Stellaris

Stellaris

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Species Discrimination on Job [Abandoned]
   
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Economy
Tags: Jobs
File Size
Posted
Updated
145.076 KB
11 Jan, 2019 @ 2:29am
8 Jun, 2019 @ 9:44pm
11 Change Notes ( view )

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Species Discrimination on Job [Abandoned]

Description
Abandoned
  • I abandon this mod and will not update it for Stellaris 2.4 or later.
    • This mod probably works without updating for the present, but please use it on your own risk.
  • I relinquish the copyright of this mod. So, for changing and/or distributing this mod, it is not required to contact me for getting my permission.

更新停止
  • このMODの更新を停止しました。Stellaris 2.4以降に対するアップデートは行いません。
    • 当面は、2.3用のままでも動くかもしれませんが、自己責任でご使用ください。
  • このMODの著作権を私は主張しませんので、改変・再配布を行いたい場合でも私に連絡したり許可を求めたりする必要はありません。

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Warning!: Serious Display Bug
Now, menus of this mod triggered by decisions or edicts do NOT show actual current status.
Configurations that you set will be applied exactly to jobs and species, but the configurations may NOT be shown correctly in the menu. This means you must memorize or note down your configurations yourself.
It is caused by a bug of 'scripted_loc' in Stellaris 2.3.0/2.3.1.beta. So, the display bug of this mod will not be fixed until the scripted_loc bug of Stellaris is fixed.

現在、ディシジョンや布告で呼び出される本MODのメニューは、現在の設定を正しく表示しません。各設定を入力すれば各職業や種族に設定は反映されますが、それでもメニューには正しく反映されません。したがって、プレイヤー自身で設定を暗記するかメモをとっておく必要があります。
この表示バグは、 Stellaris 2.3.0/2.3.1.beta の scripted_loc に関するバグに誘発されています。そのため、バニラ側のバグが修正されない限り本MODのバグも修正できません。

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This mod is restricted version of Job Manager, and add only an edict that restructs freedom of job selection of each species by stratum. It has better compatibility with other mod, than Job Manager.
In this restricted version, you can provide that a species cannot work at ruler jobs, another species can work at only worker jobs, still another species can work at only specialist jobs, and...
Maybe ruler job is native privilege or maybe is opened everyone; maybe species having trait of agrarian should be forced to be worker or maybe should be given a chance of working at specialist or ruler job. You can enact this as you want.
Anyway, you can void this restruction in a specified planet by a planetary decision.

* This mod does not support hive mind empires and machine empires. Please use Job Manager instead of this mod.
* This mod does not prevent the species produce leader such as president.
* I take no responsibility in regards to discontent of your pops.

Compatibility Information
Perhaps, this mod may not be applied to the jobs added/modified by another mod.

The following scripted triggers in "common/01_scripted_triggers_jobs.txt" are modified:
  • ruler_job_check_trigger
  • specialist_job_check_trigger
  • entertainer_job_check_trigger
  • worker_job_check_trigger


[JP]
このMODは、Job Managerの簡易版で、各種族の職業選択の自由を階層単位で制限する布告のみを追加します。Job Managerと比べ、他MODとの互換性に優れます。
この簡易版MODでは、ある種族の統治職への就職を禁じ、別の種族は労働職にしか就けないようにし、また別の種族には専門職を強制する、といった事ができます。
統治職を創始種族の特権とする事も、全ての種族に開く事も可能ですし、農耕民族特性持ちの種族を労働職に縛り付ける事も可能です。
また、ディシジョンにより惑星を特区指定する事で、その惑星に限り就業制限を解除することも可能です。
日本語化パッチはこちら。MODのタイトルが違いますが、動作(和訳)に支障はありません。

※ 集合意識や機械帝国には対応していません
 代わりにJob Managerを使用してください
※ リーダー(大統領等)の輩出については、このmodでは規制していません
※ このMODの使用により、貴国民が政権に不満を覚えたとしても、当社は責任を負いません

互換性情報
他のMODにより追加・編集された職業に対しては、機能しない可能性があります。機能する可能性もあります。
本MODは、"common/01_scripted_triggers_jobs.txt"中の、次の関数を編集しています。
  • ruler_job_check_trigger
  • specialist_job_check_trigger
  • entertainer_job_check_trigger
  • worker_job_check_trigger

73 Comments
Balder 9 Apr, 2024 @ 1:20pm 
Is there any currently working versions of this? This mod is so crucial to certain play styles.
darc 31 Mar, 2020 @ 5:17am 
Seems to work with 2.6 so far.
so far only had to add a proviso for "slavery_indentured" to "specialist_job_check_trigger" in "z_Sdj11b_SpeciesControl_JobTrigger_scripted_triggers"
Inzeron 23 Mar, 2020 @ 1:21am 
Please update this mod and Job Manager
AprilsRealm 27 Feb, 2020 @ 1:51pm 
This mod does NOT work with 2.5.1, it modifies the pop jobs file and as a result cause Lithoid's to produce food instead of minerals when enslaved as livestock.
Zag14 6 Jan, 2020 @ 3:39am 
it work with 2.5 on a first look
Space_Lettuce_OG 25 Nov, 2019 @ 4:17am 
Can anyone confirm whether this is working for 2.5 or not? I haven't given it a shot yet.
Pordy 23 Nov, 2019 @ 1:50am 
This mod is one of the best mods outhere its really dreadfull that it will be abandoned.
Phoenixblood 21 Jul, 2019 @ 12:54am 
Ah, thats a shame. Thanks for letting me know that it cant be done, looks like I will have to give up on driven assimilators.
NaK1119  [author] 20 Jul, 2019 @ 7:32pm 
@Phoenixblood
For jobs of non-gestalt empires, "ruler_job_check_trigger" and similar codes for every stratum are prepared in vanilla, so I can make this mod.
However, for jobs of gestalt empires, only "drone_job_check_trigger" are prepared in vanilla. This means it can not distinguish complex drones and simple ones with same way as non-gestalt empires. So, it is required to modify files in "pop_jobs" directly.
In short, it seems to be impossible to make the mod for gestalt empire with high mod-compatibility.
Phoenixblood 19 Jul, 2019 @ 9:20am 
It would be nice to keep species discrimination for gestalts here, primarily because Job Manager is not compatible with any mod that adds new Jobs, which is a lot of incompatability. Does anyone know of a similar mod to this one that keeps the gestalt options?