Stellaris

Stellaris

167 ratings
ABANDONED - New Job Manager [3.9] - DISCONTINUED
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1.866 MB
21 Feb, 2023 @ 4:35pm
22 Sep, 2023 @ 8:36am
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ABANDONED - New Job Manager [3.9] - DISCONTINUED

Description
This is an update of the famous Job Manager by NaK1119.
Aside from modernizing and optimizing as much of the syntax as possible (which should improve performance significantly, compared to the previous mod) some issues have also been fixed.
Since NaK1119 has unfortunately abandoned Stellaris modding long time ago (and some people missed it very much. I've made this update based on Jafoste's 3.0 update).



Description (mainly original)
This mod adds 2 edicts: restricting freedom of job selection of each species, and modifying priority of each job. Detailed information is shown in above images as only summary and compatibility information is written below.
• This mod does not prevent the species from producing leaders like a president.
• I take no responsibility for your pops dissatisfaction.

Discriminate Species
"Although I've said to welcome immigrants, how could I entrust aliens with important post? Never!!"
This edict restricts freedom of job selection of each species. You can make one species have no ruler jobs, another species only worker jobs, yet another species only specialist jobs, and… Of course, you can also evict disgusting aliens from the sacred template.
You can remove this restriction on a specific planet through a planetary decision for an early stage of colonization, an emergency situation and all other cases.

Priority Management
"Wait, miners! Don't change job to researcher! We need more minerals!"
In this mod you can change the basic priorities of each job. Priorities apply to all planets in your empire when you set them via edict. On the other hand, the priorities are applied to a planet when you set it from the planetary decision. BTW, the priorities can also be applied to AI empires, meaning this mod can be used as a global configuration tool.

Storm of Layoff
"You said workers are insufficient because rulers and specialists are holding on to their stratum, right? Then, fire all of them!"
This decision dismissed not only all rulers and specialists, but also all workers. This drastic remedy "educate" pops in importance of workers, and enough number of pops will demote in just half a year. Do not forget to set priorities of worker jobs high in advance. It might also be necessary to adequately prepare for upheavals such as 100% unemployment, no enforcer, and no resource production.

Compatibility Information
✔️ Should be below Ariphaos Patch.
✔️ Should be below Vanilla Fixes.
✔️ Should be compat. with StarNet/StarTech AI.
• In general this mod is NOT compatible with mods that modify jobs.

The following Vanilla files are modified:
common/pop_jobs 00_other_jobs.txt 01_ruler_jobs.txt 02_specialist_jobs.txt 03_worker_jobs.txt 04_gestalt_jobs.txt 06_event_jobs.txt
If another mod adds new jobs, these should still work as usual, just not influenced by this mod menu.
✖️ NOT compat. with "Decision Origins - Play with Multiple Origins".

If desired or if there is a conflict, then a separate patch would have to be created.

Localisation
• English 🇺🇸 – NaK1119
• Japanese 🇯🇵 – NaK1119 & Rio Mizuhoshi's update
• Russian 🇷🇺 – Hann - (previous Inzeron? PTP - Russian Localization)
• Chinese 🇨🇳 – 鸽组汉化 Flora Edition

Credit
• I like to thank NaK1119 for making this great mod in the first place and making it available for the rest of the community to work on it!
• Jafoste 3.0 update.
• Rio Mizuhoshi Japanese update

If you'd like to provide a translation, please don't hesitate to PM me or leave a comment!
If you enjoy this mod, please rate it positively and favorite it so others can find it more easily.
[discord.gg]

● GitHub repository[github.com]
Popular Discussions View All (1)
2
18 Mar, 2023 @ 2:15pm
Compatibility: Production Revolution
LST Theunknown
111 Comments
victoriousdread07 (private) 23 Dec, 2024 @ 7:22pm 
I would love an up to date version of this mod, if anyone knows of one.
[FD] Tomatohead 20 May, 2024 @ 10:39am 
I wonder the same
Balder 7 Apr, 2024 @ 7:39pm 
As this is abandoned, is there a current version of this out there? this mod is so crucial to so many play styles.
Professor H. Farnsworth 26 Mar, 2024 @ 11:38am 
@FirePrince
Didn't downvote, I just told the people that were asking, because I did test it for 3.10 and 3.11.
Morok 9 Mar, 2024 @ 9:28pm 
Очень не хватает данного мода. Это идеально подошло бы моим генетикам некрофагам.
FirePrince  [author] 6 Mar, 2024 @ 6:29am 
OFC no need to downvote a currently discontinued mod :steamfacepalm:
Professor H. Farnsworth 6 Mar, 2024 @ 3:31am 
This mod is not compatible with 3.10.
You will not get anything added in 3.10 and some jobs are downright broken (MegaCorp Preachers for one).
GooseKnight 20 Feb, 2024 @ 4:16pm 
if you're planing to build robots for worker jobs you NEED this mod or the stupid robot will take culture jobs for no reason.
Apocrypha 25 Dec, 2023 @ 3:18am 
Discrimination :steamhappy:
Oskilla 20 Dec, 2023 @ 10:20pm 
Does this work with 3.10 ?