Stellaris
At War: Advanced Ship Sections
138 comentarii
SeeJeigh 20 mart. 2023 la 9:25 
I've tested the whole At War series of mods and they all still work with 3.7...for now
yaremalb20 26 sept. 2022 la 5:52 
the mod is dead?
Deglorath 8 oct. 2021 la 13:56 
It doesn't look like The Dadinator is updating these anymore, does anyone know if another modder has taken up the mantle?
Epz|L 16 aug. 2021 la 6:22 
Is it compatible with 3.x ?
Peter34 24 apr. 2021 la 8:59 
I really miss being able to make those all-Missile Cruisers. Swarm Missiles in all slots, just for the lulz!
RumilAst1001 24 apr. 2021 la 6:27 
is this going to be updated?
gavinfoxx 23 nov. 2020 la 11:07 
Hi, might I suggest an advanced Destroyer Stern that has, say, 1 guided and (at least) 1 point defense. Call it 'Missile Duelist' or something. Plop one of those sterns in, put the rapid response bow, and you have a super-long-range Destroyer that works really well in high numbers. Send a bunch of long range anti-ship missiles to soften them up, then torpedo bombers follow up to finish the job! Vulnerable to them having enough PD to soak it, being outranged by more traditional heavy weapons, or fast, rapidly closing brawlers that can just blow relatively fragile destroyers out of the sky... Note: I did suggest this over at NSC2 as well!
Komandante 28 oct. 2020 la 7:12 
@Dadinator
Hello Dominator, your Assembly mods "in the war" I am extremely interested in. I've been interested in modding in Stellaris for a long time, but I only started doing it fully in the last month. By myself, I only learn the basics of modding, but I have already analyzed some of your mods by updating the Planetary Guns. Can I take some of the ideas/code from your modpack to bring your ideas back to life in 2.8, combining them with my idea of Stellaris of the future. Sorry for my English I am not know in very well. Can I try publishing them again?
MrMongol03 7 iun. 2020 la 6:32 
pls update this mod my army depends on that
Hkmf2201 31 mai 2020 la 0:32 
pls update mod broken
Cain 24 mart. 2020 la 9:50 
Kiithnaras is continuing support for the At War mod collection at
https://sp.zhabite.com/sharedfiles/filedetails/?id=2026864910
Soscili 20 mart. 2020 la 15:37 
Hey, it's been updated for 2.6 at this link https://sp.zhabite.com/workshop/filedetails/?id=2026864910 :D
Not Evil 20 mart. 2020 la 15:18 
How's it going fellas? Just picked up Federations, really excited for the new patch, really bummed to see this mod not currently working :( I understand work/life/fun random side projects like this balance though. Thanks for making this great mod pack, hopefully I can re-implement it soon.
Null 18 mart. 2020 la 4:59 
That would be much appreciated Kiithnaras. I consider these mods essential when going the Battlestar route with my fleets!
Kiithnaras 17 mart. 2020 la 19:30 
Well, thanks a ton for your effort in putting these together. I'll see about fixing and updating a chunk of the At War Suite in the next day or two to maintain them for the community.
The Dadinator  [autor] 17 mart. 2020 la 18:57 
No more updates planned.
Null 17 mart. 2020 la 18:48 
Can confirm with Kiithnaras, none of the new carrier sets have any offensive slots. Any idea on when we might be seeing an update, if at all? I understand you might have other real life responsibilities of course!
Kiithnaras 17 mart. 2020 la 16:41 
Oof. Actually, the ship sections appear to be bupkis - none of the added ship sections have any offensive slots at all. This may need a little more work than anticipated. I can put out an update if you have neither the time nor inclination.
Kiithnaras 17 mart. 2020 la 15:25 
For the At War suite as a whole, that is. It is a fantastic group of mods that I currently consider essential to play.
Kiithnaras 17 mart. 2020 la 15:23 
When you have the time, we'd greatly appreciate a compatibility number update at the least - Thanks, Paradox, for basically shutting out multiplayer with "outdated" mods.
CyberCherubim 17 mart. 2020 la 4:43 
For me it also worked with the AI Ship set. But I guess it depends how each mod works.
The Dadinator  [autor] 8 febr. 2020 la 17:27 
Not really back. Work/life still in the way and not playing Stellaris at the moment. Just figured I would quickly update the compatibility number.
tilarium 8 febr. 2020 la 13:45 
Glad to see you're back, Dadinator!
Neko 7 febr. 2020 la 14:31 
OMG! An Update. Thank you very much.
Crazy Old Texan 7 febr. 2020 la 13:19 
You've got to unsub, then boot the game up to the start menu, close out the game, then re-sup the mod. This clears the old mod and allows the updated mod to load.
JosieGr 17 ian. 2020 la 5:14 
I just did a playthrough and didn't see any of these techs show up. It's possible the techs just didn't show up due to RNG but I'd put it to not being 2.5 compatible (or at the very least a mod conflict).
Peter34 18 dec. 2019 la 6:21 
I'm not sure I've seen anyone say it doesn't work. Just people who assume that it doesn't work, because the launcher has an alert icon.
Neko 18 dec. 2019 la 2:09 
does it work for 2.5 or not? Some people say it works and other say it does not.
Peter34 13 dec. 2019 la 23:48 
It doesn't work for 2.5?
DKeith2011 13 dec. 2019 la 22:31 
Needs update for 2.5
Ragnarok 26 nov. 2019 la 5:42 
Would appreciate a patch for Gigastructural Engineering and the Behemoth Planetcraft and Attack Moon.
ekoparker 15 nov. 2019 la 9:33 
Does this work with new ships like tall white?
Peter34 3 nov. 2019 la 6:17 
This mod seems to be working fine with 2.5.
stormchild9 3 nov. 2019 la 5:15 
I love the at war series of mods and would really appreciate an update to 2.5.x
Don GORDO ZGENTO 26 oct. 2019 la 0:18 
can u up date at war moods :)
Bluetail 3 oct. 2019 la 12:25 
@PersistantFlame It works perfectly fine.
키으기 17 aug. 2019 la 20:23 
Thank you I'll use it well
ArthurianAce 16 aug. 2019 la 17:35 
Anyone know if this works with NSC4?
新垣夜夏 16 iul. 2019 la 17:32 
I really like your carrier sections for destroyers and cruisers, but your Titan and battleship sections kinda conflicts with NSC2. Can you make an alternative mod that only keeps carrier sections for destroyers and cruisers?
kaelis 26 iun. 2019 la 13:25 
I was wondering if any of your At War mods conflict with NSC2 Season 3 - Episode 3 - Mod Version 3.3.x. Also will you be updating all of your At War mods sometime soon? Thanks!
Optera 19 iun. 2019 la 11:33 
+1 on StickHeroes request for long range Autonomous Ship Intellect for Machine Empires.
Oorillon 8 iun. 2019 la 12:46 
I am not familiar with modding, but i am interessted in how the Model is attached to the ship section. So i can create some compatibilty patches with other Shipsets. Can someone pls tell me? :)
[☆] AresOfThrace 13 mai 2019 la 5:58 
AI spams destroyers with empty hangar slots, fix pls.
mazrados 9 mai 2019 la 3:43 
Is there compatibility patch for Real Space? There is rescaling of star systems and with computers from this mod ships sit like idiots out of range of any weapon.
Buzzerker 5 mai 2019 la 7:30 
outfreaking standing...all your mods.
Rastro 1 mai 2019 la 11:17 
I've always wanted to build a Battlestar. Now I can.
Awesome
StickHeroes 26 apr. 2019 la 16:20 
Please add Autonomous Ship Intellect (the hive ones) combat AIs for long and max range combat computers.
LokiCharms 20 apr. 2019 la 14:33 
It is compatible with any shipset mod.
YutaniKaede 20 apr. 2019 la 11:49 
Hey, I was wondering if this would be compatible with modded/new shipsets ? Will it cause errors if a section isn't something the shipset mods actually know about? or just look as they were intended and shoot/function as the section wants to?(while maybe not looking right)
CrazyZombie 9 apr. 2019 la 0:41 
Will it work normaly with Real space mod (rescales objects in galaxy)?