Stellaris

Stellaris

Visible Psionics
50 kommentarer
GabeC1997 14. maj 2024 kl. 16:30 
Probably the perfect time to revive this mod, considering the features Paradox just added for Cybernetic and Synthetic Portraits.
Wahops 3. juni 2023 kl. 20:25 
such a good mod forgotten.
Ailith 21. mar. 2023 kl. 8:46 
Another year later - rip xD
Ailith 29. maj 2022 kl. 1:18 
2 years later I try it again: plzzz update that mod :)
Azona 12. maj 2022 kl. 14:59 
New human models are not visible with this mod on. needs update for 3.4 if its gonna happen.
Mythez 26. apr. 2022 kl. 23:49 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2796778215
Ailith 26. aug. 2020 kl. 10:24 
i wish someone would update this mod, also for other races
FirePrince 19. jan. 2020 kl. 3:36 
It seems he forgot to mention this here, the comp patch https://sp.zhabite.com/sharedfiles/filedetails/?id=1645108915
Uen 23. nov. 2019 kl. 20:49 
About compatibility with ur other mod, have you thought of just merging them into "Visible Psionics & Cyborgs"?
Mack Daddy 20. nov. 2019 kl. 14:23 
*assuming direct control.
Zhadow Glaive(Lord Tola) 24. okt. 2019 kl. 19:14 
Any chance of an update i got a cool idea for lithoid they glow an extreme version of there color with the pisionic light rings in there color as well
Abominus [GER] 19. aug. 2019 kl. 11:28 
I would love to see it updated.
دانيال أيفان مولا 4. aug. 2019 kl. 20:37 
Cant wait for remastered human portraits!
centralknight2010 22. juli 2019 kl. 23:10 
can you please update this?
Zhadow Glaive(Lord Tola) 6. juni 2019 kl. 14:14 
wish there was variation in the aura effect color
AstroCat 21. maj 2019 kl. 3:38 
Did this ever happen?
Compatibility patch for remastered human portraits is being worked on. Stay tuned.
20. maj 2019 kl. 6:53 
really nice work,i really liked your visible cyborgs mod, however i can't help wonder is it possible for you to make the effect more like the paradox art for shroud event [stellaris.paradoxwikis.com] , with floating hair for female portraits, and maybe whiter, lighter, less saturated purple emitting from the body instead of the eye, just an idea
Zhadow Glaive(Lord Tola) 18. apr. 2019 kl. 14:09 
any chance for color variations like lighter and darker purples and bluer and red-er purples for all categories this mod is really cool
Agent eIe 12. apr. 2019 kl. 13:17 
is it only humanoids
Chirumiru ShiRoz 26. feb. 2019 kl. 7:35 
@Vehk Can I take a look at your codes and study for my own portraits? I mostly just want to see how you do stuffs, and probably coming up with my own particles/textures.
MightNight 10. feb. 2019 kl. 11:48 
Ok, so for the visible biologic mod you could do something simple like showing some veins which flow with a slight visible green tint. Once you reach the second tier of it, those veins would glow green to simulate genetic material being pumped in the system.
XENOPHILIAC 7. feb. 2019 kl. 11:06 
what a cool mod! can't wait to see you add on to it.
Plebeian Kilo 6. feb. 2019 kl. 19:43 
Thank you so much. I reinstalled this game for this mod haha
Vehk  [ophavsmand] 6. feb. 2019 kl. 2:49 
A compatibility patch for remastered human portraits is being worked on. Stay tuned.
Plebeian Kilo 6. feb. 2019 kl. 1:23 
Is this not compatible with remastered human portraits?
Plebeian Kilo 5. feb. 2019 kl. 22:24 
any hope of a compatibility patch for this: https://sp.zhabite.com/sharedfiles/filedetails/?id=1635059883
Vehk  [ophavsmand] 4. feb. 2019 kl. 11:08 
Visible Ascension Compatibility Patch is ready. Feel free to become psionic cyborg.
Hazardous 2. feb. 2019 kl. 0:07 
Finally i can properly roleplay as intergalactic thot patrol
Mr. Miyagi 1. feb. 2019 kl. 12:56 
So will the combined version allow for psionic cyborgs, or just allow both to work in the game?
Vehk  [ophavsmand] 1. feb. 2019 kl. 2:50 
@NewZealandTimeLord
I'll do it in a couple of weeks. Plantoids and DLC humanoids will have special Visible Psionics editions.
Commander Kappa 1. feb. 2019 kl. 2:36 
@BlazingRoman "assuming *direct* controll"
31. jan. 2019 kl. 23:55 
add DLC species as well eventually please
Megidorino 31. jan. 2019 kl. 23:21 
THOT D E T E C T E D
Janitor-349 31. jan. 2019 kl. 16:08 
REAL SH*T
Ghost of Draupnir 31. jan. 2019 kl. 14:02 
omae wa mo shindeiru
Vehk  [ophavsmand] 31. jan. 2019 kl. 12:04 
Yeah, glowing eyes resembles glowing eyes meme. Who would've thought?

Seriously, though, being chosen one has it's benefits and bending others will (assuming direct control) is one of them.
BlazingRoman 31. jan. 2019 kl. 10:50 
*assuming control*
dissatisfieduser 31. jan. 2019 kl. 1:14 
I agree with the good gentleman and man of culture, @Ibnesquik
Nesquik 30. jan. 2019 kl. 20:29 
It looks like the Glowing Eyes meme
MightNight 30. jan. 2019 kl. 10:54 
@Vehk ah I see what you are trying to do. Not sure if it is worth writing all those checks for the few people that actuallly manage to get both traits on their species, but I do commend your willpower to actually do it lol
Vehk  [ophavsmand] 30. jan. 2019 kl. 10:47 
@MightNight
Well, you actually can get both cybernetic and psionic traits on your pops and leaders. And until PDX fix it, I'm going to support psionic-cyborgs with special visual representation. But the main reason for a compatibility patch is that both mods edit the same portrait groups and I believe that players may be interested in seeing animated effects for psionics even if they are taking cybernetic ascension path and vice versa.
MightNight 30. jan. 2019 kl. 8:54 
@Vehk why would you need to do the compatch between them? It isn’t like you can choose both ascension paths 0.0. As far as gameplay wise I am going to add your mod to the recommendation list for my Psionic Re-Expanded mod since they go great paired up with each other. Once I make the Robotics and Biology Re-Expanded I will add the others too ^^
Vehk  [ophavsmand] 30. jan. 2019 kl. 2:38 
@MightNight
I don't think that bio ascension requires visual representation as much as cyber or psi ones. Also while working on the compatibility patch for Visible Cyborgs and Visible Psionics I've already had to write several thousands lines of code for humans portrait triggers alone, minding all the edge cases like psionic cyborgs. Adding even more conditions will be just over the top, really.

However, there still are lots of things which can be done with the ascensions making them more immersive and interesting. Who knows, maybe when I finish with graphical representation I'll add some gameplay stuff as well...
MightNight 29. jan. 2019 kl. 20:11 
Now we only need one for the biological ascension path and you have all of them covered xD. Fantastic job man!
(ര ‿ ര ) ∪ (‿ˠ‿ 29. jan. 2019 kl. 12:21 
Where's the version with red eyes called OMAEWA MOU SHINDEIRU? Make it happen PLEASE.
Vehk  [ophavsmand] 29. jan. 2019 kl. 0:16 
@Trace Projectile
I was pleasantly surprised as well when I discovered the possibility.

@Veiden
Depends. The activation of animated effects is triggered when the leader or pop receives psionic/chosen one trait. It shouldn't matter whether the trait is added via default ascension mechanics or events/scripted triggers of any other mod. However, if Ethernal Leader is a different trait, it won't add the animated effect.
-=Jordan=- 28. jan. 2019 kl. 22:04 
Даааа, это случилось! Огромное спасибо за мод :D
Veiden 28. jan. 2019 kl. 6:29 
It works with the Eternal Leader of the Origins Civics?
XT-489 28. jan. 2019 kl. 3:20 
Красавчик. Отличная работа.
Trace Projectile 27. jan. 2019 kl. 10:24 
Another great idea. I didn't even know you could do this to the game honestly.