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so far only had to add a proviso for "slavery_indentured" to "specialist_job_check_trigger" in "z_Sdj11b_SpeciesControl_JobTrigger_scripted_triggers"
For jobs of non-gestalt empires, "ruler_job_check_trigger" and similar codes for every stratum are prepared in vanilla, so I can make this mod.
However, for jobs of gestalt empires, only "drone_job_check_trigger" are prepared in vanilla. This means it can not distinguish complex drones and simple ones with same way as non-gestalt empires. So, it is required to modify files in "pop_jobs" directly.
In short, it seems to be impossible to make the mod for gestalt empire with high mod-compatibility.
Job Manager can do that.
I'm sure this is just too radical to pull off, but I'm getting sick and tired of species that I engineered to be miners or technicians working as clerks instead, and the job prioritization tools are zero help. Everytime I try to use it to shuffle pops around it just fires pops that I don't want and keeps the ones I do want working the jobs that I don't want them working.
Sorry I've forgotten to update description of this web page. Please use Job Manager for gestalt empire instead of this mod. Job Manager have all features of discrimination mod for gestalts.
If it's any help, the error logs are saying it's not recognizing one of the files having to do with the species.
This mod is causing CTD (Crash to desktop) with new update 2.3
[JP]
このmodは新しいアップデート2.3でCTD(デスクトップへのクラッシュ)を引き起こしています
Agreed. I really want that feature too.
Both of miners and technicians are workers. So, these 2 jobs are not discriminated by this mod.
This mod can be used on ironman mode, however achievements can NOT be earned with this mod.
@westamastaflash
No. Species can be restricted to only strata of jobs, but not each jobs.
Still awesome your looking into it though, this mod adds a lot to the game, especially playing as Authoritarian, Xenophobic or future Hive and Driven Assimilator, where you might want to control what race can do what in your Empire , looking forward to more control :D
Now, I'm trying to make gestalt empire version of this mod. However, Driven Assimilator is most complex because there are both of organics and machines. So, I'm afrait that I maybe delay implementating for Driven Assimilator until later than other gestalt empires.
I'm playing Machine Empire with the "Driven Assimilator" civic, and I want to control which job my robotic race and which job my cyborg race can do(my robots are good at research and being leaders and my cyborgs are good at mining and energy). Game is dumb and put 13 of my 19 robots on mining and energy(Menial Drones) and 4 of my 10 cyborgs on research(Complex Drones). That makes the new system really bad(I could control it with the old tile system).
Please help :),
Kungen
Well done. :)