Stellaris

Stellaris

At War: Advanced Ship Sections
138 Comments
SeeJeigh 20 Mar, 2023 @ 9:25am 
I've tested the whole At War series of mods and they all still work with 3.7...for now
yaremalb20 26 Sep, 2022 @ 5:52am 
the mod is dead?
Deglorath 8 Oct, 2021 @ 1:56pm 
It doesn't look like The Dadinator is updating these anymore, does anyone know if another modder has taken up the mantle?
Epz|L 16 Aug, 2021 @ 6:22am 
Is it compatible with 3.x ?
Peter34 24 Apr, 2021 @ 8:59am 
I really miss being able to make those all-Missile Cruisers. Swarm Missiles in all slots, just for the lulz!
RumilAst1001 24 Apr, 2021 @ 6:27am 
is this going to be updated?
gavinfoxx 23 Nov, 2020 @ 11:07am 
Hi, might I suggest an advanced Destroyer Stern that has, say, 1 guided and (at least) 1 point defense. Call it 'Missile Duelist' or something. Plop one of those sterns in, put the rapid response bow, and you have a super-long-range Destroyer that works really well in high numbers. Send a bunch of long range anti-ship missiles to soften them up, then torpedo bombers follow up to finish the job! Vulnerable to them having enough PD to soak it, being outranged by more traditional heavy weapons, or fast, rapidly closing brawlers that can just blow relatively fragile destroyers out of the sky... Note: I did suggest this over at NSC2 as well!
Komandante 28 Oct, 2020 @ 7:12am 
@Dadinator
Hello Dominator, your Assembly mods "in the war" I am extremely interested in. I've been interested in modding in Stellaris for a long time, but I only started doing it fully in the last month. By myself, I only learn the basics of modding, but I have already analyzed some of your mods by updating the Planetary Guns. Can I take some of the ideas/code from your modpack to bring your ideas back to life in 2.8, combining them with my idea of Stellaris of the future. Sorry for my English I am not know in very well. Can I try publishing them again?
MrMongol03 7 Jun, 2020 @ 6:32am 
pls update this mod my army depends on that
Hkmf2201 31 May, 2020 @ 12:32am 
pls update mod broken
Cain 24 Mar, 2020 @ 9:50am 
Kiithnaras is continuing support for the At War mod collection at
https://sp.zhabite.com/sharedfiles/filedetails/?id=2026864910
Soscili 20 Mar, 2020 @ 3:37pm 
Hey, it's been updated for 2.6 at this link https://sp.zhabite.com/workshop/filedetails/?id=2026864910 :D
Not Evil 20 Mar, 2020 @ 3:18pm 
How's it going fellas? Just picked up Federations, really excited for the new patch, really bummed to see this mod not currently working :( I understand work/life/fun random side projects like this balance though. Thanks for making this great mod pack, hopefully I can re-implement it soon.
Null 18 Mar, 2020 @ 4:59am 
That would be much appreciated Kiithnaras. I consider these mods essential when going the Battlestar route with my fleets!
Kiithnaras 17 Mar, 2020 @ 7:30pm 
Well, thanks a ton for your effort in putting these together. I'll see about fixing and updating a chunk of the At War Suite in the next day or two to maintain them for the community.
The Dadinator  [author] 17 Mar, 2020 @ 6:57pm 
No more updates planned.
Null 17 Mar, 2020 @ 6:48pm 
Can confirm with Kiithnaras, none of the new carrier sets have any offensive slots. Any idea on when we might be seeing an update, if at all? I understand you might have other real life responsibilities of course!
Kiithnaras 17 Mar, 2020 @ 4:41pm 
Oof. Actually, the ship sections appear to be bupkis - none of the added ship sections have any offensive slots at all. This may need a little more work than anticipated. I can put out an update if you have neither the time nor inclination.
Kiithnaras 17 Mar, 2020 @ 3:25pm 
For the At War suite as a whole, that is. It is a fantastic group of mods that I currently consider essential to play.
Kiithnaras 17 Mar, 2020 @ 3:23pm 
When you have the time, we'd greatly appreciate a compatibility number update at the least - Thanks, Paradox, for basically shutting out multiplayer with "outdated" mods.
CyberCherubim 17 Mar, 2020 @ 4:43am 
For me it also worked with the AI Ship set. But I guess it depends how each mod works.
The Dadinator  [author] 8 Feb, 2020 @ 5:27pm 
Not really back. Work/life still in the way and not playing Stellaris at the moment. Just figured I would quickly update the compatibility number.
tilarium 8 Feb, 2020 @ 1:45pm 
Glad to see you're back, Dadinator!
Neko 7 Feb, 2020 @ 2:31pm 
OMG! An Update. Thank you very much.
Crazy Old Texan 7 Feb, 2020 @ 1:19pm 
You've got to unsub, then boot the game up to the start menu, close out the game, then re-sup the mod. This clears the old mod and allows the updated mod to load.
JosieGr 17 Jan, 2020 @ 5:14am 
I just did a playthrough and didn't see any of these techs show up. It's possible the techs just didn't show up due to RNG but I'd put it to not being 2.5 compatible (or at the very least a mod conflict).
Peter34 18 Dec, 2019 @ 6:21am 
I'm not sure I've seen anyone say it doesn't work. Just people who assume that it doesn't work, because the launcher has an alert icon.
Neko 18 Dec, 2019 @ 2:09am 
does it work for 2.5 or not? Some people say it works and other say it does not.
Peter34 13 Dec, 2019 @ 11:48pm 
It doesn't work for 2.5?
DKeith2011 13 Dec, 2019 @ 10:31pm 
Needs update for 2.5
Ragnarok 26 Nov, 2019 @ 5:42am 
Would appreciate a patch for Gigastructural Engineering and the Behemoth Planetcraft and Attack Moon.
ekoparker 15 Nov, 2019 @ 9:33am 
Does this work with new ships like tall white?
Peter34 3 Nov, 2019 @ 6:17am 
This mod seems to be working fine with 2.5.
stormchild9 3 Nov, 2019 @ 5:15am 
I love the at war series of mods and would really appreciate an update to 2.5.x
Don GORDO ZGENTO 26 Oct, 2019 @ 12:18am 
can u up date at war moods :)
Bluetail 3 Oct, 2019 @ 12:25pm 
@PersistantFlame It works perfectly fine.
키으기 17 Aug, 2019 @ 8:23pm 
Thank you I'll use it well
ArthurianAce 16 Aug, 2019 @ 5:35pm 
Anyone know if this works with NSC4?
新垣夜夏 16 Jul, 2019 @ 5:32pm 
I really like your carrier sections for destroyers and cruisers, but your Titan and battleship sections kinda conflicts with NSC2. Can you make an alternative mod that only keeps carrier sections for destroyers and cruisers?
kaelis 26 Jun, 2019 @ 1:25pm 
I was wondering if any of your At War mods conflict with NSC2 Season 3 - Episode 3 - Mod Version 3.3.x. Also will you be updating all of your At War mods sometime soon? Thanks!
Optera 19 Jun, 2019 @ 11:33am 
+1 on StickHeroes request for long range Autonomous Ship Intellect for Machine Empires.
Oorillon 8 Jun, 2019 @ 12:46pm 
I am not familiar with modding, but i am interessted in how the Model is attached to the ship section. So i can create some compatibilty patches with other Shipsets. Can someone pls tell me? :)
[☆] AresOfThrace 13 May, 2019 @ 5:58am 
AI spams destroyers with empty hangar slots, fix pls.
mazrados 9 May, 2019 @ 3:43am 
Is there compatibility patch for Real Space? There is rescaling of star systems and with computers from this mod ships sit like idiots out of range of any weapon.
Buzzerker 5 May, 2019 @ 7:30am 
outfreaking standing...all your mods.
Rastro 1 May, 2019 @ 11:17am 
I've always wanted to build a Battlestar. Now I can.
Awesome
StickHeroes 26 Apr, 2019 @ 4:20pm 
Please add Autonomous Ship Intellect (the hive ones) combat AIs for long and max range combat computers.
LokiCharms 20 Apr, 2019 @ 2:33pm 
It is compatible with any shipset mod.
YutaniKaede 20 Apr, 2019 @ 11:49am 
Hey, I was wondering if this would be compatible with modded/new shipsets ? Will it cause errors if a section isn't something the shipset mods actually know about? or just look as they were intended and shoot/function as the section wants to?(while maybe not looking right)
CrazyZombie 9 Apr, 2019 @ 12:41am 
Will it work normaly with Real space mod (rescales objects in galaxy)?