Stellaris

Stellaris

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Visible Psionics
   
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7.920 KB
27 Jan, 2019 @ 1:22am
29 Jan, 2019 @ 9:42am
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Visible Psionics

Description
Features

Adds animated effect of purple light pulsation occasionally emerging from the heads of humans, and default humanoids, when they become psionics.

Taking Mind Over Matter will add the effect only to the leaders with the psionic trait, after taking Transcendence all your pops will be affected as well.

The chosen one has more intensive, constant effect with glowing eyes.

Leaders will preserve their original phenotype and colour after the effect is applied.

Affects both player and computer controlled empires.

Requirements

Requires Utopia to unlock psionics feature.

Compatibility

Save game compatible
Feel free to enable this mod after you've already taken the Mind Over Matter or/and Transcendence Ascension perks. It's even somewhat recommended. More on that bellow.

Non 2.2.* versions compatible
Most likely. As well as compatible with beta patch. Do not mind the warning at the game launch.

Achievements incompatible
As the mod uses triggers for changing species appearence and is not just a portrait replacer it's not suitable for getting achievements

Visible Cyborgs compatibility

Currently these two my mods are incompatible as they affect similar gamefiles. For now I recomend you using the one related to your ascention path. A compatibility patch, or even rather a mod combining the functionality of them will be made later, when Visible Psionics are proved to be working as intended.

Other mods compatibility
This mod modifies 09_portraits_humanoid and 07_portraits_human. Every other mod which affects these gamefiles will be in conflict with Visible Psionics. However this issues can be resolved fairly easy so you may expect the compatibility patches soon, as Visible Psionics does not affect any species textures.

Known Issues

Sometimes the game engine forgets to update the appearence of the leader after they become psionics. That's a side effect of the method I use to preserve leaders phenotype. Save your game and then load it - the issue will be fixed. Alternatively, you may just enable the mod already after taking the psionics perks.

In a very specific occasion, when you play custom made empire using human portrait your ruler may get wrong phenotype after becoming psionic. In case you manage to get this problem. I've added special events vispsi.101 - vispsi.105 which changes the phenotype of your leader allowing you to get the right one.

Future Plans

I'm still working on the mod. Thankfully, adding the psionic effect is fairly easy so the number of affected species will increase drastically as soon as the main mechanic is proved to be working. Each week I'm going to add a complete species type to the mod. Next update will bring psionics to all the arthropoid species. Stay tuned.
50 Comments
GabeC1997 14 May, 2024 @ 4:30pm 
Probably the perfect time to revive this mod, considering the features Paradox just added for Cybernetic and Synthetic Portraits.
Wahops 3 Jun, 2023 @ 8:25pm 
such a good mod forgotten.
Ailith 21 Mar, 2023 @ 8:46am 
Another year later - rip xD
Ailith 29 May, 2022 @ 1:18am 
2 years later I try it again: plzzz update that mod :)
Azona 12 May, 2022 @ 2:59pm 
New human models are not visible with this mod on. needs update for 3.4 if its gonna happen.
Mythez 26 Apr, 2022 @ 11:49pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2796778215
Ailith 26 Aug, 2020 @ 10:24am 
i wish someone would update this mod, also for other races
FirePrince 19 Jan, 2020 @ 3:36am 
It seems he forgot to mention this here, the comp patch https://sp.zhabite.com/sharedfiles/filedetails/?id=1645108915
Uen 23 Nov, 2019 @ 8:49pm 
About compatibility with ur other mod, have you thought of just merging them into "Visible Psionics & Cyborgs"?
Mack Daddy 20 Nov, 2019 @ 2:23pm 
*assuming direct control.