Stellaris

Stellaris

Visible Psionics
50 Comments
GabeC1997 14 May, 2024 @ 4:30pm 
Probably the perfect time to revive this mod, considering the features Paradox just added for Cybernetic and Synthetic Portraits.
Wahops 3 Jun, 2023 @ 8:25pm 
such a good mod forgotten.
Ailith 21 Mar, 2023 @ 8:46am 
Another year later - rip xD
Ailith 29 May, 2022 @ 1:18am 
2 years later I try it again: plzzz update that mod :)
Azona 12 May, 2022 @ 2:59pm 
New human models are not visible with this mod on. needs update for 3.4 if its gonna happen.
Mythez 26 Apr, 2022 @ 11:49pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2796778215
Ailith 26 Aug, 2020 @ 10:24am 
i wish someone would update this mod, also for other races
FirePrince 19 Jan, 2020 @ 3:36am 
It seems he forgot to mention this here, the comp patch https://sp.zhabite.com/sharedfiles/filedetails/?id=1645108915
Uen 23 Nov, 2019 @ 8:49pm 
About compatibility with ur other mod, have you thought of just merging them into "Visible Psionics & Cyborgs"?
Mack Daddy 20 Nov, 2019 @ 2:23pm 
*assuming direct control.
Zhadow Glaive(Lord Tola) 24 Oct, 2019 @ 7:14pm 
Any chance of an update i got a cool idea for lithoid they glow an extreme version of there color with the pisionic light rings in there color as well
Abominus [GER] 19 Aug, 2019 @ 11:28am 
I would love to see it updated.
دانيال أيفان مولا 4 Aug, 2019 @ 8:37pm 
Cant wait for remastered human portraits!
centralknight2010 22 Jul, 2019 @ 11:10pm 
can you please update this?
Zhadow Glaive(Lord Tola) 6 Jun, 2019 @ 2:14pm 
wish there was variation in the aura effect color
AstroCat 21 May, 2019 @ 3:38am 
Did this ever happen?
Compatibility patch for remastered human portraits is being worked on. Stay tuned.
20 May, 2019 @ 6:53am 
really nice work,i really liked your visible cyborgs mod, however i can't help wonder is it possible for you to make the effect more like the paradox art for shroud event [stellaris.paradoxwikis.com] , with floating hair for female portraits, and maybe whiter, lighter, less saturated purple emitting from the body instead of the eye, just an idea
Zhadow Glaive(Lord Tola) 18 Apr, 2019 @ 2:09pm 
any chance for color variations like lighter and darker purples and bluer and red-er purples for all categories this mod is really cool
Agent eIe 12 Apr, 2019 @ 1:17pm 
is it only humanoids
Chirumiru ShiRoz 26 Feb, 2019 @ 7:35am 
@Vehk Can I take a look at your codes and study for my own portraits? I mostly just want to see how you do stuffs, and probably coming up with my own particles/textures.
MightNight 10 Feb, 2019 @ 11:48am 
Ok, so for the visible biologic mod you could do something simple like showing some veins which flow with a slight visible green tint. Once you reach the second tier of it, those veins would glow green to simulate genetic material being pumped in the system.
XENOPHILIAC 7 Feb, 2019 @ 11:06am 
what a cool mod! can't wait to see you add on to it.
Plebeian Kilo 6 Feb, 2019 @ 7:43pm 
Thank you so much. I reinstalled this game for this mod haha
Vehk  [author] 6 Feb, 2019 @ 2:49am 
A compatibility patch for remastered human portraits is being worked on. Stay tuned.
Plebeian Kilo 6 Feb, 2019 @ 1:23am 
Is this not compatible with remastered human portraits?
Plebeian Kilo 5 Feb, 2019 @ 10:24pm 
any hope of a compatibility patch for this: https://sp.zhabite.com/sharedfiles/filedetails/?id=1635059883
Vehk  [author] 4 Feb, 2019 @ 11:08am 
Visible Ascension Compatibility Patch is ready. Feel free to become psionic cyborg.
Hazardous 2 Feb, 2019 @ 12:07am 
Finally i can properly roleplay as intergalactic thot patrol
Mr. Miyagi 1 Feb, 2019 @ 12:56pm 
So will the combined version allow for psionic cyborgs, or just allow both to work in the game?
Vehk  [author] 1 Feb, 2019 @ 2:50am 
@NewZealandTimeLord
I'll do it in a couple of weeks. Plantoids and DLC humanoids will have special Visible Psionics editions.
Commander Kappa 1 Feb, 2019 @ 2:36am 
@BlazingRoman "assuming *direct* controll"
31 Jan, 2019 @ 11:55pm 
add DLC species as well eventually please
Megidorino 31 Jan, 2019 @ 11:21pm 
THOT D E T E C T E D
Janitor-349 31 Jan, 2019 @ 4:08pm 
REAL SH*T
Ghost of Draupnir 31 Jan, 2019 @ 2:02pm 
omae wa mo shindeiru
Vehk  [author] 31 Jan, 2019 @ 12:04pm 
Yeah, glowing eyes resembles glowing eyes meme. Who would've thought?

Seriously, though, being chosen one has it's benefits and bending others will (assuming direct control) is one of them.
BlazingRoman 31 Jan, 2019 @ 10:50am 
*assuming control*
dissatisfieduser 31 Jan, 2019 @ 1:14am 
I agree with the good gentleman and man of culture, @Ibnesquik
Nesquik 30 Jan, 2019 @ 8:29pm 
It looks like the Glowing Eyes meme
MightNight 30 Jan, 2019 @ 10:54am 
@Vehk ah I see what you are trying to do. Not sure if it is worth writing all those checks for the few people that actuallly manage to get both traits on their species, but I do commend your willpower to actually do it lol
Vehk  [author] 30 Jan, 2019 @ 10:47am 
@MightNight
Well, you actually can get both cybernetic and psionic traits on your pops and leaders. And until PDX fix it, I'm going to support psionic-cyborgs with special visual representation. But the main reason for a compatibility patch is that both mods edit the same portrait groups and I believe that players may be interested in seeing animated effects for psionics even if they are taking cybernetic ascension path and vice versa.
MightNight 30 Jan, 2019 @ 8:54am 
@Vehk why would you need to do the compatch between them? It isn’t like you can choose both ascension paths 0.0. As far as gameplay wise I am going to add your mod to the recommendation list for my Psionic Re-Expanded mod since they go great paired up with each other. Once I make the Robotics and Biology Re-Expanded I will add the others too ^^
Vehk  [author] 30 Jan, 2019 @ 2:38am 
@MightNight
I don't think that bio ascension requires visual representation as much as cyber or psi ones. Also while working on the compatibility patch for Visible Cyborgs and Visible Psionics I've already had to write several thousands lines of code for humans portrait triggers alone, minding all the edge cases like psionic cyborgs. Adding even more conditions will be just over the top, really.

However, there still are lots of things which can be done with the ascensions making them more immersive and interesting. Who knows, maybe when I finish with graphical representation I'll add some gameplay stuff as well...
MightNight 29 Jan, 2019 @ 8:11pm 
Now we only need one for the biological ascension path and you have all of them covered xD. Fantastic job man!
(ര ‿ ര ) ∪ (‿ˠ‿ 29 Jan, 2019 @ 12:21pm 
Where's the version with red eyes called OMAEWA MOU SHINDEIRU? Make it happen PLEASE.
Vehk  [author] 29 Jan, 2019 @ 12:16am 
@Trace Projectile
I was pleasantly surprised as well when I discovered the possibility.

@Veiden
Depends. The activation of animated effects is triggered when the leader or pop receives psionic/chosen one trait. It shouldn't matter whether the trait is added via default ascension mechanics or events/scripted triggers of any other mod. However, if Ethernal Leader is a different trait, it won't add the animated effect.
-=Jordan=- 28 Jan, 2019 @ 10:04pm 
Даааа, это случилось! Огромное спасибо за мод :D
Veiden 28 Jan, 2019 @ 6:29am 
It works with the Eternal Leader of the Origins Civics?
XT-489 28 Jan, 2019 @ 3:20am 
Красавчик. Отличная работа.
Trace Projectile 27 Jan, 2019 @ 10:24am 
Another great idea. I didn't even know you could do this to the game honestly.