Stellaris
Species Discrimination on Job [Abandoned]
73 件のコメント
Balder 2024年4月9日 13時20分 
Is there any currently working versions of this? This mod is so crucial to certain play styles.
darc 2020年3月31日 5時17分 
Seems to work with 2.6 so far.
so far only had to add a proviso for "slavery_indentured" to "specialist_job_check_trigger" in "z_Sdj11b_SpeciesControl_JobTrigger_scripted_triggers"
Inzeron 2020年3月23日 1時21分 
Please update this mod and Job Manager
AprilsRealm 2020年2月27日 13時51分 
This mod does NOT work with 2.5.1, it modifies the pop jobs file and as a result cause Lithoid's to produce food instead of minerals when enslaved as livestock.
Zag14 2020年1月6日 3時39分 
it work with 2.5 on a first look
Space_Lettuce_OG 2019年11月25日 4時17分 
Can anyone confirm whether this is working for 2.5 or not? I haven't given it a shot yet.
Pordy 2019年11月23日 1時50分 
This mod is one of the best mods outhere its really dreadfull that it will be abandoned.
Phoenixblood 2019年7月21日 0時54分 
Ah, thats a shame. Thanks for letting me know that it cant be done, looks like I will have to give up on driven assimilators.
NaK1119  [作成者] 2019年7月20日 19時32分 
@Phoenixblood
For jobs of non-gestalt empires, "ruler_job_check_trigger" and similar codes for every stratum are prepared in vanilla, so I can make this mod.
However, for jobs of gestalt empires, only "drone_job_check_trigger" are prepared in vanilla. This means it can not distinguish complex drones and simple ones with same way as non-gestalt empires. So, it is required to modify files in "pop_jobs" directly.
In short, it seems to be impossible to make the mod for gestalt empire with high mod-compatibility.
Phoenixblood 2019年7月19日 9時20分 
It would be nice to keep species discrimination for gestalts here, primarily because Job Manager is not compatible with any mod that adds new Jobs, which is a lot of incompatability. Does anyone know of a similar mod to this one that keeps the gestalt options?
NaK1119  [作成者] 2019年7月5日 16時41分 
@MayhemX8
Job Manager can do that.
Journeyman Prime 2019年7月2日 20時19分 
Is there any way you could make a mod much more specific than this? I want to basically be able to control what species can work what jobs within the same tier. For example, what If I want to forbid certain species from working as clerks or Entertainers, while also allowing those same species to work as Metallurgists or Technicians?

I'm sure this is just too radical to pull off, but I'm getting sick and tired of species that I engineered to be miners or technicians working as clerks instead, and the job prioritization tools are zero help. Everytime I try to use it to shuffle pops around it just fires pops that I don't want and keeps the ones I do want working the jobs that I don't want them working.
NaK1119  [作成者] 2019年6月17日 1時51分 
@Gachi is Manly
Sorry I've forgotten to update description of this web page. Please use Job Manager for gestalt empire instead of this mod. Job Manager have all features of discrimination mod for gestalts.
Sulafet 2019年6月16日 8時11分 
Why delete species discrimination for gestalts?...
Corvin Ceasar 2019年6月8日 15時02分 
Found the mod doing the crashing, sorry to say that it's yours. But, I really like your mod, it's really helpful.

If it's any help, the error logs are saying it's not recognizing one of the files having to do with the species.
AtomicMurphy 2019年6月6日 13時15分 
It does crash with 2.3, but I want you to know this mod makes running biologically ascended hives so much easier! Thankyou for making this mod! Its amazing!
oda 2019年6月5日 14時31分 
[EN]
This mod is causing CTD (Crash to desktop) with new update 2.3


[JP]
このmodは新しいアップデート2.3でCTD(デスクトップへのクラッシュ)を引き起こしています
Argamol 2019年6月2日 10時13分 
Ro-Z
Agreed. I really want that feature too.
Mrou 2019年5月22日 1時07分 
すばらしいMOD ありがとうございます!!GAIとの共存パッチが消えているようなのですがjob manegerとのパッチで代用可能ですか?
Ro-Z 2019年5月14日 10時55分 
You should make it possible to select subspecies within the species.
Knaterflater 2019年4月6日 1時34分 
Thank You!
Liseq 2019年3月31日 9時06分 
It's sad when modders have to add things what should be in a base game. You made an awesome mod, kudos!
키으기 2019年2月11日 22時11分 
Thank you I'll use it well
BLASTER📷 2019年2月8日 5時18分 
:thumbsup:
The Erubian Warlord 2019年1月19日 20時03分 
any idea what it would take to make the mod tell them apart?
NaK1119  [作成者] 2019年1月18日 0時59分 
@The Erubian Warlord
Both of miners and technicians are workers. So, these 2 jobs are not discriminated by this mod.
The Direful Spring 2019年1月17日 13時42分 
Yea i mean this is a game where genocide is an option, xenophobic job descimination is kind of small fish.
是食物吗 2019年1月17日 6時18分 
Part of me says this isn't right (politically), another part of me says but this is Paradox game
The Erubian Warlord 2019年1月16日 22時03分 
wait you cant set say one race to be miners and another to be techs directly?
Azi_Dahaka12th 2019年1月16日 17時19分 
i didnt say machines i said robots....humanoid pops living along side robotic servents, and having those robots that have no bonuses take the job from someone who dose is really annyoing
NaK1119  [作成者] 2019年1月16日 14時12分 
@BigTomato.
This mod can be used on ironman mode, however achievements can NOT be earned with this mod.

@westamastaflash
No. Species can be restricted to only strata of jobs, but not each jobs.
Kungen 2019年1月16日 9時35分 
@NaK1119
Still awesome your looking into it though, this mod adds a lot to the game, especially playing as Authoritarian, Xenophobic or future Hive and Driven Assimilator, where you might want to control what race can do what in your Empire , looking forward to more control :D
Gold 2019年1月16日 8時56分 
The description for the mod says "* This mod does not support hive mind empires and machine empires."
Azi_Dahaka12th 2019年1月16日 7時42分 
cant seem to get this to work for robots....
westamastaflash 2019年1月16日 6時37分 
Great mod, is there a way to resrict a species to more than just strata - actually restricting the jobs themselves?
Akos 2019年1月16日 6時05分 
lmao good for roleplaying.
... 2019年1月16日 4時21分 
Thx for sharing! Could this mod used on iron mode?:steamhappy:
Straybow 2019年1月15日 21時12分 
Yep, very good idea.
Hate Bear 2019年1月15日 15時59分 
Great work!
Arctuhris 2019年1月15日 13時01分 
Great work. Seriously. This is exactly what the game needs.
Wanderer1827 2019年1月15日 10時22分 
this should be vinilla
NaK1119  [作成者] 2019年1月15日 5時30分 
@Kungen
Now, I'm trying to make gestalt empire version of this mod. However, Driven Assimilator is most complex because there are both of organics and machines. So, I'm afrait that I maybe delay implementating for Driven Assimilator until later than other gestalt empires.
Witch ~ 2019年1月15日 5時10分 
Thank you so much. Thats exactly what I needed
Exc4l1buR 2019年1月15日 3時54分 
it does, but it is something that should exist at least for authoritarian/xenophobe empires
Balcora 2019年1月15日 2時53分 
It takes a "unique" personality type to make a mod like this......
Phoenixblood 2019年1月15日 1時19分 
This is a great mod, I like to specialise pops for certain tasks, and this makes it easier, it would be even nicer to be able to choose certain jobs (Farmer, miner, technician, Researcher etc,) for different subspecies (especially where robots are concerned) hopefully that can be an update in the future
Kungen 2019年1月14日 14時17分 
@NaK1119 please add Machine Empires.
I'm playing Machine Empire with the "Driven Assimilator" civic, and I want to control which job my robotic race and which job my cyborg race can do(my robots are good at research and being leaders and my cyborgs are good at mining and energy). Game is dumb and put 13 of my 19 robots on mining and energy(Menial Drones) and 4 of my 10 cyborgs on research(Complex Drones). That makes the new system really bad(I could control it with the old tile system).

Please help :),
Kungen
Aleadora 2019年1月14日 9時57分 
Smart
PROBABILITYOFSUCCESSZERO 2019年1月14日 9時53分 
This is a very good idea for a mod, and in line with role playing particular government and political ideological types.

Well done. :)
Bou! ☑ 2019年1月14日 9時04分 
ah, i'm a fan of this mod already. will try once i'm done with my hivemind play ^^