AprilsRealm 20 квіт. 2019 о 14:16 
Robots aren't currently obeying their Job restrictions correctly... I've got them set to Workers only, but they keep taking specialist jobs for some reason?

I do have multiple robot "species" (With no subspecies) in my empire and I have renamed them all (to different names) and then reset their rights before restricting them again.

I've looked at my mod manager, and the only conflicts I can find is with G-AI (which I have the provided patch for).

Any help would be greatly appreciated! Thanks! ^_^
Liseq 12 квіт. 2019 о 7:39 
I love your mod.