Stellaris
Job Manager. [Abandoned]
댓글 88
FirePrince 2023년 2월 24일 오전 2시 15분 
CaptainKampfkeks 2020년 6월 21일 오전 8시 59분 
Bruh, there's an updated mod with a link a few comments below.
leteo39 2020년 6월 21일 오전 5시 15분 
is it possible you could update the mod? pretty please?
nizzypal 2020년 4월 25일 오후 3시 03분 
awesome mod. sir do you have documentation on how to use it
CaptainKampfkeks 2020년 4월 3일 오전 3시 27분 
@Jafoste A true legend.
Jafoste 2020년 4월 2일 오후 5시 05분 
I've updated this mod to version 2.6 . Enjoy!
Spesh 2020년 3월 24일 오후 9시 57분 
some legend PLEASE update this mod, its such a necessity its not even funny
Manu 2020년 3월 23일 오전 5시 17분 
Just tested it with 2.6. It's definately NOT compatible since it reverts the calculator job to produce science again instead of administration capacity. A shame since i feel like something like this is really needed. I hate when my science bots work the fields while the mining bots go for science or replicator jobs. I can see why "less control" can make sense for bio-pops since they are simulating some kind of free will with this. But seriously, when it comes to robots or authoritarian or even slaver empires, there should be some kind of control for the job distribution.
Manu 2020년 3월 23일 오전 4시 37분 
@adamsrealm Does it mean it does actually work with current versions if you don't have the Lithoids Pack?
AprilsRealm 2020년 2월 27일 오후 1시 50분 
This mod does NOT work with 2.5.1, it modifies the pop jobs file and as a result cause Lithoid's to produce food instead of minerals when enslaved as livestock.
Mordrehl 2019년 12월 18일 오전 6시 54분 
Mod is listed as "abandoned" ... is there another mod that does the same thing?
Inzeron 2019년 9월 20일 오전 12시 45분 
FinaL 2019년 9월 11일 오전 7시 03분 
Yeah I would really like a Starnet AI patch too ;_;
Raptor 2019년 8월 11일 오전 3시 12분 
=E.M.A.N=yashamalu 2019년 8월 9일 오전 2시 23분 
A truly must-have mod! Although now that a lot of people are switching to Starnet AI, it'd be nice to have a patch for that.
VENAtorQFK 2019년 7월 27일 오후 11시 21분 
Great mod, thank you Nak1119.

Anyone else having pop being pushed to unemployment?
My main race can only be farmers, salve race only clerks, farmers, technicians.

Everyone is employed and 12 empty jobs.
in days mod moves 1 clerk to farmer (no idea why, clerk is low- but slave race has benefits for clerk). By pushing down the slave it pushed out the main race out of farmers (it was full) and now the poor guys is unemployed!!

If I go and click favorite on farmers a few times (yeah, it needs about 4 or 5 clicks), it brings back the main species worker and move the slave to clerk. But in a few days it breaks it again.

It looks like the mod is removing the default that the main race takes priority.
Also, I tried to set the clerk to same priority has farmer, but issue stays.

Thanks for any help
(p.s. I am comfortable editing the mod files)
spawnof2000 2019년 7월 26일 오후 4시 58분 
is it possible to change a species job priorities instead of outright banning them?
AprilsRealm 2019년 7월 15일 오전 12시 01분 
@? Slave Pops as soldiers is risky, if they rebel you're in for a world of hurt
? 2019년 7월 7일 오전 10시 10분 
Can I use this mod to get my free pops to stop taking the soldier jobs we HAVE SLAVES FOR THAT YOU STUPID PRE-SAPIENTS!?
Zag14 2019년 7월 4일 오전 11시 45분 
Use GAI compatible patch
LogosDistributing 2019년 7월 2일 오후 9시 01분 
Anyone know if it's compatible with Starnet AI? as im switching over from GAI
Big Brain Time Thanos 2019년 6월 28일 오전 4시 50분 
Good mod. Now my pops randomly refuse to work lol.
NaK1119  [작성자] 2019년 6월 22일 오후 4시 57분 
@Timrath
Yes. Please select "Set Job Right of Sub-species Separately" in the restriction menu of each species.
I'm afraid that this feature is added after this mod released, and there is not it at the picture in this web page.

@adamsrealm
I'm using both of my own code and flags/variables. I've not found the way for implementing all features of this mod with only flags.
AprilsRealm 2019년 6월 18일 오전 9시 30분 
@NaK1119: Just noticed that jobs added by mods are not factored in by this mod, I have robots doing specialist jobs even though they are restricted to workers only?

Do you use your own code to manage jobs? and if so do you use the universal flags in the game that can prevent pops for taking leader/specialist jobs, as this may help simplify this mods code and make it more compatible.
Timrath 2019년 6월 18일 오전 8시 09분 
Is it possible to discriminate between different types of robots? I have four types of robots, but the mod only recognises one.
AprilsRealm 2019년 6월 14일 오전 6시 57분 
@ID: have you subscribed to the relevant content patch for this mod to be compatible with GAI?
shimmer 2019년 6월 14일 오전 6시 50분 
These is a bug when I use GAI and this mod at same time, pop can not become a researcher.
AprilsRealm 2019년 6월 12일 오전 4시 22분 
@NaK1119 Thank you! ^_^
NaK1119  [작성자] 2019년 6월 12일 오전 4시 20분 
@adamsrealm
I updated this mod for Stellaris 2.3.1 just now.
AprilsRealm 2019년 6월 11일 오전 8시 08분 
Is this mod compatible with 2.3.1? if so, is the version indicator going to be updated?
Mr. Frosty L 2019년 6월 9일 오전 5시 56분 
Yes, thank you NaK1119 very much for your continued great work!
I'm so glad I can assimilate absolutely everyone again - for the greater good of course.

P.S.
The devs should really implement this functionality to the base game.
AprilsRealm 2019년 6월 9일 오전 3시 56분 
Apparently this mod has been updated to 2.3.0???

It says so in the mod compatibility menu anyways 0.o ???
Timrath 2019년 6월 9일 오전 3시 49분 
I was wrong and I apologise!
Thank you very much, NaK1119!
小飞not 2019년 6월 9일 오전 1시 12분 
wonderful!thanks for your work,i have been waiting 2.3 for so long!this mod is great!
PrinceRenais 2019년 6월 8일 오후 5시 03분 
But he just updated his "Designation of Planet Specializations" to reflect the vanilla addition of that feature. I think you're overreacting a bit. I know we're all eager to have this mod update, but who knows what NaK1119 does for a living, or how complicated updating this could be.

On that note, good luck and godspeed, NaK1119!
AprilsRealm 2019년 6월 8일 오후 4시 18분 
@Timrath: Well, shit... that's not good... anyone want to take over?
Timrath 2019년 6월 8일 오후 4시 04분 
I don't think NaK1119 is going to update. He stopped responding months ago.
Mr. Frosty L 2019년 6월 8일 오후 2시 56분 
Game version 2.3.1 crashes too with this mod. At least the Paradox crash report program didn't get stuck this time. My favorite empire type is driven assimilators (with trait mods) and it is pointless to play it without this mod - so bad is the job assignment system. Oh well, it was fun as long as it lasted.
AprilsRealm 2019년 6월 7일 오후 1시 29분 
2.3?
Timrath 2019년 6월 6일 오전 6시 32분 
Are you planning to update it for 2.3?
Mr. Frosty L 2019년 6월 5일 오전 3시 03분 
Confirmed: Game version 2.3. crashes with this mod enabled.
LordR303 2019년 6월 5일 오전 2시 49분 
Same thing
Alderon Tyran 2019년 6월 4일 오후 6시 40분 
Currently crashes on startup when this mod is enabled, confirmation from anyone else?
spawnof2000 2019년 6월 1일 오전 5시 41분 
is it possible to change job weight per species instead of outright banning them from specific jobs?
Cyber Warlord 2019년 5월 23일 오후 1시 31분 
I think the mod needs to be updated.
Mrou 2019년 5월 22일 오전 1시 30분 
素晴らしいMODありがとうございます!MODの競合についてお尋ねしたいのですが
現在入れている内政系MODはauto build と GAI とAutomatic Pop Migrationです
また、NaK1119さんのMODは全て入れさせていただいております。

現象と致しましては、惑星の住人全員が無職になり再就職も不能になるという状態です。
同じ現象になった方などいらっしゃいませんでしょうか?
Pamparampampamparam 2019년 5월 11일 오후 8시 29분 
I dunno what I'm doing wrong, I just conquored a species and want to keep them from doing ruler jobs, but they aren't being unemployed.
Celestine 2019년 5월 3일 오전 9시 12분 
+rep good mood it's really helps about jobs
AprilsRealm 2019년 4월 20일 오후 2시 16분 
Robots aren't currently obeying their Job restrictions correctly... I've got them set to Workers only, but they keep taking specialist jobs for some reason?

I do have multiple robot "species" (With no subspecies) in my empire and I have renamed them all (to different names) and then reset their rights before restricting them again.

I've looked at my mod manager, and the only conflicts I can find is with G-AI (which I have the provided patch for).

Any help would be greatly appreciated! Thanks! ^_^
Liseq 2019년 4월 12일 오전 7시 39분 
I love your mod.